Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11282459056580505888, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name caggimo -rc /dgldir/rcfiles/crawl-git/caggimo.rc -macro /dgldir/rcfiles/crawl-git/caggimo.macro -morgue /dgldir/morgue/caggimo/ -webtiles-socket /crawl-master/webserver/sockets/caggimo:2025-03-26.14:45:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55a485c28f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x55a485c33e1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x55a485c293aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f8d889c9fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x55a486031b99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x55a485d52790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x55a4861fe2ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x55a485db48db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x55a485dbd318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x55a485dbda6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x55a485dbdc64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x55a4861e2df1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x55a4861e5135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x55a485c4e106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x55a485c4dc67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x55a486347e74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x55a486348955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x55a485b7026f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f8d889b51ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f8d889b5285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x55a485b70b31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = passages, absdepth0 = 7 Level vaults: layout_gridville serial_shops shop guppyfry_shop_venom Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A wight comes into view. It is wielding a +0 mace. You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. Your -1 spear of flaming bursts into flame! a - a -1 spear of flaming (weapon) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight's fire resistance burns away. You hit the wight. You burn the wight terribly. The wight is moderately damaged. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is severely damaged. You hit the wight. You burn the wight terribly. You destroy the wight! Your Fighting skill increases to level 5! You start resting. A wight comes into view. It is wielding a +0 spear. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. You hit the wight. You burn the wight terribly. The wight is heavily damaged. A wight comes into view. It is wielding a +0 falchion. The wight hits you but does no damage. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is almost destroyed. You hit the wight but do no damage. The wight is almost destroyed. The wight hits you from afar with a +0 spear. Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, more vulnerable to fire, 68% to hit) You reach to attack! You hit the wight. You burn the wight terribly. You destroy the wight! Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (68% to hit) You reach to attack! You barely miss the wight. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. You barely miss the wight. The wight is heavily damaged. The wight hits you with a +0 falchion. Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, more vulnerable to fire, 68% to hit) You hit the wight but do no damage. The wight is heavily damaged. The wight hits you with a +0 falchion! Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, more vulnerable to fire, 68% to hit) You hit the wight but do no damage. The wight is heavily damaged. The wight closely misses you. Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, more vulnerable to fire, 68% to hit) You hit the wight. You burn the wight terribly. The wight is severely damaged. The wight hits you but does no damage. Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged, more vulnerable to fire, 68% to hit) You hit the wight. You burn the wight terribly. The wight is almost destroyed. The wight hits you with a +0 falchion! Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (almost destroyed, more vulnerable to fire, 68% to hit) You hit the wight but do no damage. The wight is almost destroyed. The wight is no longer more vulnerable to fire. The wight hits you with a +0 falchion. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight closely misses you. Reach: a) -1 spear (flame) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 falchion and wearing a +0 robe (almost destroyed, 68% to hit) You hit the wight. You burn the wight. You destroy the wight! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Magic restored. Items here: )) [[. Things that are here: a +0 spear; a +0 robe Maurice the Thief comes into view. He is wielding a +0 short sword and carrying a wand of mindburst. Press: ? - help, v - describe, . - travel Here: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wand of mindburst (asleep) The floor. Placed new exclusion. c - 3 scrolls labelled LUANEO UBBIXYTH (gained 1) N - a wand of warping (13) Things that are here: a +0 spear; a +0 robe Items here: )) [[. