Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 11700055730672898436 9 busta the Apothecary (level 2, -2/22 HPs) Began as a Djinni Hexslinger on Apr 18, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (412 turns). busta the Apothecary (Djinni Hexslinger) Turns: 412, Time: 00:00:40 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 24 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of fog {unknown} g - a scroll of vulnerability {unknown} Potions a - a potion of curing {unknown} d - a potion of might {unknown} f - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 1.7 Unarmed Combat - Level 2.6 Spellcasting - Level 2.6 Conjurations - Level 2.6 Hexes - Level 2.6 Summonings - Level 2.6 Necromancy - Level 2.6 Translocations - Level 2.6 Fire Magic - Level 2.6 Ice Magic - Level 2.6 Air Magic - Level 2.6 Earth Magic - Level 2.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% N/A 11% 2 b - Sigil of Binding Hex 9% N/A 22% 3 c - Inner Flame Hex/Fire 9% N/A 22% 3 d - Cause Fear Hex 4% N/A 58% 4 e - Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ############ ...........#### #####..##.#..## # #..#.##..#.# #...###########....##... #....J@......#.##..#.## #.###########..##)#..## ######....##... .....##.#..##) ###..#.##..#.# ###....##... #.#.##..#.## ##..##.#..## ###....##... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | busta the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | busta set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 196 | D:1 | Reached skill level 1 in Unarmed Combat 267 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 412 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring, nicolae_eternal_life, kennysheep_another_room, minmay_misc_feat_more_columns Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 1 | 1.7 Fighting | | 1.0 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 2.6 Conjurations | | 2.6 Hexes | | 2.6 Summonings | | 2.6 Necromancy | | 2.6 Translocations | | 2.6 Fire Magic | | 2.6 Ice Magic | | 2.6 Air Magic | | 2.6 Earth Magic | | 2.6 Alchemy | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 47 Punch || 2 Armour: Robe || 18 Dodge: Dodged || 23