Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9731592655436421734 865 caggimo the Magician (level 8, -9/47 HPs) Began as an Octopode Hedge Wizard on Nov 15, 2024. Was an Initiate of Sif Muna. Mangled by a wight ... wielding a +0 great sword (13 damage) ... on level 4 of the Dungeon. The game lasted 00:19:19 (4244 turns). caggimo the Magician (Octopode Hedge Wizard) Turns: 4244, Time: 00:19:19 Health: -9/47 AC: 5 Str: 18 XL: 8 Next: 3% Magic: 13/15 EV: 12 Int: 18 God: Sif Muna [......] Gold: 307 SH: 0 Dex: 12 Spells: 11/17 levels left rFire . . . h - staff of Subjectivity {Str+3 Stlth+ Conj Fire} rCold . . . (no shield) rNeg . . . b - +0 hat rPois + (no amulet) rElec . m - +4 ring of protection rCorr . a - ring of poison resistance SInv . s - +6 ring of strength Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 307 gold pieces. Inventory: Hand Weapons q - a +3 falchion of holy wrath u - a +2 dagger of venom Armour b - a +0 hat (worn) e - an orb of guile Magical Staves h - the staff of Subjectivity (weapon) {Str+3 Stlth+ Conj Fire} (You found it on level 5 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. k - a staff of earth Jewellery a - a ring of poison resistance (right tentacle) m - a +4 ring of protection (left tentacle) s - a +6 ring of strength (on tentacle) Scrolls d - a scroll of fear {unknown} g - a scroll of torment {unknown} i - a scroll of blinking {unknown} j - 2 scrolls of teleportation {unknown} l - 3 scrolls of vulnerability {unknown} t - 2 scrolls of summoning {unknown} Potions c - 3 potions of magic f - a potion of might {unknown} n - a potion of ambrosia o - a potion of enlightenment p - a potion of mutation {unknown} r - a potion of curing {unknown} Skills: - Level 0.8 Fighting - Level 0.7 Short Blades - Level 3.0 Dodging - Level 4.0 Stealth + Level 5.2 Spellcasting + Level 4.9 Conjurations + Level 4.3 Hexes - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 c - Sigil of Binding Hex 20% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Grave Claw Necr 16% 2d8 13% 2 Dazzling Flash Hex/Fire 36% N/A 16% 3 Mephitic Cloud Conj/Alch/Air 15% N/A 21% 3 Cause Fear Hex 10% N/A 22% 4 Anguish Hex/Necr 7% N/A 41% 4 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Silence Hex/Air 6% N/A 83% 5 Enfeeble Hex 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the wight. The wight is moderately damaged. The wight barely misses you. The searing ray hits the wight but does no damage. The wight is heavily damaged. The searing ray hits the wight. The wight is heavily damaged. The wight closely misses you. Okay, then. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 great sword and wearing a +0 robe (heavily damaged, 81% to hit) You feel a surge of power! The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) The wight hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The wight misses you. The wight hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wielding a +0 trident and wearing a +0 robe (heavily damaged, 81% to hit) You feel a surge of power! The searing ray hits the wight but does no damage. The wight is severely damaged. The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you with a +0 great sword! You die... ...##....##......####....# ...##)...........# #....# #.. .................# #....# #.. ..............###.# ####.# #.# ...##....##...# #.# #.# #.# ...########...# #.# #.# #.# #####....##...#### #.###.###.## .........#.......# #....##...# .........'...)zz@# #.........# .........