ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.33-a0-432-g30e30eea18 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7274500110583565184, deterministic pregen: 1 Command line: /usr/games/crawl-git-30e30eea18 -name caggimo -rc /dgldir/rcfiles/crawl-git/caggimo.rc -macro /dgldir/rcfiles/crawl-git/caggimo.macro -morgue /dgldir/morgue/caggimo/ -webtiles-socket /crawl-master/webserver/sockets/caggimo:2024-11-20.19:38:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-30e30eea18(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55863ff958d7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-30e30eea18(_Z13do_crash_dumpv+0x3fc) [0x55863ffa06fc]: do_crash_dump() /usr/games/crawl-git-30e30eea18(_Z20crash_signal_handleri+0x1ca) [0x55863ff95d1a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f4e6f621fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f4e6f670d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f4e6f621f32]: /usr/games/crawl-git-30e30eea18(+0x4a6c16) [0x55863ff9fc16]: /usr/games/crawl-git-30e30eea18(+0x4a7089) [0x55863ffa0089]: /usr/games/crawl-git-30e30eea18(+0x460ca0) [0x55863ff59ca0]: /usr/games/crawl-git-30e30eea18(+0x460e67) [0x55863ff59e67]: /usr/games/crawl-git-30e30eea18(_Z16fill_status_infoiR11status_info+0x1232) [0x558640564ba2]: fill_status_info(int, status_info&) /usr/games/crawl-git-30e30eea18(_ZN14TilesFramework12_send_playerEb+0x21be) [0x558640697c2e]: TilesFramework::_send_player(bool) /usr/games/crawl-git-30e30eea18(_ZN14TilesFramework6redrawEv+0x60) [0x55864069b980]: TilesFramework::redraw() /usr/games/crawl-git-30e30eea18(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x55864069bc48]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-30e30eea18(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x558640237339]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-30e30eea18(+0x7db67f) [0x5586402d467f]: /usr/games/crawl-git-30e30eea18(_ZN14message_window4moreEbb+0x1ee) [0x5586402d5f0e]: message_window::more(bool, bool) /usr/games/crawl-git-30e30eea18(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3fb) [0x5586402d65ab]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-30e30eea18(_ZN13message_store10flush_prevEv+0x3ad) [0x5586402d745d]: message_store::flush_prev() /usr/games/crawl-git-30e30eea18(+0x7d80a2) [0x5586402d10a2]: /usr/games/crawl-git-30e30eea18(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xa5) [0x5586402d18f5]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-30e30eea18(_Z4mprf16msg_channel_typePKcz+0xa0) [0x5586402d1d10]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-30e30eea18(+0x935b85) [0x55864042eb85]: /usr/games/crawl-git-30e30eea18(_Z13player_reactsv+0x68f) [0x55864043055f]: player_reacts() /usr/games/crawl-git-30e30eea18(_Z12world_reactsv+0x6f5) [0x5586406aac35]: world_reacts() /usr/games/crawl-git-30e30eea18(+0xbb36ed) [0x5586406ac6ed]: /usr/games/crawl-git-30e30eea18(+0xbb44e5) [0x5586406ad4e5]: /usr/games/crawl-git-30e30eea18(main+0x19f) [0x55863fedd74f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f4e6f60d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f4e6f60d285]: /usr/games/crawl-git-30e30eea18(_start+0x21) [0x55863fede011]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-30e30eea18/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-30e30eea18/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-30e30eea18/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_rooms nicolae_overflow_crystal_walls old_standard_altar uniq_maggie uniq_edmund uniq_duvessa uniq_blorkula_the_orcula Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (64% to hit) Okay, then. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f/p - hound Aim: a hound (chance to weaken: 100%) Fumes of mercury billow around the hound! The hound is poisoned. The hound looks weaker. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, very poisoned, weak, 64% to hit) The sting hits the hound. The hound looks even sicker. The hound is moderately wounded. The hound bites you. The hound bites you but does no damage. You sock the hound! The hound is severely wounded. The hound bites you but does no damage. The hound barely misses you. You closely miss the hound. The hound is almost dead. You kill the hound! Vehumet accepts your kill. Magic restored. You open the door. There is an open door here. Found a club. A water moccasin comes into view. There is an open door here. Found an escape hatch in the floor. Found a stone staircase leading down. A jackal comes into view. Found a scroll labelled CIFYOXZ AXOPH. A jackal comes into view. Found 3 javelins. An orc and a jackal come into view. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal barks! The orc shouts! An orc priest comes into view. It is wielding a +0 hand axe. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. x2 The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. The jackal barks! The jackal barely misses you. You kill the jackal! Vehumet accepts your kill. