Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 14609372827333345070 439282 cada the Earth Mage (level 21, -7/149 HPs) Began as a Demigod Earth Elementalist on Sept 2, 2021. Hit by a large rock thrown by a stone giant (18 damage) ... on level 5 of the Vaults on Sept 5, 2021. The game lasted 05:06:03 (80400 turns). cada the Earth Mage (Demigod Earth Elementalist) Turns: 80400, Time: 05:06:04 Health: -7/149 AC: 13 Str: 12 XL: 21 Next: 99% Magic: 16/49 EV: 21 Int: 45 God: Gold: 4573 SH: 12 Dex: 14 Spells: 9/55 levels left rFire + + + SeeInvis + N - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + + Faith . X - +1 buckler "Zisewy" {rC++ Will+ rCorr SInv} rNeg + . . Spirit . V - +3 salamander hide armour {Flames rF++ rC--} rPois + Reflect + e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . a - scarf {rC+ rF+} rCorr + Rampage . B - +2 pair of gloves {Str+3} rMut + J - +1 pair of boots Will ++++. i - amulet of reflection Stlth ++........ L - ring of Mily {Wiz SInv} HPRegen 0.34/turn r - ring of Ydoup {rElec rPois EV+4} MPRegen 0.31/turn @: hasted, studying Armour, very quick A: high mp 1, forlorn }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 7 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer, Bailey, Ice Cave and Volcano. You collected 5317 gold pieces. You spent 744 gold pieces at shops. Inventory: Hand Weapons s - the +7 morningstar of Eternal Vigilance {protect, rC+ rN++} (You took it off a deep elf death mage on level 3 of the Elven Halls) It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. rN: It greatly protects you from negative energy. z - a +4 trishula of holy wrath N - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it on level 3 of the Elven Halls) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Missiles A - 761 stones T - 16 throwing nets Armour a - a scarf of resistance (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it on level 6 of the Lair of Beasts) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. y - the +3 crown of Dyrovepreva {rElec Int+2 SInv} (You found it on level 1 of the Vaults) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. B - a +2 pair of gloves of strength (worn) J - a +1 pair of boots (worn) R - the +2 tower shield of Zyrarphe {rC+ Str+4} (You took it off Louise on level 3 of the Shoals) Str: It affects your strength (+4). rC: It protects you from cold. V - the +3 salamander hide armour (worn) {Flames rF++ rC--} (You found it on level 10 of the Dungeon) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. W - the +0 tower shield of the Armadillo {rPois rF- MP+9 Int+6} (You acquired it on level 2 of the Elven Halls) Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). X - the +1 buckler "Zisewy" (worn) {rC++ Will+ rCorr SInv} (You found it on level 2 of the Elven Halls) rC: It greatly protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Magical Staves v - a staff of earth Jewellery i - an amulet of reflection (around neck) m - a ring of protection from cold r - the ring of Ydoup (right hand) {rElec rPois EV+4} (You acquired it in a bailey) [ring of evasion] EV: It affects your evasion (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. x - a ring of flight K - a ring of protection from fire L - the ring of Mily (left hand) {Wiz SInv} (You took it off a deep elf knight on level 3 of the Elven Halls) [ring of wizardry] It improves your spell success rate. SInv: It lets you see invisible. O - an amulet of magic regeneration Wands f - a wand of digging (21) G - a wand of iceblast (69) Scrolls c - 5 scrolls of summoning g - 4 scrolls of enchant weapon k - 2 scrolls of blinking l - 4 scrolls of enchant armour u - 3 scrolls of fear w - 3 scrolls of fog F - 6 scrolls of teleportation H - 5 scrolls of magic mapping I - 6 scrolls of identify P - 2 scrolls of holy word S - a scroll of brand weapon U - 11 scrolls of amnesia Y - 2 scrolls of immolation Potions d - 4 potions of brilliance h - 6 potions of attraction j - 5 potions of magic n - 4 potions of lignification p - 5 potions of might q - 7 potions of haste C - 3 potions of mutation D - 4 potions of resistance E - a potion of invisibility M - 8 potions of cancellation Q - a potion of flight Z - 4 potions of curing Miscellaneous b - a condenser vane Skills: + Level 4.7 Fighting + Level 4.9(5.1) Polearms + Level 2.0(3.7) Staves + Level 8.3 Armour * Level 12.0 Dodging - Level 1.7 Stealth * Level 9.9 Shields + Level 17.8 Spellcasting - Level 11.4 Conjurations * Level 12.1 Transmutations * Level 11.0 Fire Magic * Level 18.2 Earth Magic + Level 1.5 Poison Magic + Level 11.