burchardtist Level 1 of the Dungeon (0, 0, D:1) 5 large rocks (2, 5, D:1) a +0 club (2, 6, D:1) a +0 dagger (7, 17, D:1) a +0 short sword (14, -8, D:1) a +0 chain mail (17, 17, D:1) a +0 club (24, 15, D:1) a +0 dagger (28, -8, D:1) a +0 club (29, -18, D:1) a +0 dagger (31, 17, D:1) a +2 dagger of speed (33, 18, D:1) a +0 dagger (35, -19, D:1) a +0 club Level 2 of the Dungeon (12, 22, D:2) a +0 club (13, 5, D:2) 5 poisoned darts (24, 19, D:2) a +0 mace (33, 7, D:2) a +0 pair of boots (48, 27, D:2) 4 atropa-tipped darts (62, 24, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (7, 11, D:3) a +0 club the +1 robe of the Pink Corner {Harm rPois Will- Archmagi} rPois: It protects you from poison. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. Will: It decreases your willpower. (8, -12, D:3) 4 stones (13, 29, D:3) a +0 trident a +0 leather armour (28, -3, D:3) a +0 robe (51, 11, D:3) a +0 hammer Level 4 of the Dungeon [Shop] Gustac's One-of-a-Kind Rings a +8 ring of strength (550 gold) a +2 ring of protection (100 gold) a +2 ring of evasion (100 gold) a +4 ring of intelligence (150 gold) a +2 ring of strength (30 gold) a +8 ring of dexterity (550 gold) a +4 ring of dexterity (150 gold) the ring of Zin's Respect {rCorr EV+4 Str+3} (549 gold) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (0, 0, D:4) 7 poisoned darts a +0 short sword (1, 12, D:4) the +7 short sword of Day {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). (7, -7, D:4) a +0 falchion a +0 ring mail (10, -8, D:4) a +0 dagger (18, -2, D:4) a +0 spear (22, 2, D:4) a +0 short sword (22, 16, D:4) a +0 leather armour (25, 11, D:4) a +0 leather armour (27, -21, D:4) a +0 short sword 5 stones (32, 24, D:4) a +0 robe (44, -15, D:4) a +0 dagger a +0 sling (46, -8, D:4) a +0 spear (50, 5, D:4) a +0 helmet (55, 19, D:4) 2 boomerangs Level 5 of the Dungeon (0, 0, D:5) a +0 sling (13, -1, D:5) a stone (16, 21, D:5) a +0 short sword a +0 scale mail (20, -3, D:5) 4 stones (23, -16, D:5) a +0 trident (27, -4, D:5) a +0 giant spiked club (28, 23, D:5) a +0 whip of flaming (32, 9, D:5) a +0 buckler (33, 3, D:5) a +0 shortbow (33, 4, D:5) a +0 hand axe a +0 giant club (34, 33, D:5) 4 stones (35, -23, D:5) 6 poisoned darts (41, -20, D:5) a +0 whip (still there?) a curare-tipped dart (still there?) (41, -19, D:5) a +0 vampiric dagger (still there?) a stone (still there?) (41, -18, D:5) a +0 short sword a stone (42, -18, D:5) a +0 dagger a stone (43, -18, D:5) a +0 short sword a stone (48, 15, D:5) a +0 club 3 stones a +0 whip 2 poisoned darts a +0 short sword (49, 14, D:5) a +0 short sword a +0 short sword 4 stones a +0 flail (49, 15, D:5) a +4 dagger 7 poisoned darts Level 6 of the Dungeon [Shop] Ozyfrore's Antique Armour Shop a +0 plate armour of positive energy (702 gold) a +0 scale mail (104 gold) the +0 robe of Raazau {-Tele Rampage rN+} (127 gold) rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +0 plate armour (598 gold) a +0 leather armour (52 gold) (0, 0, D:6) a +0 hand axe a +0 hand axe a +0 scale mail (2, -3, D:6) a +0 dagger a +0 robe (2, -2, D:6) a +0 dagger a +0 chain mail (2, -1, D:6) a +0 dagger a +0 robe (15, -12, D:6) 4 stones (17, 2, D:6) a +0 buckler (26, -20, D:6) a +0 robe (27, 5, D:6) a +0 chain mail (28, 1, D:6) a +0 short sword (33, 30, D:6) a +0 whip (34, 7, D:6) 6 boomerangs of dispersal {=f} (37, 1, D:6) 2 curare-tipped darts (42, -22, D:6) a +0 hand axe (43, -24, D:6) a +2 vampiric trident a +0 chain mail (44, -23, D:6) a +0 dagger a +0 robe (44, -22, D:6) a +0 dagger a +0 robe a +0 flail Level 7 of the Dungeon (0, 0, D:7) 13 gold pieces the Ecumenical Temple