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (67% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! Vehumet accepts your kill. The jackal barks! The orc priest shouts! An orc comes into view. It is wielding a +0 club. The orc shouts! The jackal bites you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The jackal bites you but does no damage. You feel much better. The jackal completely misses you. The orc throws a boomerang. The boomerang barely misses you. The orc barely misses you. Unknown command. The orc throws a boomerang. The boomerang closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (67% to hit) The sting misses the jackal. The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - orc priest, p - jackal Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (chance to weaken: 100%) Out of range. Okay, then. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (67% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal bites you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 67% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. The jackal closely misses you. The orc priest begins to cast a cantrip, but forgets the words! The jackal bites you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - orc, p - jackal Aim: an orc, wielding a +0 club and quivering boomerangs (chance to weaken: 100%) Fumes of mercury billow around the orc! The orc is poisoned. The orc looks weaker. The orc priest looks weaker. The jackal bites you but does no damage. You kill the orc! Vehumet accepts your kill. The jackal closely misses you. You kill the jackal! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc is no longer weakened. Unknown command. The orc closely misses you. You see here a jackal corpse. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc priest, p - orc Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (weak, chance to weaken: 100%) Fumes of mercury billow around the orc priest! The orc priest is poisoned. The orc priest looks even weaker. The orc looks weaker. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (lightly wounded, very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the orc priest! The orc priest looks even sicker. The orc priest looks even weaker. The orc looks even weaker. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the orc. The orc is almost dead. The orc hits you but does no damage. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (lightly wounded, very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the orc priest! The orc priest looks as sick as possible! The orc priest looks even weaker. You kill the orc! Vehumet accepts your kill. Training target 2.0 for Air Magic reached! Your Air Magic skill increases to level 2! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, extremely poisoned, weak, 74% to hit) The sting hits the orc priest. The orc priest looks as sick as possible! The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (severely wounded, extremely poisoned, weak, 74% to hit) The sting hits the orc priest. The orc priest looks as sick as possible! The orc priest is almost dead. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. You have reached level 7! You start resting. Magic restored. You start resting. HP restored. Items here: ( )) [ ††. You start waiting. Done waiting. You see here a +0 club. Found a stone staircase leading up. Found 5 stones. You see here 5 stones. You see here a jackal skeleton. Items here: ( )) [ ÷÷. You see here a +0 club. You see here a jackal skeleton. There is a stone staircase leading down here. Found a blossoming altar of Fedhas. e - 2 scrolls labelled CIFYOXZ AXOPH (gained 1) There is an open door here. An ufetubus comes into view. Found a blade talisman. The ufetubus shouts! An ufetubus comes into view. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (57% to hit) The sting hits the ufetubus. The ufetubus is poisoned. The ufetubus is heavily wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (heavily wounded, poisoned, 57% to hit) The sting hits the ufetubus. The ufetubus looks even sicker. The ufetubus is severely wounded. You hit the ufetubus. You kill the ufetubus! Vehumet accepts your kill. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (57% to hit) The sting hits the ufetubus! The ufetubus is poisoned. The ufetubus is severely wounded. The ufetubus hits you. The ufetubus barely misses you. You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. x4 You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. x2; The ufetubus misses you. The ufetubus closely misses you. You sock the ufetubus! You kill the ufetubus! Vehumet accepts your kill. Found a stone staircase leading up. You see here a blade talisman. An orc comes into view. It is wielding a +0 trident. An orc comes into view. It is wielding a +0 mace. A jelly comes into view. The orc shouts! You hear a shout! Something shouts, "Flee, thou jarring beetle-headed bounder!" You hear a shout! An orc comes into view. It is wielding a +0 hand axe. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident, wearing a +0 ring mail and wearing a +4 ring of protection (77% to hit) The sting hits the orc but does no damage. The orc is poisoned. The jelly quivers. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident, wearing a +0 ring mail and wearing a +4 ring of protection (poisoned, chance to affect: 96%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc. x2 You hear a shout! The orc is engulfed in noxious fumes. The orc appears confused. A white imp comes into view. An orc priest comes into view. It is wielding a +0 hand axe. