busta the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +0 ring mail of fire resistance (50, 37, D) a +1 vampiric spear (51, 44, D) an arrow 3 bolts (52, 37, D) the Reference Book on Feathery Companions Spells Type Level a - Shock Conjuration/Air 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Dragon's Call Summoning 9 (52, 44, D) a bolt a javelin of penetration a large rock (53, 37, D) an uncursed ring of protection from fire (53, 44, D) 4 arrows 2 javelins of penetration 2 bolts 4 large rocks (54, 44, D) 2 javelins of penetration 3 arrows 3 bolts (59, 33, D) 3 arrows (59, 37, D) a +6 broad axe of pain (59, 40, D) a royal jelly 42 fruits (60, 33, D) an arrow a +0 long sword a +1 buckler of protection a +2 dire flail of crushing an elf corpse (60, 39, D) a +8 rod of shadows (12/12) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity 3 throwing nets a +0 helmet (60, 40, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (61, 5, D) an uncursed staff of wizardry (61, 12, D) a +0 club (unseen) (61, 16, D) a +0 mace of crushing (61, 26, D) an uncursed staff of power (61, 33, D) a +0 short sword a +2 longbow of velocity 28 arrows (61, 36, D) an uncursed staff of air (62, 1, D) a +2 robe of magic resistance (62, 11, D) a +0 halberd a purple draconian corpse (skeletalised by now) (62, 12, D) a +0 long sword a +2 dagger of speed (62, 13, D) a +0 leather armour (62, 16, D) an uncursed ring of magical power (62, 17, D) a book of Battle (62, 20, D) a necrophage corpse (62, 26, D) the +7 spear of Kismet {elec, +Blink rPois Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It lets you blink. (62, 27, D) an uncursed ring of poison resistance (62, 32, D) an arrow (62, 36, D) a +1 robe of cold resistance (62, 37, D) the +7 short sword "Jaqik" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (63, 0, D) a +2 robe of magic resistance (63, 16, D) a +2 halberd of freezing (63, 17, D) the +3 trident "Somar" {pierce, MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (63, 20, D) a +3 battleaxe a +0 robe a necrophage corpse (63, 27, D) a +1 leather armour of fire resistance (63, 28, D) a +0 shortbow (unseen) (63, 29, D) an arrow (63, 33, D) 2 arrows (63, 36, D) a +0 mace of protection (63, 43, D) a +1 glaive (unseen) (64, 16, D) an uncursed staff of energy (64, 17, D) a +2 war axe of flaming (64, 20, D) a necrophage corpse (64, 26, D) a book of Battle (64, 27, D) an uncursed amulet of guardian spirit (64, 42, D) a +3 glaive a +0 chain mail a human corpse (64, 44, D) a +2 war axe (unseen) (65, 26, D) a cursed staff of poison (65, 43, D) a +3 battleaxe a +0 plate armour a +0 war axe a +0 plate armour a +0 shield a +2 broad axe a +0 plate armour a human corpse a human corpse (69, 0, D) the +6 falchion "Bolamulu" {vamp, +Inv rF+ Str+2 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It lets you turn invisible. (69, 36, D) a +0 mace of protection (70, 3, D) an uncursed staff of wizardry (70, 9, D) a crystal ball of energy (70, 36, D) a +3 hand axe of chopping (71, 8, D) a +0 trident a +1 arbalest of freezing (71, 9, D) an arrow (71, 10, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 longbow 18 arrows a +0 leather armour (71, 11, D) an arrow (71, 12, D) an arrow (71, 16, D) an uncursed staff of air (71, 17, D) a +0 short sword (71, 26, D) a +3 battleaxe of chopping (71, 27, D) a sack of spiders (71, 36, D) a phantom mirror (71, 37, D) a +3 chain mail of positive energy (72, 8, D) a +0 shortbow a +0 short sword 21 arrows a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (72, 9, D) a +0 scale mail a +0 short sword (72, 10, D) a +0 dagger (unseen) (72, 16, D) a sack of spiders (72, 21, D) a +0 mace a +7 antimagic quarterstaff a draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (72, 22, D) a +1 hand axe of freezing a +0 mace of protection a draconian corpse (skeletalised by now) (72, 23, D) a draconian corpse (skeletalised by now) (72, 26, D) a +2 short sword of electrocution (72, 28, D) a +2 gold dragon armour (72, 36, D) a +0 dagger of distortion (73, 1, D) a disc of storms (73, 9, D) a +0 short sword (73, 16, D) a +0 dagger (73, 17, D) a +0 short sword (73, 21, D) a +0 flail a purple draconian corpse (skeletalised by now) (73, 26, D) a +7 short sword of speed (73, 27, D) a fan of gales (73, 36, D) a fan of gales (73, 37, D) a +1 chain mail of magic resistance