caaleb Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -48, D:1) a +0 spear (9, -22, D:1) a +0 dagger (14, -28, D:1) a +0 robe (19, -42, D:1) a +0 dagger (24, -28, D:1) 13 stones (32, -48, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 21 stones (3, -34, D:2) a +0 dagger (3, -13, D:2) a +0 leather armour (3, -8, D:2) a +0 spear (27, -25, D:2) a +0 mace (29, -26, D:2) 10 sling bullets (30, -23, D:2) 5 boomerangs Level 3 of the Dungeon (9, -14, D:3) a +0 short sword (15, -10, D:3) a +0 club (15, 14, D:3) a +0 dagger (16, -19, D:3) a +0 mace (18, 18, D:3) a +0 hunting sling (24, -11, D:3) 11 sling bullets (24, 15, D:3) a +1 dagger of venom (31, 11, D:3) a +0 leather armour (31, 27, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Pays's Weapon Emporium a +0 war axe (42 gold) 27 stones (32 gold) a +0 rapier (48 gold) a +0 quarterstaff (48 gold) 2 large rocks (16 gold) a +0 quarterstaff (48 gold) the +11 mace "Qoarphazo" {pain, rC+ rCorr Str+4 Stlth+} (1119 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 short sword (36 gold) (0, 0, D:4) a +0 whip (1, -12, D:4) 3 stones a +0 short sword (12, -21, D:4) a +0 club (21, -3, D:4) a +0 short sword (24, -23, D:4) 21 stones (25, -28, D:4) a stone a +0 club (33, -1, D:4) a +0 leather armour (37, 1, D:4) a +0 war axe (37, 2, D:4) a +0 robe a +0 dagger a +0 club (41, -9, D:4) a +0 short sword (58, -23, D:4) the +0 robe of Midsummer {Contam rF+ rN++} rF: It protects you from fire. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. Level 5 of the Dungeon (0, 0, D:5) 12 stones (1, -16, D:5) 19 stones (3, -20, D:5) a +0 spear (4, -1, D:5) a +0 dagger (7, -22, D:5) a +0 robe (17, -15, D:5) a +0 flail (23, 5, D:5) 2 stones (25, -6, D:5) 27 stones (39, -2, D:5) a +0 flail (44, -32, D:5) a +0 mace a +0 robe (44, -3, D:5) a +0 giant club of venom (47, -3, D:5) a +0 club (47, -2, D:5) a +0 short sword (48, -3, D:5) a +0 scale mail (48, -1, D:5) a potion of magic (50, -2, D:5) a +1 short sword of venom an orb of light Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (1, 0, D:6) a +0 short sword 4 stones a +0 whip (1, 1, D:6) a +0 short sword (2, -1, D:6) a +0 short sword (2, 0, D:6) a +0 short sword (10, 5, D:6) a +0 giant club (14, 7, D:6) a +0 whip (14, 8, D:6) a +0 ring mail (17, 7, D:6) 5 javelins