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident, wearing a +0 ring mail and wearing a +4 ring of protection (noxious fumes, confused, poisoned, 94% to hit) The sting hits the orc. The orc looks even sicker. The orc is lightly wounded. The white imp shouts, "Run away, thou unctious toenail-biting snake-molt!" The orc is engulfed in noxious fumes. The orc appears confused. The orc is engulfed in noxious fumes. The orc appears confused. The orc gestures wildly. The orc hits the jelly with a +0 trident! The orc is burned by acid! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident, wearing a +0 ring mail and wearing a +4 ring of protection (heavily wounded, confused, very poisoned, 94% to hit) The sting hits the orc. The orc looks even sicker. You kill the orc! Vehumet accepts your kill. You feel your power returning. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (heavily wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is almost dead. Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, 100% to hit) The sting hits the jelly. The jelly is poisoned. The jelly is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You kill the jelly! Vehumet accepts your kill. Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! Your Alchemy skill increases to level 6! The white imp gestures at you. The puff of frost misses you. An orc comes into view. It is wielding a +0 flail and carrying a wand of quicksilver. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (74% to hit) The sting hits the white imp. The white imp partially resists. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 74% to hit) The sting hits the white imp but does no damage. The white imp is poisoned. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc, p - white imp Aim: an orc, wielding a +0 hand axe (chance to weaken: 100%) Fumes of mercury billow around the orc! The orc is poisoned. The orc looks weaker. The orc priest looks weaker. The white imp gestures at you. The puff of frost misses you. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The white imp looks more healthy. You feel much better. The orc priest invokes the aid of Beogh against you. Beogh smites you! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (severely wounded, 74% to hit) The sting hits the white imp. The white imp partially resists. The white imp is poisoned. The white imp is severely wounded. You hit the white imp. You kill the white imp! Vehumet accepts your kill. Your Spellcasting skill increases to level 4! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (weak, chance to weaken: 100%) Fumes of mercury billow around the orc priest! The orc priest is poisoned. The orc priest looks even weaker. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, very poisoned, weak, 74% to hit) The sting misses the orc priest. The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, very poisoned, weak, 74% to hit) The sting hits the orc priest but does no damage. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest casts a cantrip, but nothing happens. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, very poisoned, weak, chance to affect: 86%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc priest. The orc priest is moderately wounded. The stinking cloud engulfs the orc. x2 The orc is moderately wounded. The orc is engulfed in noxious fumes. The orc appears confused. The orc priest is engulfed in noxious fumes. The orc priest appears confused. You hit the orc priest. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The orc is engulfed in noxious fumes. The orc appears confused. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail, wearing a +0 ring mail and carrying a wand of quicksilver (77% to hit) The sting hits the orc but does no damage. The orc is poisoned. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail, wearing a +0 ring mail and carrying a wand of quicksilver (lightly wounded, poisoned, 77% to hit) The sting hits the orc. The orc looks even sicker. The orc is heavily wounded. The orc looks more healthy. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail, wearing a +0 ring mail and carrying a wand of quicksilver (almost dead, very poisoned, 77% to hit) The sting hits the orc but does no damage. The orc looks even sicker. The orc is almost dead. You kill the orc! Vehumet accepts your kill. You feel your power returning. You hit the orc. You kill the orc! Vehumet accepts your kill. Things that are here: a +0 mace; a +0 ring mail; an orc corpse Okay, then. There is an open door here. You start resting. HP restored. You start waiting. You sense a monster nearby. Okay, then. A hound comes into view. The hound moves out of view. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 64% to hit) The sting hits the hound. The hound is poisoned. The hound is lightly wounded. The hound barks! You miss the hound. The hound is moderately wounded. The hound bites you. The hound bites you but does no damage. You barely miss the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you. You hit the hound but do no damage. The hound is moderately wounded. The hound bites you. The hound barely misses you. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, poisoned, 64% to hit) The sting hits the hound. The hound looks even sicker. The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. You sock the hound! You kill the hound! Vehumet accepts your kill. Things that are here: a +0 hand axe; a +0 leather armour You now have 224 gold pieces (gained 4). k - a wand of quicksilver (5) Things that are here: a +0 flail; a +0 ring mail; an orc corpse HP restored. Things that are here: a +0 hand axe; an orc corpse n - a +4 ring of protection Things that are here: a +0 trident; a +0 ring mail; an orc skeleton Found a whip. A jelly comes into view. Found a stone staircase leading down. The jelly quivers. