caelrath Level 1 of the Dungeon [Shop] Lasagrarr's Weapon Shoppe a +3 short sword of flaming (268 gold) a +0 mace (36 gold) a +0 whip (30 gold) the +2 Maxwell's thermic engine {flame, freeze} (528 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 whip (30 gold) a +0 long sword of protection (74 gold) a +0 spear (36 gold) a +5 war axe of flaming (399 gold) (21, 16, D:1) a +0 whip 2 stones (26, -3, D:1) a +0 scale mail (36, -4, D:1) a +0 club (37, 22, D:1) a +0 dagger (38, 27, D:1) a +0 leather armour (51, 12, D:1) a +0 dagger (55, -14, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Epysyfec's General Store a potion of curing (33 gold) a wand of flame (3) (23 gold) a scroll of blinking (82 gold) a piece from Xom's chessboard (15/15) (220 gold) 9 stones (9 gold) a potion of lignification (33 gold) a scroll of vulnerability (44 gold) a potion of mutation (88 gold) a +0 sling (16 gold) (0, 0, D:2) a +0 whip (6, -1, D:2) a +0 club (8, -2, D:2) a +0 dagger (19, -7, D:2) a +0 leather armour (28, 1, D:2) a +0 dagger (31, 22, D:2) 3 stones (38, 32, D:2) a +0 club (51, 35, D:2) a +0 leather armour (52, 41, D:2) 5 poisoned darts Level 3 of the Dungeon (1, -9, D:3) a +0 spear (3, -9, D:3) a +0 dagger (4, 22, D:3) a +0 ring mail (6, 3, D:3) a +0 hand axe (7, 23, D:3) a +0 leather armour (8, -13, D:3) a +0 halberd a +0 club (19, 12, D:3) a +0 dagger a +0 leather armour a +0 hand axe (19, 13, D:3) a +0 club a +0 leather armour (24, 16, D:3) a +0 short sword a +0 chain mail (26, 19, D:3) a +0 war axe a +0 leather armour (31, 14, D:3) a +0 ring mail (32, 11, D:3) a +0 club (34, 11, D:3) a +0 short sword a +0 scale mail (34, 26, D:3) a +0 club (35, -2, D:3) a +0 leather armour (43, 7, D:3) 2 scrolls of noise (44, 18, D:3) a stone (45, 0, D:3) a +0 mace a +0 leather armour (46, 3, D:3) a +0 short sword a stone (47, 0, D:3) a +0 short sword a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (10, -10, D:4) a +0 spear (13, 15, D:4) a +0 mace (14, -13, D:4) a +0 leather armour (18, -16, D:4) a +0 whip (18, -3, D:4) a +0 dagger a stone (18, 5, D:4) a +0 sling (22, -16, D:4) a potion of curing (27, -16, D:4) a +0 short sword a +0 robe (33, -20, D:4) a +0 mace 5 poisoned darts (37, 25, D:4) a +0 dagger (40, -20, D:4) a +0 club (43, -7, D:4) a +0 whip (44, 6, D:4) 5 stones (47, 4, D:4) a +0 scale mail (49, -23, D:4) a +0 dagger (53, 16, D:4) a +0 dagger (58, -2, D:4) a +0 dagger (59, -23, D:4) a +0 hand axe (59, -20, D:4) a +0 short sword (59, -18, D:4) a +0 leather armour a +0 falchion (62, 7, D:4) the +0 chain mail of the Cartwright {rPois Str+2 Stlth-} Str: It affects your strength (+2). rPois: It protects you from poison. Stlth: It makes you less stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (2, 12, D:5) 4 atropa-tipped darts (11, -1, D:5) 4 stones (13, 13, D:5) a +0 giant club (15, 7, D:5) a +0 giant club (31, -6, D:5) a scroll of noise (41, 22, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 sling (13, 36, D:6) 5 stones (15, 41, D:6) a +0 hand axe (27, 37, D:6) 5 stones the Ecumenical Temple