burn09 Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -2, D:1) a +0 club (19, -30, D:1) a +0 whip 5 stones (32, 22, D:1) a +0 club (42, 22, D:1) a +0 dagger (43, -18, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of speed (17, 3, D:2) a +0 dagger (25, 24, D:2) a +0 short sword (31, 16, D:2) a +0 leather armour (36, -5, D:2) a ring of wizardry (42, 3, D:2) a +0 spear (44, 19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (17, 24, D:3) a +0 spear (17, 25, D:3) a +0 spear a +0 spear (18, 25, D:3) a +0 whip (21, 10, D:3) a +0 short sword Level 4 of the Dungeon (11, -22, D:4) a +0 whip (16, 3, D:4) a +0 war axe (17, 4, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 flail a +0 robe a +0 dagger (20, 10, D:4) a +0 scale mail (25, -30, D:4) a +0 club (26, 16, D:4) a +0 dagger (28, -27, D:4) a +0 dagger a +0 hunting sling (28, 20, D:4) a +0 quarterstaff (32, -26, D:4) a +0 hand axe (34, -26, D:4) a +2 dagger of speed (34, -25, D:4) a +0 dagger (34, -14, D:4) a +0 spear (34, -5, D:4) a +0 ring mail (35, -16, D:4) a +0 dagger (42, -5, D:4) a +0 spear (42, 0, D:4) a +0 flail a +0 whip a +0 leather armour (43, -2, D:4) a +0 flail Level 5 of the Dungeon (12, 34, D:5) Ozocubu's Autobiography (13, 15, D:5) a +0 helmet (22, 20, D:5) a book of Cantrips (36, 33, D:5) a +0 plate armour (37, 6, D:5) a +0 helmet (40, -1, D:5) a +0 morningstar (40, 9, D:5) a +0 quarterstaff (42, 2, D:5) a +0 whip a +0 robe a +0 giant spiked club a +0 hand axe (44, -11, D:5) a +0 rapier (63, 9, D:5) a +0 ring mail a +0 animal skin Level 6 of the Dungeon [Shop] Omunoum's Jewellery Shoppe the amulet of the Four Winds {rN+ Will+++ Clar} (614 gold) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. a ring of protection from fire (350 gold) an amulet of faith (560 gold) a ring of resist corrosion (280 gold) a ring of protection from fire (350 gold) a ring of protection from fire (350 gold) (0, 0, D:6) a staff of air (7, -19, D:6) a +0 ring mail (29, 7, D:6) 3 large rocks Level 7 of the Dungeon (0, 0, D:7) a +1 dagger of holy wrath a +0 robe (1, -15, D:7) a +0 long sword (1, 0, D:7) a +0 short sword a +0 ring mail (4, -15, D:7) a +0 battleaxe a +0 chain mail a +0 mace a +0 dagger a +0 robe (11, 7, D:7) a +0 short sword a +0 chain mail (12, 6, D:7) a +0 whip a +0 scale mail a +0 dagger a +0 robe (21, 1, D:7) a book of the Tundra (22, 3, D:7) a +1 short sword of venom a +0 leather armour a +0 hand axe a +0 chain mail (39, 2, D:7) a +0 falchion a +0 pair of gloves 109 stones (43, 0, D:7) a +0 short sword (44, -2, D:7) a +0 whip a +2 whip of flaming a +0 whip a +0 short sword (44, -1, D:7) a +0 club (47, 7, D:7) a +0 pair of gloves (50, -17, D:7) a +0 barding Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (0, 2, D:8) a +0 chain mail (1, -4, D:8) a +0 animal skin (1, 0, D:8) a +0 flail (1, 1, D:8) a +0 mace (1, 2, D:8) a +0 flail a +0 leather armour a +0 club a +0 short sword a +0 robe a +0 flail a +0 leather armour a +0 whip a +0 hand axe (2, 2, D:8) a +0 flail a +0 club (3, 2, D:8) a +0 war axe a +0 mace (4, 2, D:8) a +0 club (6, -13, D:8) a +0 pair of gloves (9, -31, D:8) a +5 dagger (10, 3, D:8) the +0 cloak of Theory {Will+ rCorr} rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, -30, D:8) a staff of fire (13, -17, D:8) +0 steam dragon scales (19, -21, D:8) a +3 mace a +0 robe (20, -21, D:8) a +0 hand axe a +0 chain mail a +4 mace 3 boomerangs a +0 plate armour a +0 club a +0 chain mail a +0 short sword (23, 5, D:8) a +0 ring mail (24, 6, D:8) a +0 robe a +0 dire flail a +0 robe (25, 7, D:8) a +0 dagger a stone (26, 3, D:8) a +0 robe a +0 club a +0 plate armour (27, 3, D:8) a +3 dagger 4 stones (29, -12, D:8) a +0 club (29, 5, D:8) a +0 robe a +0 club Level 9 of the Dungeon [Shop] Mijol's Armour Shoppe a +0 scale mail (68 gold) a +0 chain mail (76 gold) the +4 chain mail of Wariness {-Tele Int+4 Dex+4} (725 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). -Tele: It prevents most forms of teleportation. a +0 cloak (76 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +0 robe (11 gold) the +4 ring mail of Pathos {+Inv} (646 gold) +Inv: It lets you turn invisible. a +0 helmet (76 gold) (0, 0, D:9) a +0 dagger a +0 hand axe a +0 dagger a +0 robe (0, 1, D:9) a +0 dagger a +0 dagger a +0 robe (5, 2, D:9) a +0 short sword 4 stones (6, -25, D:9) a book of Misfortune (6, 2, D:9) a +0 dagger 2 stones a +0 battleaxe a +0 plate armour (15, 7, D:9) a +0 dagger a +0 robe a +0 quarterstaff a +0 hunting sling a +1 dagger of chaos a +0 robe the human corpse of Psyche (16, 6, D:9) a +0 dagger a +0 robe (24, -10, D:9) a +0 long sword (31, 17, D:9) 4 large rocks (34, 12, D:9) a +0 club a yak corpse (skeletalised by now) (44, 18, D:9) a +0 flail (57, -4, D:9) an arrow (58, -3, D:9) 4 arrows