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 hand axe of electrocution. The orc shouts! x2; You hear a shout! x2 An orc comes into view. It is wielding a +0 falchion. You unwield your -1 spear of flaming. Your -1 spear of flaming stops flaming. Your +2 dagger of venom begins to drip with poison! w - a +2 dagger of venom (weapon) You closely miss the orc. The orc closely misses you. You hit the orc but do no damage. The orc is poisoned. The orc hits you but does no damage. You hit the orc but do no damage. The orc looks as sick as possible! The orc is lightly wounded. The orc hits you but does no damage. The orc shouts! You hit the orc but do no damage. The orc looks as sick as possible! The orc is almost dead. You kill the orc! You have harvested enough death to cast Grave Claw an additional time. An orc wizard comes into view. It is wielding a +1 dagger of venom. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc barely misses you. You puncture the orc! You kill the orc! You closely miss the orc. The orc closely misses you. You closely miss the orc. The orc closely misses you. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc barely misses you. You hit the orc. The orc looks even sicker. The orc is severely wounded. You kill the orc! Items here: $ ))) [[ †††. You closely miss the orc wizard. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You puncture the orc wizard! The orc wizard looks as sick as possible! The orc wizard is severely wounded. You kill the orc wizard! You hit the orc. The orc is poisoned. The orc is almost dead. The orc closely misses you. You closely miss the orc. The orc is almost dead. The orc hits you but does no damage. You hit the orc. You kill the orc! No target in view! n - 7 boomerangs (gained 2) Items here: )) [ †. You now have 335 gold pieces (gained 15). Items here: ))) [[ †††. Okay, then. Items here: )) [ †. Found a stone staircase leading down. Found a ring mail. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. You start resting. The centaur shoots an arrow. The arrow closely misses you. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur is poisoned. The centaur is lightly wounded. The centaur barely misses you. x2 You hit the centaur. The centaur looks as sick as possible! The centaur is heavily wounded. The centaur hits you but does no damage. The centaur barely misses you. x2; The centaur kicks you. You barely miss the centaur. The centaur is heavily wounded. The centaur hits you. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is heavily wounded. The centaur hits you. The centaur kicks you. The centaur barely misses you. The centaur closely misses you. You hit the centaur. The centaur looks as sick as possible! The centaur is almost dead. You kill the centaur! You have harvested enough death to cast Grave Claw an additional time. Your Necromancy skill increases to level 5! No target in view! HP restored. j - 5 scrolls labelled MIPUOD VIEXUCE (gained 1) You see here a blade talisman. There is a stone staircase leading down here. You see here a +0 orcbow. A hound comes into view. The hound barks! You see here a +0 orcbow. You barely miss the hound. The hound misses you. The hound bites you. You puncture the hound! The hound is poisoned. The hound is severely wounded. The hound barely misses you. You hit the hound. The hound looks as sick as possible! The hound is almost dead. You kill the hound! Magic restored. You see here a +0 orcbow. Found a leather armour. You now have 345 gold pieces (gained 10). Found a club. Found 8 stones. A scorpion comes into view. You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion misses you. x2 You hit the scorpion. The scorpion looks as sick as possible! The scorpion is heavily wounded. The scorpion stings you but does no damage. You puncture the scorpion! You kill the scorpion! h - 2 scrolls labelled HUAHAN CABE (gained 1) You now have 352 gold pieces (gained 7). You see here a +0 dagger. You see here a +0 club. Menkaure, Prince of Dust comes into view. You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. Your -1 spear of flaming bursts into flame! a - a -1 spear of flaming (weapon) Menkaure shouts! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Menkaure. Menkaure is burned terribly! Menkaure is moderately damaged. Menkaure's fire resistance burns away. You barely miss Menkaure. Menkaure is moderately damaged. Menkaure says, "Why can't you leave me to my rest?" Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Menkaure. Menkaure is burned terribly! Menkaure is heavily damaged. You hit Menkaure but do no damage. Menkaure is heavily damaged. Menkaure gestures wildly while chanting. Menkaure seems to speed up. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Menkaure. Menkaure is burned terribly! Menkaure is almost destroyed. You puncture Menkaure! You burn Menkaure terribly. You destroy Menkaure! You devour the vestiges of Menkaure's existence in your flames. Found a helmet. You see here a +0 helmet. You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. Found a quarterstaff. A centaur comes into view. Press: ? - help, v - describe, . - travel Here: a centaur (asleep) The floor. Placed new exclusion. Found 3 stones. You see here 3 stones. You now have 371 gold pieces (gained 19). You now have 384 gold pieces (gained 13). You see here 3 stones. Found a leather armour. A bullfrog comes into view. You unwield your -1 spear of flaming. Your -1 spear of flaming stops flaming. Your +2 dagger of venom begins to drip with poison! w - a +2 dagger of venom (weapon) The bullfrog croaks. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (100% to hit) You freeze the bullfrog! The bullfrog is moderately wounded. The bullfrog seems to slow down. You hit the bullfrog. The bullfrog is poisoned. The bullfrog is heavily wounded. The bullfrog hits you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (heavily wounded, very poisoned, slow, 100% to hit) You freeze the bullfrog. The bullfrog is heavily wounded. The bullfrog seems to slow down. You puncture the bullfrog! The bullfrog is almost dead. You kill the bullfrog! Your Armour skill increases to level 5! Your Spellcasting skill increases to level 5! Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. The gnoll sergeant shouts! The gnoll shouts! x3 There is a stone staircase leading up here. The gnoll hits you with a +0 club! The gnoll sergeant hits you from afar with a +0 spear. You climb upwards. Level annotation: exclusion: centaur, Maurice There is a stone staircase leading down here. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You puncture the gnoll! You kill the gnoll! No target in view! You see here a +0 orcbow. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Found 19 gold pieces. There is a stone staircase leading up here. You now have 391 gold pieces (gained 7). An orc wizard comes into view. It is wielding a +0 dagger. Found Epacudak's Assorted Antiques. You see here 12 gold pieces. You now have 403 gold pieces (gained 12). The orc wizard shouts! You hear a shout! An orc priest comes into view. It is wielding a +2 hand axe of freezing. The orc wizard points at you and mumbles some strange words. You are confused. An orc comes into view. It is wielding a +0 dagger. You feel less confused. The orc wizard gestures at you while chanting. You are confused. The orc wizard gestures at you while chanting. You easily resist. You hear an angry hiss. You're too confused to move! You hear a shout! A steam dragon comes into view. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. You hear some strange, mumbled words. You are more confused. The orc closely misses you. Something hits you but does no damage. The orc closely misses you. Something hits you. The orc closely misses you. Something hits you. The orc hits you with a +0 dagger. Something hits you but does no damage. You feel less confused. Something hits you but does no damage. The steam dragon breathes steam at you. The ball of steam hits the orc! The orc dies! The ball of steam hits you. You resist. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. You barely miss something. You have harvested as much death for Grave Claw as you can hold at once. Reactivating autopickup. You feel a bit more experienced. The orc priest is engulfed in a cloud of scalding steam. The orc priest dies! The steam dragon breathes steam at you. The ball of steam hits you. You resist. The steam dragon breathes steam at you. The ball of steam misses you. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: centaur, Maurice There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The steam dragon breathes steam at you. The ball of steam misses you. There is a stone staircase leading up here. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is moderately wounded. The steam dragon's fire resistance burns away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is burned terribly! The steam dragon is severely wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon but do no damage. You hit the steam dragon. The steam dragon is poisoned. The steam dragon is severely wounded. The steam dragon barely misses you. The steam dragon claws you but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is burned terribly! You kill the steam dragon! You start resting. Magic restored. You now have 417 gold pieces (gained 14). Things that are here: a +0 robe; a +0 dagger; an orc corpse There is an entrance to Epacudak's Assorted Antiques here. j - 6 scrolls labelled MIPUOD VIEXUCE (gained 1) P - the +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} Thank you for shopping at Epacudak's Assorted Antiques! You can access your shopping list by pressing '$'. