busta the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +0 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 3, D) a +0 rapier (unseen) (35, 0, D) a +2 lajatang of venom (36, 0, D) a book of Minor Magic (36, 1, D) the cursed +0 helmet of Recklessness {*Drain Str+7} It affects your strength (+7). It causes draining when unequipped. It has a curse placed upon it. (37, 0, D) a cursed -2 ring of dexterity (37, 1, D) a disc of storms (38, 0, D) the Tome of Boosting Calling (still there?) Spells Type Level a - Call Imp Summoning 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 a sack of spiders (still there?) (38, 1, D) a +0 scimitar (still there?) a +6 blowgun (still there?) (39, 0, D) a +0 ring mail of cold resistance (39, 2, D) a +0 rapier (39, 3, D) 6 arrows (39, 9, D) an arrow (40, 0, D) a +0 rapier (40, 1, D) a +4 mace of crushing (still there?) a +1 scimitar of electrocution (still there?) (40, 3, D) a +0 short sword (unseen) (40, 4, D) an arrow (41, 0, D) a book of Transfigurations (41, 1, D) a +2 rapier of freezing (still there?) an uncursed staff of conjuration (still there?) (41, 3, D) a +0 short sword (unseen) (42, 0, D) a +0 short sword (42, 1, D) an uncursed staff of earth (42, 6, D) an arrow (44, 6, D) an arrow (49, 0, D) a +2 chain mail of magic resistance (49, 5, D) a +1 morningstar of protection a +0 robe a potion of curing the human corpse of Jessica (49, 12, D) a +3 flail of crushing (49, 15, D) a +0 rapier of venom (49, 16, D) a +0 scimitar (49, 24, D) an uncursed staff of wizardry (49, 36, D) a phial of floods (50, 0, D) a +4 morningstar of holy wrath (50, 1, D) an uncursed staff of air (50, 3, D) a +0 dagger a +0 robe (50, 5, D) a +3 scimitar of protection a +0 plate armour a cursed +0 shield of reflection a wand of heal wounds (0/9) the human corpse of Donald (50, 12, D) an uncursed staff of summoning (50, 13, D) a +0 scimitar (50, 15, D) a +0 dagger (unseen) (50, 21, D) an arrow (50, 24, D) a +2 mace of crushing (50, 25, D) a phantom mirror (50, 37, D) an uncursed staff of energy (50, 39, D) a necrophage corpse (skeletalised by now) (51, 0, D) a +2 plate armour of fire resistance (51, 1, D) a +6 plate armour of ponderousness (51, 4, D) a +1 whip of electrocution a +0 robe (51, 5, D) the troll corpse of Snorg (51, 6, D) a +0 rapier of electrocution (unseen) (51, 12, D) the cursed +0 chain mail of the Wasteland {rF- MP+9 Str+5 Stlth+} It affects your strength (+5). It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (51, 13, D) a cursed staff of death (51, 15, D) 19 arrows (51, 17, D) a +6 long sword of slicing a +0 leather armour a +2 war axe of venom (51, 24, D) the +3 rapier of Obroid {pierce, rPois rN++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It greatly protects you from negative energy. (51, 25, D) the +7 scimitar "Emozing" {flame, rElec rN+ Str+2 Dex-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (51, 33, D) (unseen) (51, 36, D) a box of beasts (52, 1, D) the +7 great sword of Plunder {slice, *Rage rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (52, 4, D) a +2 scimitar of flaming (unseen) (52, 5, D) a +0 dagger a +2 robe (52, 12, D) a +1 plate armour of fire resistance (52, 13, D) the +9 short sword of the Genius {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a +0 longbow 8 arrows a +0 leather armour (52, 14, D) a +0 long sword (unseen) (52, 15, D) a +4 scimitar of holy wrath (52, 16, D) a +0 shortbow an elf corpse (52, 18, D) 4 arrows (52, 20, D) an arrow (52, 24, D) a crystal ball of energy (52, 25, D) a phial of floods (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +4 hand axe of chopping (53, 1, D) a +4 scale mail of poison resistance (53, 4, D) a +0 scythe