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Blink Tloc N/A N/A 1% 2 d - Passwall Tmut/Erth 90% N/A 0% 2 e - Lee's Rapid Deconstr Erth 58% 3d28* 0% 5 f - Bolt of Magma Conj/Fire/Erth 63% 4d25 1% 5 g - Statue Form Tmut/Erth 72% N/A 1% 6 h - Iron Shot Conj/Erth 54% 9d10 1% 6 i - Shatter Erth 58% 3d44* 16% 9 j - Olgreb's Toxic Radia Pois 52% N/A 1% 4 k - Ignite Poison Fire/Tmut/Pois 100% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 100% N/A 0% 1 Wereblood Tmut 99% N/A 0% 2 Petrify Tmut/Erth 100% N/A 0% 4 Animate Skeleton Necr 80% N/A 1% 1 Apportation Tloc 80% N/A 1% 1 Corona Hex 44% N/A 1% 1 Pain Necr 100% 1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Corpse Rot Necr/Air N/A N/A 1% 2 Ensorcelled Hibernation Hex/Ice 80% N/A 1% 2 Slow Hex 40% N/A 1% 2 Confusing Touch Hex 40% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Frozen Ramparts Ice 80% 1d10 1% 3 Inner Flame Hex/Fire 94% N/A 1% 3 Lesser Beckoning Tloc 20% N/A 1% 3 Spider Form Tmut/Pois 39% N/A 1% 3 Swiftness Air 40% N/A 1% 3 Tukima's Dance Hex 40% N/A 1% 3 Vampiric Draining Necr 20% 2d8 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Fulminant Prism Conj/Hex 37% 3d18 1% 4 Ice Form Ice/Tmut 76% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 75% 2d15 1% 4 Leda's Liquefaction Hex/Erth 44% N/A 1% 4 Blade Hands Tmut 49% N/A 1% 5 Fireball Conj/Fire 59% 3d23 1% 5 Irradiate Conj/Tmut 49% 3d30 1% 5 Iskenderun's Battlesphe Conj 97% 2d14 1% 5 Yara's Violent Unravell Hex/Tmut 38% 3d15 1% 5 Starburst Conj/Fire 59% 6d16 1% 6 Dragon Form Tmut 49% N/A 1% 7 Airstrike Air 20% N/A 2% 4 Animate Dead Necr 20% N/A 2% 4 Dispel Undead Necr 40% 3d16 2% 4 Passage of Golubria Tloc N/A N/A 2% 4 Summon Ice Beast Ice/Summ 40% N/A 2% 4 Summon Lightning Spire Summ/Air 40% N/A 2% 4 Agony Necr 40% N/A 8% 5 Manifold Assault Tloc 40% N/A 8% 5 Silence Hex/Air 20% N/A 8% 5 Summon Mana Viper Hex/Summ 40% N/A 8% 5 Ignition Fire 59% 3d16 19% 8 Spellforged Servitor Conj/Summ 37% N/A 22% 7 Death Channel Necr 20% N/A 38% 6 Invisibility Hex 20% N/A 38% 6 Necromutation Tmut/Necr 38% N/A 80% 8 Malign Gateway Summ/Tloc 20% N/A 90% 7 Monstrous Menagerie Summ 20% N/A 90% 7 Ozocubu's Refrigeration Ice 20% 4d9 90% 7 Fire Storm Conj/Fire 59% 8d15 93% 9 Maxwell's Capacitive Co Air 20% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (6/6) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Volcano (visited) Shops: D:3 ( D:8 [ Orc:1 *(* Orc:2 [?*[* Elf:3 * Snake:3 * Vaults:3 *[( Portals: Trove: Elf:3 (give +5 fire dragon scales) Annotations: Snake:2 1 runed translucent door, Mesuenwa's ghost, adept DEWz Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (92% to hit) You feel a surge of power! The bolt of magma hits the sphinx!!! The sphinx is severely wounded. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (severely wounded, 92% to hit) You feel a surge of power! The bolt of magma hits the sphinx!!! You kill the sphinx! Your Dodging skill increases to level 12! A phantasmal warrior comes into view. A titan comes into view. The titan shouts! You hear two shouts! You hear a deafening roar! You see here a sphinx corpse. The phantasmal warrior blinks! You see here 44 gold pieces. Blink to where? Press: ? - help, Dir - move target A yaktaur captain, a deep troll, a stone giant and an ironbound preserver come into view. The ironbound preserver is wielding a +4 great mace of protection. Found 5 atropa-tipped darts. As you read the scroll of blinking, it crumbles to dust. The yaktaur captain shouts! The stone giant shouts! The ironbound preserver shouts! You hear a shout! The phantasmal warrior blinks! The yaktaur captain moves out of view. Blink to where? Press: ? - help, Dir - move target A yaktaur captain, an ettin and a vault warden come into view. As you read the scroll of blinking, it crumbles to dust. The ettin shouts in stereo! The vault warden shouts! The vault warden activates a sealing rune. The ironbound preserver is engulfed in blazing flames. The ironbound preserver hits you with a +4 great mace of protection!! * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you!! 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