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is lightly wounded. Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is moderately wounded. Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is moderately wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, very poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is severely wounded. The jelly barely misses you. You hit the jelly. You kill the jelly! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled CIFYOXZ AXOPH, it crumbles to dust. You hear the flapping of tiny wings. It was a scroll of butterflies. You climb upwards. Your summoned allies are left behind. There is a stone staircase leading down here. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. An orc priest comes into view. It is wielding a +0 falchion. The orc priest shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 whip. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion (74% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion (heavily wounded, poisoned, 74% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is almost dead. You kill the orc priest! Vehumet accepts your kill. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. An orc comes into view. It is wielding a +0 flail. Found 7 stones. You see here a +0 falchion. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you, 74% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. The orc priest shouts! An orc comes into view. It is wielding a +0 hand axe. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, poisoned, 74% to hit) The sting hits the orc but does no damage. The orc looks even sicker. The orc is heavily wounded. The orc shouts! You hit the orc. The orc is almost dead. You kill the orc! Vehumet accepts your kill. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (74% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Blorkula the Orcula comes into view. He is wielding a +0 glaive. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, poisoned, 74% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is severely wounded. An orc comes into view. It is wielding a +0 mace of protection. Blorkula the Orcula gestures wildly while chanting. Blorkula the Orcula seems to speed up. You hear a shout! Edmund the Younger comes into view. He is wielding a +2 dire flail of protection. You kill the orc priest! Vehumet accepts your kill. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. HP restored. There is a stone staircase leading down here. l - 2 scrolls labelled XAZARATHID (gained 1) There is a stone staircase leading up here. There is an open door here. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Blorkula the orcula, Edmund Found a scroll labelled SUOHOY JIAPS and 13 stones. Found a stone staircase leading down. There is a stone staircase leading up here. u - a scroll labelled SUOHOY JIAPS Found 4 datura-tipped darts. Found 4 stones. Found a scale mail. A sleepcap comes into view. Found an iron altar of Okawaru. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The sting hits the sleepcap but does no damage. The sleepcap is poisoned. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (lightly damaged, poisoned, chance to weaken: 100%) Fumes of mercury billow around the sleepcap! The sleepcap looks weaker. The sleepcap releases spores at you but does no damage. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, poisoned, weak, 100% to hit) The sting hits the sleepcap. The sleepcap looks even sicker. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you but does no damage. x2 The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, very poisoned, weak, 100% to hit) The sting hits the sleepcap. The sleepcap partially resists. The sleepcap is heavily damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap misses you. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap is no longer weakened. The sleepcap barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (severely damaged, poisoned, chance to weaken: 100%) Fumes of mercury billow around the sleepcap! The sleepcap looks weaker. You feel your attacks grow feeble. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. The sleepcap looks more healthy. The sleepcap closely misses you. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. Your attacks no longer feel as feeble. The sleepcap barely misses you. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, weak, 100% to hit) The sting hits the sleepcap. The sleepcap is poisoned. The sleepcap is almost destroyed. You destroy the sleepcap! Vehumet accepts your kill. You see here 4 stones. Found a trident. There is an iron altar of Okawaru here. You see here a +0 trident. HP restored. You see here 4 stones. An orc is nearby! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. A water moccasin comes into view. The orc shouts! The water moccasin hisses angrily. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (chance to affect: 96%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc. The stinking cloud engulfs the water moccasin. You hear a shout! The orc is engulfed in noxious fumes. The orc appears confused. The orc is engulfed in noxious fumes. The orc appears confused. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin, p - orc Aim: a water moccasin (57% to hit) The sting misses the water moccasin. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin The sticky flame hits the water moccasin. The water moccasin is moderately wounded. Edmund shouts! The water moccasin burns! The water moccasin bites you. A jelly comes into view. Casting: Sticky Flame (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, covered in liquid flames) The sticky flame hits the water moccasin. The water moccasin is severely wounded. The water moccasin burns! The water moccasin bites you. Edmund is engulfed in noxious fumes. Edmund appears confused. Edmund grins madly. The water moccasin bites you but does no damage. The water moccasin burns! You kill the water moccasin! Vehumet accepts your kill. Edmund is engulfed in noxious fumes. Edmund appears confused. Your Shields skill increases to level 1! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (confused, 91% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (moderately wounded, confused, poisoned, 91% to hit) The sting hits the orc. The orc looks even sicker. The orc is heavily wounded. You barely miss the orc. The orc is almost dead. You kill the orc! Vehumet accepts your kill. You feel your power returning. You have reached level 8! You feel stronger. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (confused, chance to weaken: 92%) Fumes of mercury billow around Edmund! Edmund is poisoned. Edmund looks weaker. The jelly looks weaker. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (confused, very poisoned, weak, 94% to hit) The sting hits the jelly. The jelly partially resists. The jelly is moderately wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (confused, very poisoned, weak, 94% to hit) The sting hits the jelly. The jelly partially resists. The jelly is heavily wounded. The jelly closely misses you. Edmund says, "Why is everything spinning?" Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (confused, very poisoned, weak, 94% to hit) The sting hits the jelly. The jelly is poisoned. The jelly is heavily wounded. The jelly misses you. Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (lightly wounded, confused, very poisoned, weak, 94% to hit) The sting hits the jelly. The jelly partially resists. The jelly is severely wounded. The jelly hits you but does no damage. You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is almost dead. The jelly is no longer weakened. The jelly barely misses you. You barely miss the jelly. The jelly is almost dead. The jelly hits you. You are splashed with acid! The jelly completely misses you. Edmund grins madly. You hit the jelly but do no damage. Your hands burn! The jelly is almost dead. The jelly hits you. You are splashed with acid! Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (lightly wounded, confused, poisoned, weak, 94% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is almost dead. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Edmund is no longer weakened. You kill the jelly! Vehumet accepts your kill. Edmund laughs at nothing. Edmund seems less confused. Edmund looks more healthy. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Edmund The ball explodes into a vile cloud! The stinking cloud engulfs Edmund. Edmund is lightly wounded. Edmund is engulfed in noxious fumes. Edmund appears confused. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (lightly wounded, confused, 94% to hit) The sting hits Edmund but does no damage. Edmund is poisoned. Edmund is lightly wounded. You are no longer corroded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (lightly wounded, confused, poisoned, 94% to hit) Okay, then. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (lightly wounded, confused, poisoned, chance to weaken: 94%) Fumes of mercury billow around Edmund! Edmund looks even sicker. Edmund looks weaker. Edmund shouts, "What's happening?!" Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (moderately wounded, confused, very poisoned, weak, 94% to hit) The sting hits Edmund but does no damage. Edmund looks even sicker. Edmund is moderately wounded. Edmund is engulfed in noxious fumes. Edmund appears confused. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (moderately wounded, confused, very poisoned, weak, chance to weaken: 94%) Fumes of mercury billow around Edmund! Edmund looks as sick as possible! Edmund looks even weaker. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (moderately wounded, confused, extremely poisoned, weak, 94% to hit) The sting hits Edmund. Edmund looks as sick as possible! Edmund is heavily wounded. Edmund screams, "I'll kill you anyway!" Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (heavily wounded, confused, extremely poisoned, weak, 94% to hit) The sting hits Edmund but does no damage. Edmund looks as sick as possible! Edmund is heavily wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (heavily wounded, confused, extremely poisoned, weak, 94% to hit) The sting hits Edmund but does no damage. Edmund looks as sick as possible! Edmund is heavily wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (severely wounded, confused, extremely poisoned, weak, 94% to hit) The sting hits Edmund but does no damage. Edmund looks as sick as possible! Edmund is severely wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (almost dead, confused, extremely poisoned, weak, 94% to hit) The sting hits Edmund but does no damage. Edmund looks as sick as possible! Edmund is almost dead. You kill Edmund! Vehumet accepts your kill. You feel your power returning. Training target 7.0 for Alchemy reached! Your Fighting skill increases to level 2! Your Maces & Flails skill increases to level 2! Your Fire Magic skill increases to level 1! Your Alchemy skill increases to level 7! Things that are here: a +2 dire flail of protection; a +0 chain mail; the human corpse of Edmund v - a +2 dire flail of protection Your +2 dire flail of protection hums with potential! v - a +2 dire flail of protection (weapon) Magic restored. A scorpion comes into view. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (74% to hit) The sting hits the scorpion. The scorpion is poisoned. The scorpion is moderately wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - scorpion Aim: a scorpion (heavily wounded, poisoned, chance to weaken: 94%) Fumes of mercury billow around the scorpion! The scorpion looks even sicker. The scorpion looks weaker. You completely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You puncture the scorpion! Your weapon exudes an aura of protection. You kill the scorpion! Vehumet accepts your kill. You feel your power returning. Your Shields skill increases to level 2! Your Spellcasting skill increases to level 5! l - 3 scrolls labelled XAZARATHID (gained 1) You sense a monster nearby. Found a bloodstained altar of Trog. A bombardier beetle comes into view. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (asleep, 100% to hit) The sting hits the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is moderately wounded. You hit the bombardier beetle. Your weapon exudes an aura of protection. The bombardier beetle is severely wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. You puncture the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. You see here a bombardier beetle corpse. You see here a staff of earth. Found a scale mail. Maggie the Vainglorious comes into view. She is wielding a +2 long sword of flaming. Maggie shouts! Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Maggie mumbles the words to a spell, but in the wrong order. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (mesmerising, 77% to hit) The sting hits Maggie but does no damage. Maggie is poisoned. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (mesmerising, poisoned, 77% to hit) The sting misses Maggie. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (lightly wounded, mesmerising, poisoned, chance to weaken: 80%) Okay, then. You hit Maggie but do no damage. Your weapon exudes an aura of protection. Maggie is lightly wounded. Maggie points at you and mumbles some strange words. The bolt of fire misses you. Maggie hits you but does no damage. Unknown command. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (lightly wounded, mesmerising, poisoned, chance to weaken: 80%) Fumes of mercury billow around Maggie! Maggie looks weaker. You feel your attacks grow feeble. Maggie closely misses you. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (lightly wounded, mesmerising, poisoned, weak) The sticky flame hits Maggie. Maggie is lightly wounded. Maggie burns! Maggie hits you but does no damage. Casting: Sticky Flame (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming and wearing +0 swamp dragon scales (moderately wounded, mesmerising, covered in liquid flames, poisoned, weak) The sticky flame hits Maggie but does no damage. Maggie is moderately wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-432-g30e30eea18 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [caggimo] Species: Formicid Job: Alchemist HP: 56/56; mods: 0/0 MP: 15/24; mod: 0 Stats: 15 (15) 15 (15) 14 (14) Position: (61, 31), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 2 | 158 | 32/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 20 | 2 | 208 | 58/150 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 178 | 0/178 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 1 | 20 | 2 | 115 | 26/89 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 5 | 763 | 13/300 Conjurations | X | 0 | 0 | 3 | 356 | 0/238 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/35 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 20 | 1 | 110 | 60/100 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 2 | 212 | 0/212 Earth Magic | X | 0 | 0 | 0 | 0 | 0/35 Alchemy | X | 0 | 0 | 7 | 832 | 0/238 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #88: 70 #138: 9 Attributes: #12: 224 #49: 268 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #21: +2 dire flail of protection eq slot #4, inv slot #12: +0 pair of boots eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #17: ring of magical power eq slot #9, inv slot #5: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: .##...# . #..#### ###.....# ........# ####### ...##...# #.....# ..###...####.###.# .####........# #.# .#.......#######.# ...##....# #.@# .........# #@## .........# #. ..###...## .. .## ###.# #.# ... ..# #. .... .. .. ##.. .. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.