of flaming (unseen) (53, 12, D) an uncursed staff of energy (53, 17, D) a +0 longbow (unseen) (53, 24, D) the +8 plate armour of Feamoh {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (53, 25, D) a +2 long sword of protection (53, 36, D) an uncursed ring of protection from magic (54, 1, D) the +6 chain mail of Popal {*Slow rPois Str+8} It affects your strength (+8). It protects you from poison. It may slow you when you take damage. (54, 12, D) a -2 dagger (54, 13, D) a +2 long sword of holy wrath (54, 24, D) a phial of floods (54, 25, D) an uncursed ring of flight (54, 36, D) a phial of floods (54, 40, D) a necrophage corpse (skeletalised by now) (55, 0, D) an uncursed ring of ice (55, 1, D) a +0 scale mail (55, 2, D) a cursed +0 flail (55, 12, D) a sack of spiders (55, 13, D) a +5 ring of intelligence (55, 24, D) a book of Burglary (59, 36, D) a sack of spiders (59, 37, D) an uncursed staff of energy (60, 36, D) a crystal ball of energy (60, 37, D) a +0 arbalest of freezing (61, 0, D) a +2 leather armour of cold resistance (61, 10, D) an uncursed staff of air (unseen) (61, 11, D) a +0 flail of holy wrath (61, 16, D) a +3 plate armour of fire resistance (61, 26, D) a +0 mace (61, 36, D) a +3 spear of venom (61, 37, D) a +1 chain mail of fire resistance (62, 8, D) a +0 dagger (62, 9, D) a +0 dagger (62, 17, D) an uncursed amulet of magic regeneration (62, 26, D) an uncursed staff of energy (62, 36, D) a +5 blowgun (63, 4, D) an uncursed staff of energy (63, 11, D) a +0 short sword (63, 17, D) a +6 ring of strength a +6 ring of strength the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (63, 26, D) the +2 pair of gloves of Ubbefudo {rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. (63, 27, D) a +0 trident (63, 37, D) a +3 scimitar of distortion (64, 16, D) an uncursed staff of poison (64, 17, D) a +2 ice dragon armour (64, 26, D) a crystal ball of energy (64, 27, D) a +0 club (65, 26, D) an uncursed staff of conjuration (66, 23, D) the cursed +2 falchion of the Key {slice, rF- rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (66, 33, D) a +0 quarterstaff of speed a +1 rapier of speed a +0 whip a +0 war axe a +1 scimitar of holy wrath (67, 0, D) a +1 hand axe of flaming (67, 32, D) a +0 whip an uncursed staff of energy (68, 0, D) the +5 hand crossbow "Niba" {penet, rElec Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It insulates you from electricity. (69, 0, D) a phantom mirror (69, 36, D) a +2 chain mail of cold resistance (70, 9, D) a +6 dire flail of draining (70, 37, D) an uncursed staff of death (70, 38, D) the ring "Mesko" {+Fly rF++ rN+ MP-9 Stlth+} [ring of stealth] It greatly protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. It makes you more stealthy. (71, 26, D) an uncursed staff of air (71, 27, D) a +3 plate armour of poison resistance (71, 33, D) a +0 quarterstaff (unseen) (72, 8, D) the +6 dagger of Causality {speed, rElec rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (72, 16, D) a fan of gales (72, 17, D) a phial of floods (72, 26, D) a +2 hand crossbow of flaming (72, 27, D) the +2 halberd of the Puffin {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +0 battleaxe of chopping (73, 1, D) the +12 spear of the Jolly Ships {flame, rC+ Int+6 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from cold. (73, 16, D) the +9 broad axe of Devotion {elec, rC+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. (73, 17, D) an uncursed ring of poison resistance (73, 27, D) an uncursed staff of air (73, 32, D) a cursed -3 quarterstaff (unseen) (73, 33, D) a +0 short sword (unseen) (73, 36, D) an uncursed staff of air (73, 37, D) a +4 great mace of draining (75, 1, D) a +2 lajatang of pain