Dungeon Crawl Stone Soup version 0.33-a0-1465-g0ed8941409 (webtiles) character file. Game seed: 13877336227048424316 8 busta the Vexing (level 2, 18/18 HPs) Began as a Poltergeist Hexslinger on Apr 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:35 (147 turns). busta the Vexing (Poltergeist Hexslinger) Turns: 147, Time: 00:01:35 Health: 18/18 AC: 5 Str: 4 XL: 2 Next: 8% Magic: 3/3 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ b - +2 helmet {SInv} rElec . (no armour) rCorr . (no armour) SInv + (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +2 helmet of see invisible (haunted) c - a +1 cloak (haunted) Potions d - a potion of haste {unknown} Skills: - Level 0.8 Fighting + Level 1.8 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 5.0 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 30% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 2! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. You reach down and open the door. There is an open door here. There is an open door here. You see here a quokka corpse. You see here a quokka corpse. Found a dagger. Casting: Jinxbite (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is moderately wounded. You shoot a sling bullet. The sling bullet hits the rat. The rat is severely wounded. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin shouts! You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...#####.# .......).# ..####..# ###########..# # #............# .)#.#####.##..## ....#.# #.##..# ##...##.##..# ##..).@#.##..# #............# ##.....#.##.## ##...##.##.# ##.# #.# #. #.# .. #.# ### #.# ... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | busta the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 87 | D:1 | Reached skill level 5 in Hexes 89 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 92 | D:1 | Learned a level 2 spell: Jinxbite 147 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Hexes | 5 | 5.0 Fighting | | 0.8 Ranged Weapons | | 1.8 Dodging | | 2.1 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 43 Use: Scroll || 1 Armour: Skin || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 159 | 159 | 0 | 0 | 68 | 1 | 159.0 | Dungeon | 159 | 159 | 0 | 0 | 68 | 1 | 159.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 159 daAuts