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? P - the +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} Adjust to which letter? (? for menu, Esc to quit) j - the +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} P - 6 scrolls labelled MIPUOD VIEXUCE Adjust (i)tems, (s)pells, or (a)bilities? b - a +0 broad axe of draining Adjust to which letter? (? for menu, Esc to quit) f - a +0 broad axe of draining; b - 18 poisoned darts (quivered) You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. The +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} glows with a cold blue light! j - the +6 mace of the Extremes (weapon) {freeze, rF++ rCorr SInv Stlth+} Your movement speed is average. Your attack delay is about 1.4. Your damage rating with the +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} is about 20 (Base 8 x 117% (Str) x 109% (Skill) + 10 (Ench + Slay)). Your base attributes are Str 17, Int 18, Dex 4. Things that are here: a +2 hand axe of freezing; an orc corpse Found a stone staircase leading down. You now have 186 gold pieces (gained 21). You open the door. There is an open door here. You open the door. 2 adders and 2 water moccasins come into view. Found Woguq's Serpentskin Sales. The adder hisses angrily. The water moccasin hisses angrily. The adder hisses angrily. The water moccasin hisses angrily. There is an open door here. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is moderately wounded. The adder seems to slow down. You sock the adder! The adder seems to slow down. You freeze the adder. You kill the adder! The water moccasin bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) You freeze the water moccasin. The water moccasin is moderately wounded. The water moccasin seems to slow down. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, slow, 100% to hit) You freeze the water moccasin! The water moccasin is heavily wounded. The water moccasin seems to slow down. You hit the water moccasin. You freeze the water moccasin. The water moccasin is severely wounded. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, slow, 100% to hit) You freeze the water moccasin. The water moccasin is severely wounded. You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. You kill the water moccasin! Training target 3.0 for Evocations reached! Your Evocations skill increases to level 3! You closely miss the adder. The adder bites you but does no damage. The water moccasin closely misses you. You miss the adder. The adder closely misses you. The water moccasin bites you. The adder completely misses you. The water moccasin bites you! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) You freeze the water moccasin! The water moccasin is moderately wounded. You sock the water moccasin! The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is severely wounded. The adder closely misses you. The water moccasin bites you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, slow, 100% to hit) You freeze the water moccasin! The water moccasin is almost dead. The water moccasin seems to slow down. You hit the adder. The adder seems to slow down. You freeze the adder. The adder is heavily wounded. The adder bites you but does no damage. The water moccasin bites you. You sock the adder! You freeze the adder. You kill the adder! The water moccasin bites you! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, slow, 100% to hit) You freeze the water moccasin. You kill the water moccasin! There is an open door, spattered with blood here. You see here a water moccasin corpse. There is an open door here. You close the door. You start resting. Magic restored. You start resting. HP restored. There is an entrance to Woguq's Serpentskin Sales here. E - 4 curare-tipped darts (gained 3) Thank you for shopping at Woguq's Serpentskin Sales! You can access your shopping list by pressing '$'. You open the door. There is an open door here. There is an entrance to Woguq's Serpentskin Sales here. You open the door. There is an open door here. c - 4 scrolls labelled LUANEO UBBIXYTH (gained 1) You open the door. There is an open door here. Found a bardiche. You open the door. Found a beast talisman. A kobold brigand and 2 kobolds come into view. The kobold brigand is wielding a +0 dagger and quivering curare-tipped darts. Found 10 gold pieces. The kobold brigand shouts! There is an open door here. There are monsters nearby! The kobold shouts! You hit the kobold brigand. You freeze the kobold brigand. The kobold brigand is moderately wounded. The kobold brigand hits you but does no damage. You sock the kobold brigand! You freeze the kobold brigand. The kobold brigand is heavily wounded. The kobold hits you but does no damage. x2 The kobold brigand hits you but does no damage. The kobold hits you but does no damage. The kobold misses you. The kobold brigand hits you with a +0 dagger. You hit the kobold brigand. You freeze the kobold brigand. The kobold brigand is severely wounded. The kobold hits you but does no damage. The kobold brigand hits you but does no damage. The kobold completely misses you. You sock the kobold brigand! You freeze the kobold brigand. You kill the kobold brigand! The kobold hits you but does no damage. The kobold misses you. You barely miss the kobold. The