cada Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 0, D:1) a +0 dagger (3, 0, D:1) a +0 dagger (4, -21, D:1) a +0 helmet (19, -28, D:1) a cursed +0 dagger (20, -35, D:1) a stone (20, -33, D:1) 3 stones (21, -36, D:1) a stone (22, -14, D:1) a +0 hunting sling (23, -10, D:1) a +0 club (31, -3, D:1) a cursed -3 whip (34, -35, D:1) a +0 short sword 4 stones (35, -31, D:1) a +0 whip 5 stones (36, -10, D:1) a +0 short sword (36, -8, D:1) a stone (36, -7, D:1) a stone (38, -9, D:1) a +0 dagger (52, -12, D:1) 27 stones (53, -41, D:1) a -3 ring of protection Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club (1, 15, D:2) a +0 club (8, 3, D:2) 22 poisoned needles (16, 1, D:2) 26 stones (17, -22, D:2) 10 sling bullets (17, 17, D:2) a +0 leather armour (18, 18, D:2) 14 stones (18, 28, D:2) 21 stones (19, 35, D:2) a +0 scale mail (22, 35, D:2) a +0 quarterstaff (24, 34, D:2) a +0 club (27, 33, D:2) a +0 scale mail (29, 32, D:2) a +0 mace (32, 9, D:2) 25 stones (34, -3, D:2) a stone (34, 1, D:2) a +2 short sword of venom (34, 25, D:2) a +0 whip (34, 30, D:2) a stone (35, 17, D:2) 12 bolts (35, 20, D:2) a cursed -2 hunting sling (36, -8, D:2) 25 arrows (36, 15, D:2) a +0 club (38, 9, D:2) 13 poisoned needles (40, 19, D:2) a +0 leather armour (42, 11, D:2) a +0 dagger (55, 9, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 8, D:3) a +0 dagger (1, 9, D:3) a +0 club (10, 4, D:3) a +0 dagger a +0 robe (10, 6, D:3) a cursed -2 ring mail (11, 4, D:3) a +0 club a +0 ring mail (14, 17, D:3) a +0 spear (25, 7, D:3) a +0 club a +0 war axe of venom a +0 ring mail a cursed -1 dagger (26, 7, D:3) a +0 mace a +0 hand axe (27, 5, D:3) a +0 war axe (32, 10, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) 28 stones (9, 16, D:4) a +0 mace (10, 6, D:4) 16 bolts (11, 23, D:4) a +0 chain mail (14, -3, D:4) a +0 war axe (16, 15, D:4) 5 poisoned tomahawks (23, -21, D:4) 19 arrows (26, -12, D:4) 30 stones (26, 24, D:4) a stone (26, 25, D:4) a +0 dagger a +0 robe (27, 6, D:4) a cursed +0 club (27, 7, D:4) a cursed -2 dagger a +0 morningstar a +0 dagger a +0 short sword a cursed +0 leather armour (27, 8, D:4) a +0 ring mail (27, 9, D:4) a +0 trident a +0 leather armour (27, 24, D:4) a stone (28, 8, D:4) a +0 flail a +0 scale mail (28, 23, D:4) 2 stones (28, 24, D:4) a stone (29, 8, D:4) a +0 flail (29, 23, D:4) a +0 mace 9 stones a +0 ring mail (29, 24, D:4) a +0 dagger a +0 robe a stone (30, 24, D:4) 4 stones (32, 24, D:4) a stone (34, 6, D:4) a +0 whip (38, -16, D:4) a +0 dagger (39, -8, D:4) a +0 dagger of protection (40, 18, D:4) the +4 dagger of the Hierophant {pierce, rElec rPois MR+ MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (47, 18, D:4) 5 curare-tipped needles (60, -24, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 club (1, 0, D:5) a +0 animal skin (5, -15, D:5) a +0 war axe a cursed +0 ring mail (5, 0, D:5) a +0 hand axe (6, -15, D:5) a +0 dagger 4 silver tomahawks (7, -5, D:5) a +0 spear (10, -17, D:5) a silver tomahawk (13, -15, D:5) a tomahawk (14, -37, D:5) a +0 ring mail (14, -18, D:5) a +0 falchion (14, -15, D:5) 2 tomahawks (14, -2, D:5) a +0 halberd (14, 3, D:5) a +0 long sword of electrocution (16, -16, D:5) 2 tomahawks (19, -18, D:5) a +0 mace 12 