Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 13416996017279535763 33 caggimo the Sneak (level 3, -1/21 HPs) Began as an Octopode Hedge Wizard on Nov 12, 2024. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (756 turns). caggimo the Sneak (Octopode Hedge Wizard) Turns: 756, Time: 00:02:06 Health: -1/21 AC: 5 Str: 9 XL: 3 Next: 29% Magic: 4/7 EV: 12 Int: 18 God: Gold: 50 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . e - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery e - a +4 ring of protection (left tentacle) Scrolls f - a scroll of poison g - a scroll of fog Potions c - a potion of magic d - a potion of attraction {unknown} h - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 3.2 Stealth + Level 3.2 Spellcasting + Level 2.3 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy + Level 1.6 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 13% 2 Lesser Beckoning Tloc 16% N/A 13% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Maxwell's Portable Pile Tloc 8% (3-9)d3 26% 3 Teleport Other Tloc 8% N/A 26% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Chain Lightning Conj/Air 3% 3d4 100% 9 Fire Storm Conj/Fire 3% 8d1 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits Terence but does no damage. Unknown command. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. A bat comes into view. Terence barely misses you. The bat moves out of view. Terence barely misses you. You hit Terence but do no damage. Your grab misses Terence. Your squeeze misses Terence. Terence barely misses you. You barely miss Terence. You grab Terence. You constrict Terence. Terence hits you with a +0 trident. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 trident. You hit Terence. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence closely misses you. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 trident! You die... Terence says, "Finally, peace and quiet." #.# #.# . # ####.### ..#. #......# ..[.###.##.#.# #.....#.#..#.# #.....#..# # #.....##.#.# #.##.@.....# #.@...### ###....... #.>.#### #.#... ......# ###....# .#... You could see Terence. Vanquished Creatures 2 bats (D:1) 3 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 2 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caggimo the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 139 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 426 | D:1 | Reached XP level 3. HP: 21/21 MP: 7/7 743 | D:2 | Noticed Terence 756 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 3.2 Conjurations | | 2.3 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.6 Action || total ---------------------------++------- Melee: Dagger || 47 Tentacles || 11 Constrict || 10 Cast: Magic Dart || 5 Use: Scroll || 3 Stab: Sleeping || 10 Armour: Skin || 20 Dodge: Dodged || 27