Dungeon Crawl Stone Soup version 0.30-a0-283-gf371ce1921 (webtiles) character file. Game seed: 10064272363677524044 28 caelrath the Changer (level 3, -1/27 HPs) Began as a Merfolk Transmuter on Oct 16, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:04 (948 turns). caelrath the Changer (Merfolk Transmuter) Turns: 948, Time: 00:02:05 Health: -1/27 AC: 2 Str: 10 XL: 3 Next: 12% Magic: 5/6 EV: 12 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 buckler Jewellery j - a ring of positive energy Scrolls c - 3 scrolls of teleportation {unknown} e - 2 scrolls of immolation {unknown} f - a scroll of butterflies {unknown} h - a scroll of noise {unknown} l - a scroll of poison {unknown} Potions b - 2 potions of lignification g - a potion of invisibility {unknown} i - 2 potions of heal wounds {unknown} k - a potion of magic {unknown} Skills: + Level 1.8 Fighting - Level 2.6 Dodging + Level 3.6 Unarmed Combat - Level 2.0 Spellcasting * Level 3.8 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 12% N/A 8% 2 Spider Form Tmut/Pois 6% N/A 32% 3 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal bites you. x2 The jackal barely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You hit the jackal. You punch the jackal, but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you. You die... .# #########.#.....##....#.# .# #.....................#.#### .# #.........##..........#..... .#####.........##.............### .##.....##............##......# ###.....##............##......# #...........................# #...........................# #..##.........@........##...# #..##........<.h.......##...# ###...........................# .##...........................# .##.....##............##......# .##.....##............##......# ...............##.........#...# #####..........##.........##..# #.....................###.# You could see a jackal. Vanquished Creatures An adder (D:2) 5 ball pythons 3 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) 3 frilled lizards (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caelrath the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 7/21 MP: 3/5 912 | D:2 | Reached XP level 3. HP: 20/27 MP: 4/6 928 | D:2 | Noticed Natasha 947 | D:1 | HP: 1/27 [jackal (3)] 948 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, minmay_tetromino_l2 D:2: layout_rooms, shapermc_ecumenical_altar_pompeii, uniq_terence, uniq_natasha Skill XL: | 1 | ---------------+----+----- Transmutations | 3 | 3.8 Fighting | | 1.8 Dodging | | 2.6 Unarmed Combat | | 3.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 75 Headbutt || 3 Punch || 2 Cast: Beastly Appendage || 14 Armor: Robe || 22 Dodge: Dodged || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 943 | 918 | 25 | 58 | 694 | 2 | 471.5 | Dungeon | 943 | 918 | 25 | 58 | 694 | 2 | 471.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 42 daAuts