#.......####.....##..# ...##. ##...............##..# ...# ##......###..#...#...# ..... #......## ##.........# ..... #......# ##........# ....# ##....## #...<.#..# ..## #....## #))..##..# #.....# #.)..##.## You could see 2 wights. Vanquished Creatures Grinder (D:5) A kobold brigand (D:4) 2 wights (D:4) 2 bombardier beetles (D:5) A hound (D:5) A jelly (D:5) An orc priest (D:3) 2 iguanas (D:5) A sleepcap (D:5) 3 orc wizards (D:4) 6 adders A gnoll (D:1) 2 ribbon worms 2 dart slugs 15 orcs 9 ball pythons 4 endoplasms 4 giant cockroaches 5 goblins 3 hobgoblins 8 jackals 2 quokkas (D:1) 11 bats 5 frilled lizards 4 kobolds 8 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caggimo the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 23 | D:1 | Found Hats's General Store. 41 | D:1 | Reached XP level 2. HP: 8/17 MP: 4/6 372 | D:1 | Reached XP level 3. HP: 17/21 MP: 3/7 1158 | D:2 | Found a faded altar of an unknown god. 1233 | D:2 | Reached XP level 4. HP: 27/27 MP: 9/9 1523 | D:2 | Reached skill level 1 in Hexes 1900 | D:3 | Learned a level 2 spell: Searing Ray 2085 | D:3 | Reached XP level 5. HP: 30/32 MP: 4/10 2241 | D:3 | Found a shadowy altar of Dithmenos. 2602 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2733 | D:4 | Noticed an ogre 2929 | D:4 | Reached XP level 6. HP: 37/37 MP: 4/11 2932 | D:4 | Reached skill level 4 in Spellcasting 3115 | D:5 | Entered Level 5 of the Dungeon 3217 | D:5 | Noticed Grinder 3504 | D:5 | Found a staircase to the Ecumenical Temple. 3572 | Temple | Entered the Ecumenical Temple 3600 | Temple | Became a worshipper of Sif Muna the Loreminder 3708 | D:5 | Reached XP level 7. HP: 41/42 MP: 8/13 3777 | D:5 | Found an iron altar of Okawaru. 3782 | D:5 | Found a snail-covered altar of Cheibriados. 3789 | D:5 | Found a basalt altar of Yredelemnul. 3795 | D:5 | Found a broken altar of Ashenzari. 3806 | D:5 | Found a bloodstained altar of Trog. 3814 | D:5 | Found an ornate altar of the Wu Jian Council. 3819 | D:5 | Found a hazy altar of Hepliaklqana. 3890 | D:5 | Identified the staff of Subjectivity {Str+3 Stlth+ Conj | Fire} 3906 | D:5 | Paralysed by Grinder for 5 turns 3913 | D:5 | Killed Grinder 3914 | D:5 | Reached skill level 5 in Spellcasting 4021 | D:5 | Learned a level 3 spell: Sigil of Binding 4240 | D:4 | Reached XP level 8. HP: 10/47 MP: 4/15 4244 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring, serial_shops, nicolae_shop_trees D:2: kennysheep_six_static_rooms, layout_loops_ring, chequers_ecumenical_altar_simple_redux, hex_large, minmay_misc_feat_iff, glass_columns_c, minivault_4, st_stairs_7 D:3: layout_basic, lemuel_tele_altar D:4: due_chaos_kobolds, layout_gridville, nemelex_xobeh_ov_fountains_minmay, minivault_24, hangedman_decor_clover_reticule, nicolae_half_adder D:5: layout_rooms, grunt_temple_overflow_octagram, minmay_temple_entry_large_hall, serial_library_hellmonk_u_bend, corner_web_ring, uniq_grinder Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Hexes | 1 2 3 4 | 4.3 Dodging | 3 | 3.0 Conjurations | 3 4 | 4.9 Spellcasting | 4 5 | 5.2 Fighting | | 0.8 Short Blades | | 0.7 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 60 | 63 | 7 || 130 Constrict | 14 | 22 | 3 || 39 Tentacles | 12 | 15 | 2 || 29 Staff | | | 5 || 5 Cast: Magic Dart | 9 | 46 | 11 || 66 Searing Ray | | 8 | 8 || 16 Sigil of Binding | | | 1 || 1 Use: Scroll | | 4 | || 4 Potion | | | 1 || 1 Stab: Sleeping | 18 | 2 | 1 || 21 Armour: Skin | 17 | 40 | 9 || 66 Dodge: Dodged | 30 | 51 | 12 || 93