Dungeon Crawl Stone Soup version 0.30-a0-234-g97d66968fd (webtiles) character file. Game seed: 3835297706669846942 35 caelrath the Conjurer (level 3, -4/27 HPs) Began as a Demigod Conjurer on Oct 10, 2022. Killed from afar by Terence (8 damage) ... with a bolt of dispelling energy ... on level 2 of the Dungeon. The game lasted 00:06:03 (1182 turns). caelrath the Conjurer (Demigod Conjurer) Turns: 1182, Time: 00:06:03 Health: -4/27 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 1/9 EV: 12 Int: 24 God: Gold: 40 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles c - 6 silver boomerangs j - a throwing net Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} i - a scroll of acquirement {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of attraction {unknown} h - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting - Level 1.8 Dodging - Level 1.8 Stealth * Level 2.3 Spellcasting * Level 3.9 Conjurations + Level 0.8 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 x - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Iskenderun's Battlesphe Conj 21% 2d7 54% 5 Iron Shot Conj/Erth 7% 9d2 100% 6 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the bat. The bat is moderately wounded. The hobgoblin shouts! The bat attacks as you move away! The bat closely misses you. x2 The bat hits you but does no damage. The bat hits you. The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of quicksilver (7) (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - Terence Aim: a hobgoblin (78% to hit) The searing ray hits Terence. Terence is moderately wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Terence attacks as you move away! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The bolt of dispelling energy hits you! You die... #...# #.# ###...###.# ####.......#.# #............# ### #. #.......### #...##. ###...### . #..). #...# ....#..#####.## #.....g@.@.# #...#..####### # #.... ....#.. #.# ..# # @#. #g.. . #. You could see Terence and a hobgoblin. Vanquished Creatures A ball python (D:1) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:2) 4 bats A frilled lizard (D:1) 4 goblins (D:1) 4 kobolds 18 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caelrath the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 445 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 1152 | D:2 | Reached XP level 3. HP: 27/27 MP: 7/9 1155 | D:2 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Noticed Terence 1182 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, minmay_tetromino_o2 D:2: layout_loops_ring, minmay_misc_feat_pillars, chequers_serial_rivers_micro_c, minmay_rat_hole, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Fighting | | 0.6 Dodging | | 1.8 Stealth | | 1.8 Conjurations | | 3.9 Earth Magic | | 0.8 Action || total -------------------------++------- Melee: Short sword || 22 Cast: Magic Dart || 52 Searing Ray || 3 Armor: Robe || 4 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1183 | 1074 | 109 | 0 | 910 | 2 | 591.5 | Dungeon | 1183 | 1074 | 109 | 0 | 910 | 2 | 591.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 922 daAuts D:2: 261 daAuts