Dungeon Crawl Stone Soup version 0.31-a0-832-g3a2c1c66ba (webtiles) character file. Game seed: 10530452643083717618 0 caelrath the Stinger (level 1, 0/17 HPs) Began as a Djinni Wanderer on Sept 25, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (133 turns). caelrath the Stinger (Djinni Wanderer) Turns: 133, Time: 00:02:10 Health: 0/17 AC: 6 Str: 11 XL: 1 Next: 11% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 10 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . e - +3 leather armour {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 9 boomerangs (quivered) Armour d - a +0 robe e - a +3 leather armour of willpower (worn) Scrolls c - a scroll of fear f - a scroll of enchant weapon {unknown} g - 3 scrolls of identify {unknown} Potions h - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Throwing + Level 0.2 Armour - Level 1.1 Dodging - Level 1.0 Stealth - Level 2.9 Spellcasting - Level 2.9 Conjurations - Level 2.9 Hexes - Level 2.9 Summonings - Level 2.9 Necromancy - Level 2.9 Translocations - Level 2.9 Transmutations - Level 2.9 Fire Magic - Level 2.9 Ice Magic - Level 2.9 Air Magic - Level 2.9 Earth Magic - Level 2.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Pois/Air 10% N/A 24% 3 c - Passwall Tmut/Erth 8% N/A 12% 2 d - Petrify Tmut/Erth 10% N/A 63% 4 x - Sting Tmut/Pois 40% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You throw a boomerang. The boomerang barely misses the goblin. The boomerang hits the dart slug but does no damage. The dart slug is severely wounded. You barely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin is moderately wounded. The endoplasm jiggles. The goblin hits you with a +0 dagger. You completely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin misses you. You hit the goblin. You kill the goblin! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm jiggles. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ##..## ##..## ##..## ##..## ##..## ##..## ##..###..## ##..#..## ##...## #...# ) ##.#######.... #....@Jw..... #########.... . You could see a dart slug and an endoplasm. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caelrath the Djinni Wanderer began the quest for the Orb. 0 | D:1 | caelrath set off with the following items: a +0 dagger, 9 | boomerangs, a scroll of fear, a +0 robethe following spells | memorised: Mephitic Cloud, Sting, Passwall, Petrify. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 133 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring, amcnicky_mini_pool_small, kennysheep_minor_cross Action || total ---------------------------++------- Melee: Dagger || 11 Throw: Boomerang || 4 Armour: Leather armour || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 134 | 0 | 0 | 103 | 1 | 134.0 | Dungeon | 134 | 134 | 0 | 0 | 103 | 1 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 134 daAuts