arrows a +0 shortbow a +0 robe a +0 whip of freezing (22, -26, D:5) a +0 dagger (26, -39, D:5) 18 bolts (26, -15, D:5) a +0 falchion a +0 robe (28, -30, D:5) a +0 scale mail (28, -29, D:5) a +0 long sword a +0 robe (29, -29, D:5) a +0 whip (30, -29, D:5) a +0 leather armour a +0 whip (31, -19, D:5) a +0 dagger (32, -5, D:5) 16 bolts (47, -14, D:5) a +0 leather armour (48, -13, D:5) a +0 ring mail a +0 hand axe (48, 8, D:5) 21 stones (51, 6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (13, 4, D:6) a +0 club a cursed +0 leather armour (13, 5, D:6) a +0 flail (14, 6, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (19, 0, D:6) a +0 flail (22, -1, D:6) 25 stones (23, 11, D:6) the +11 dagger of Noerur {flame, rElec MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (25, 4, D:6) a +0 club (25, 14, D:6) a +0 trident (28, 0, D:6) a -4 ring of protection (33, 14, D:6) 7 tomahawks (38, 3, D:6) a +0 falchion (39, 2, D:6) a +0 leather armour a +0 dagger (39, 3, D:6) a +0 flail (40, 2, D:6) the +0 shield "Raaruox" {SInv} It lets you see invisible. (40, 4, D:6) a +0 leather armour a +0 trident (44, 37, D:6) a cursed -1 hand axe (45, 8, D:6) 20 stones Level 7 of the Dungeon [Shop] Ker Ehow's Weapon Shoppe 16 stones (19 gold) a +1 scythe of protection (127 gold) 10 poisoned needles (48 gold) 25 bolts (60 gold) a +0 rapier (48 gold) a +3 hand axe of electrocution (294 gold) a +0 whip (30 gold) a +0 hand crossbow (42 gold) (0, 0, D:7) 16 stones (2, -14, D:7) 15 stones (5, -9, D:7) a stone (6, -10, D:7) a +0 ring mail a +0 robe a +0 dagger a +0 robe a +0 dagger (7, -11, D:7) 7 poisoned needles a +0 blowgun (7, -10, D:7) a cursed -3 club a cursed +0 plate armour a +0 trident 4 stones (7, -9, D:7) 2 stones a +0 short sword (8, -11, D:7) a +0 mace a cursed -1 dagger a +0 robe (9, -11, D:7) a stone (9, -9, D:7) a +0 hand axe (11, -11, D:7) a +0 dagger a +0 chain mail (11, 1, D:7) a +0 robe (12, -11, D:7) a cursed -1 glaive a +0 plate armour (20, 21, D:7) 12 stones (22, -12, D:7) a +0 shortbow a +0 morningstar 20 arrows (27, 13, D:7) 17 bolts (31, 9, D:7) a +0 long sword (34, 7, D:7) a scroll of teleportation (42, -8, D:7) a +0 flail (42, -5, D:7) 7 bolts (45, -11, D:7) 12 poisoned needles (48, -13, D:7) 20 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (1, 43, D:8) 34 sling bullets (2, 47, D:8) 21 arrows (7, 29, D:8) a +0 whip 6 stones (7, 39, D:8) a +0 flail a +0 dagger a cursed +0 robe a cursed -2 flail (8, 18, D:8) a +0 lajatang (8, 29, D:8) a +0 short sword 3 stones (9, 17, D:8) a +0 giant club (9, 28, D:8) a +0 short sword a stone (9, 29, D:8) a +0 dagger 2 stones (10, 28, D:8) a stone (10, 29, D:8) a stone (13, 19, D:8) a potion of berserk rage (19, 21, D:8) a +0 mace (20, 15, D:8) a +0 war axe (37, 15, D:8) a +0 war axe (38, 13, D:8) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a cursed -1 mace (4, 19, D:11) a hippogriff corpse (skeletalised by now) (6, 21, D:11) 9 sling bullets (7, -12, D:11) a plain deck of changes (10, 21, D:11) a water moccasin corpse (skeletalised by now) (18, 18, D:11) 22 bolts Level 12 of the Dungeon (0, 0, D:12) 23 gold pieces Level 14 of the Dungeon (0, 0, D:14) a +0 dire flail (5, -11, D:14) a scroll of recharging the Ecumenical Temple