kobold closely misses you. The kobold hits you but does no damage. The kobold barely misses you. The kobold hits you but does no damage. You barely miss the kobold. The kobold completely misses you. The kobold hits you but does no damage. You sock the kobold! You freeze the kobold. You kill the kobold! The kobold closely misses you. You bludgeon the kobold!! You freeze the kobold. You kill the kobold! The gnoll shouts! The gnoll closely misses you. There is an open door here. The gnoll barely misses you. The gnoll sergeant shouts! The gnoll shouts! You hit the gnoll. You freeze the gnoll. The gnoll is heavily wounded. You sock the gnoll! You freeze the gnoll. You kill the gnoll! The gnoll hits you but does no damage. The gnoll throws a stone. The stone hits you but does no damage. Found a scroll labelled IPURYN GUSIPH. Found a stone staircase leading up. The gnoll sergeant hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. There is an open door here. Okay, then. Things that are here: a +0 dagger; 2 stones You see here 10 gold pieces. You now have 139 gold pieces (gained 10). The gnoll sergeant hits you with a +0 spear. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. You barely miss the gnoll sergeant. The gnoll barely misses you. The gnoll sergeant hits you with a +0 spear. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! You hit the gnoll sergeant. You freeze the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you with a +0 spear. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. You hit the gnoll sergeant but do no damage. The gnoll sergeant is lightly wounded. The gnoll sergeant barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! You hit the gnoll sergeant. You freeze the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +0 spear. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant's fire resistance burns away. You hit the gnoll sergeant. You freeze the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll sergeant. The gnoll sergeant is severely wounded. You barely miss the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you with a +0 spear! You sock the gnoll sergeant! You freeze the gnoll sergeant. You kill the gnoll sergeant! Magic restored. You now have 150 gold pieces (gained 11). Things that are here: a +0 spear; 5 stones You now have 161 gold pieces (gained 11). Things that are here: a +0 club; a gnoll corpse E - 5 curare-tipped darts (gained 1) Things that are here: a +0 dagger; a kobold corpse There is an open door here. The orc shouts! An orc is nearby! You see here a +0 bardiche. The orc hits you but does no damage. You sock the orc! You freeze the orc. You kill the orc! No target in view! You now have 174 gold pieces (gained 13). Things that are here: a +0 whip; a +0 ring mail t - 3 scrolls labelled IPURYN GUSIPH (gained 1) You open the door. There is an open door here. A centaur and a hornet come into view. Found a stone staircase leading down. Found a stone staircase leading down. The hornet buzzes angrily. There is an open door here. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is lightly wounded. The hornet's fire resistance burns away. You hear a shout! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! The hornet is moderately wounded. You barely miss the hornet. The hornet is moderately wounded. The hornet stings you! The hornet barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! The hornet is almost dead. You hit the hornet. You freeze the hornet. You kill the hornet! Your Maces & Flails skill increases to level 1! You have reached level 10! You feel stronger. As you close the door, pushing everything out of the way, it creaks loudly! You start resting. A centaur opens the door. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you. There is a broken door here. You thump the centaur! You freeze the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you but does no damage. You hit the centaur. You freeze the centaur. You kill the centaur! Things that are here: a +0 shortbow; a centaur corpse HP restored. Magic restored. A sleepcap comes into view. Found a green potion. A sleepcap is nearby! Found 10 gold pieces. The sleepcap releases spores at you. You thump the sleepcap! You freeze the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. You hit the sleepcap. You freeze the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You sock the sleepcap! You freeze the sleepcap. You destroy the sleepcap! Found a leather armour. Your movement speed is average. Your attack delay is about 1.3. Your damage rating with the +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} is about 20 (Base 8 x 120% (Str) x 112% (Skill) + 10 (Ench + Slay)). Your base attributes are Str 18, Int 18, Dex 4. i - 4 green potions (gained 1) There is an open door here. You now have 184 gold pieces (gained 10). You now have 196 gold pieces (gained 12). Found a rapier. Found a dagger. You now have 214 gold pieces (gained 18). You see here a +0 dagger. You now have 229 gold pieces (gained 15). You open the door. There is an open door here. There is an open door here. Found a chain mail. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . What level of the Dungeon? (default 7, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. Okay, then. The helpless wyvern fails to defend itself. You sock the wyvern! You freeze the wyvern. The wyvern is heavily wounded. The wyvern bites you. The wyvern bites you! You barely miss the wyvern. The wyvern is heavily wounded. The wyvern bites you! The wyvern misses you. You hit the wyvern. You freeze the wyvern. The wyvern is heavily wounded. The wyvern closely misses you. The wyvern bites you! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is severely wounded. The wyvern's fire resistance burns away. You sock the wyvern! You freeze the wyvern. You kill the wyvern! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You open the door. Found a scroll labelled BAGEH QOONUWO and a scroll labelled DUNNEE CECIOT. There is an open door here. Q - a scroll labelled BAGEH QOONUWO Found a stone staircase leading down. J - 2 scrolls labelled DUNNEE CECIOT (gained 1) Found a stone staircase leading down. Found a scroll labelled ARAKID RAMEM. y - 2 scrolls labelled ARAKID RAMEM (gained 1) You hear the faint creaking of a very distant portcullis. As you open the door, it creaks loudly! Found a book of Air. Found a leather armour, a fuming clear potion and a ring mail. There is an open door here. A wraith comes into view. Found a silvery potion. You see here a +0 leather armour. You see here a fuming clear potion. R - a fuming clear potion Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is lightly damaged. The wraith's fire resistance burns away. You closely miss the wraith. The wraith is lightly damaged. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is burned terribly! The wraith is moderately damaged. You hit the wraith. You freeze the wraith. The wraith is heavily damaged. The wraith hits you but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wraith misses you. The wraith hits you but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is burned terribly! The wraith is almost destroyed. You hit the wraith. You freeze the wraith. You destroy the wraith! You feel yourself speed up. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. Your magical contamination has completely faded away. S - a silvery potion You open the door. Found two stone staircases leading up. There is an open door here. There is a stone staircase leading up here. You open the door. An orc priest comes into view. It is wielding a +0 mace. Found 18 gold pieces. An orc priest and an orc come into view. Found 16 gold pieces. There is an open door here. There is a stone staircase leading up here. You close the door. Found 19 gold pieces. You open the door. You hear the faint creaking of a portcullis nearby. There is an open door here. Found a runed morningstar. You see here a +2 morningstar of pain. T - a +2 morningstar of pain A howler monkey, a killer bee, 2 centaurs and a vampire come into view. The howler monkey hoots and howls with incredible vigour! The centaur shouts! The killer bee buzzes angrily. You hear an angry hiss. You hear a roar! You hear a shout! You hear a howl! You hear a shout! You hear a bellow! You hear a shout! You hear a screech! You hear a bellow! The centaur shouts! You hear an angry buzzing noise. You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The killer bee stings you but does no damage. You hear a shout! You hear a howl! You hear a shout! The killer bee stings you but does no damage. x2 The killer bee closely misses you. The killer bee stings you. The vampire casts a spell. The vampire flickers and vanishes for a moment. The killer bee stings you! The killer bee misses you. The killer bee stings you but does no damage. The killer bee attacks as it pursues you! The killer bee barely misses you. x2 The killer bee attacks as it pursues you! The killer bee stings you but does no damage. The killer bee closely misses you. The killer bee attacks as it pursues you! The killer bee barely misses you. x2 The killer bee closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. The killer bee stings you. The killer bee stings you but does no damage. Casting: Animate Dead (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is heavily wounded. The centaur's fire resistance burns away. You sock the killer bee! You freeze the killer bee. The killer bee is severely wounded. The killer bee closely misses you. The killer bee barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is moderately wounded. The centaur's fire resistance burns away. You thump the killer bee! You freeze the killer bee. You kill the killer bee! The dead are flying! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your killer bee zombie! The centaur shoots an arrow. The arrow hits your killer bee zombie. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is almost dead. Your killer bee zombie closely misses the centaur. The centaur unwields a +0 shortbow. The centaur hits your killer bee zombie. The centaur kicks your killer bee zombie. