Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 13480613770091621605 22 burmascar the Conjurer (level 2, -1/16 HPs) Began as a Gargoyle Wanderer on Apr 25, 2022. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:22 (1125 turns). burmascar the Conjurer (Gargoyle Wanderer) Turns: 1125, Time: 00:04:23 Health: -1/16 AC: 5 Str: 15 XL: 2 Next: 91% Magic: 1/3 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg + . . Spirit . c - +0 leather armour rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 48 stones (quivered) Armour c - a +0 leather armour (worn) Wands d - a wand of flame (3) Potions e - 2 potions of curing {unknown} Skills: + Level 1.1 Fighting + Level 0.5 Maces & Flails + Level 1.0 Throwing * Level 0.7 Armour + Level 1.1 Dodging + Level 1.1 Spellcasting + Level 4.5 Conjurations * Level 2.1 Earth Magic + Level 1.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 28% 2x1d5 13% 1 Stone Arrow Conj/Erth 20% 3d8 24% 3 Flame Wave Conj/Fire 7% 2d5 77% 4 Fulminant Prism Conj/Hex 3% 3d6 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History There is a staircase leading out of the dungeon here. Found a scroll labelled NIRAXEH KYITHRA. An endoplasm comes into view. The endoplasm quivers. Casting: Sandblast (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm. The endoplasm is lightly wounded. b - 48 stones The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you. You die... #....##P≈≈≈≈≈≈≈≈≈P# #.################# #.# #.# #.# #.# #.# ##### #.###....# #####.@J...# .........?..# ###########...# ### You could see an endoplasm. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | burmascar the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | burmascar set off with the following items: a +0 club, 36 | stones, a +0 leather armour, a wand of flame (3); and the | following spells available to memorise: Foxfire, Sandblast, | Stone Arrow, Flame Wave, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 12 | D:1 | Learned a level 1 spell: Sandblast 608 | D:1 | Reached XP level 2. HP: 6/16 MP: 0/3 1125 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 2 | 2.1 Fighting | | 1.1 Maces & Flails | | 0.5 Throwing | | 1.0 Armour | | 0.7 Dodging | | 1.1 Spellcasting | | 1.1 Conjurations | | 4.5 Evocations | | 1.0 Action || total -------------------------++------- Melee: Club || 44 Punch || 1 Cast: Sandblast || 15 Armor: Leather armour || 15 Dodge: Dodged || 34