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! The dead are walking! The centaur shoots an arrow. The arrow hits your centaur zombie! You hear the creaking of a distant portcullis. The centaur unwields a +0 shortbow. The centaur hits your centaur zombie but does no damage. The centaur kicks your centaur zombie but does no damage. Your centaur zombie hits the centaur but does no damage. Your centaur zombie barely misses the centaur. The centaur is no longer more vulnerable to fire. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your centaur zombie. Your centaur zombie hits the centaur. Your centaur zombie kicks the centaur but does no damage. The centaur shoots an arrow. The arrow hits your centaur zombie! Your centaur zombie hits the centaur. Your centaur zombie kicks the centaur but does no damage. The centaur shoots an arrow. The arrow hits your centaur zombie. Your centaur zombie hits the centaur but does no damage. Your centaur zombie kicks the centaur but does no damage. The centaur shoots an arrow. The arrow hits your centaur zombie. Your centaur zombie is destroyed! The centaur shoots an arrow. The arrow barely misses your killer bee zombie. The arrow barely misses you. Your killer bee zombie closely misses the centaur. The centaur unwields a +0 shortbow. The centaur closely misses your killer bee zombie. The centaur kicks your killer bee zombie. Your killer bee zombie is destroyed! A centaur is nearby! The centaur barely misses you. The centaur closely misses you. You bludgeon the centaur!! You freeze the centaur. You kill the centaur! The dead are walking! Something hits your centaur zombie. Something barely misses your centaur zombie. The vampire barely misses your centaur zombie. The vampire bites your centaur zombie! The vampire hits your centaur zombie! The vampire bites your centaur zombie! Your centaur zombie is destroyed! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire. The vampire is moderately damaged. The vampire's fire resistance burns away. You hit the vampire. You freeze the vampire. The vampire is heavily damaged. The vampire closely misses you. The vampire barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire. The vampire is burned terribly! The vampire is severely damaged. You hit the vampire. You freeze the vampire. The vampire is almost destroyed. The vampire closely misses you. x2 You hit the vampire but do no damage. The vampire is almost destroyed. The vampire hits you! The vampire closely misses you. The vampire hits you! The vampire bites you. You thump the vampire! You destroy the vampire! Your Maces & Flails skill increases to level 2! An acid dragon comes into view. The acid dragon roars! Your reaping aura is weakening. The acid dragon spits acid at you. The splash of acid hits you! You resist. There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [caggimo] Species: Revenant Job: Cinder Acolyte HP: 53/83; mods: 0/0 MP: 3/15; mod: 0 Stats: 18 20 15 Position: (35, 15), god: Ignis (27), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 882 | 0/295 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 25 | 2 | 201 | 23/178 Polearms | X | 0 | 0 | 3 | 356 | 0/238 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 2 | 178 | 0/178 Armour | X | 1 | 25 | 5 | 1143 | 252/357 Dodging | X | 0 | 0 | 3 | 356 | 0/238 Stealth | X | 0 | 0 | 3 | 212 | 0/141 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 25 | 5 | 1123 | 232/357 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 1 | 25 | 5 | 1046 | 296/300 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 5 | 1060 | 0/424 Ice Magic | X | 0 | 0 | 4 | 420 | 0/210 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 3 | 356 | 0/238 Spell bugs: Durations: #114: 32 #159: 11 #185: 5 Attributes: #12: 538 #13: 309 #23: 9002 #24: 1842903283 #49: 633 Mutations: claws: 1 (innate) cold resistance: 1 (innate) low MP: 2 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) mnemnophage: 1 (innate) spellclaws: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #20: +0 pair of boots eq slot #8, inv slot #21: +0 cloak eq slot #3, inv slot #34: +0 ring mail of the Longan {Int+2 Dex+5} eq slot #9, inv slot #12: +4 ring of slaying eq slot #9, inv slot #18: +6 ring of dexterity eq slot #4, inv slot #40: +0 helmet eq slot #1, inv slot #9: +6 mace of the Extremes {freeze, rF++ rCorr SInv Stlth+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ################################# ..#...#...................#...... ..'.∩.'...................#...... ..#...#...................#...... #########†#####...##...####..#### ......###..####...##<..####..##.# .......#......#...#...........#.. .......#......#.@.#...........#.. .......#......#...#...........#.. .......#......#...#...........#.. .......#......#...#...........#.. .......#......#...#...........#.. .......#......#...#...........#.. ......###..####...###.)##.##+##.# ##'######..####...###..##[##.##+# .......................)......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>