Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6115957464959634169 98 caggimo the Magician (level 4, -2/27 HPs) Began as an Octopode Hedge Wizard on Nov 16, 2024. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:24 (2411 turns). caggimo the Magician (Octopode Hedge Wizard) Turns: 2411, Time: 00:06:24 Health: -2/27 AC: 1 Str: 9 XL: 4 Next: 69% Magic: 4/9 EV: 12 Int: 18 God: Gold: 88 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Armour b - a +0 hat (worn) Magical Staves d - a staff of earth Wands k - a wand of warping (6) Scrolls a - 2 scrolls of fog {unknown} i - a scroll of enchant weapon {unknown} Potions c - a potion of magic f - a potion of curing {unknown} g - a potion of enlightenment {unknown} h - a potion of attraction {unknown} j - 2 potions of resistance {unknown} Skills: + Level 2.9 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 2.9 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations + Level 1.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is moderately wounded. The gnoll shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. You struggle against the net. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (79% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You struggle against the net. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. You struggle against the net. The gnoll completely misses you. The gnoll hits you with a +0 whip. You shred the net and break free! The gnoll closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. Your grab misses the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip! You die... .#####.##..........#.###..######. ...................#.# #..####### ...#...............#.# #..#...... ##.#.####..........#.# #..##.#.#. #.#.# #..........#......##.#.## ##.#.####..........####...##.#... .......##..........#.##...##.#... ##.#.#.##.##########.##...##.#..# ##.#....#.# #g@........# #..... ...#....#.# #.####.###.# #.#.## .###....#.# #g #.###.###.#.## .# #.#.##...# .. #............. .# #.#.##.#..... #####.###.#### .# #.#.######.... #......#..... ## #..gg #.... #.##.#.##.... ## ... # #.... #............ .# ... # #..#.#.##.##. You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) 2 adders 3 dart slugs A ribbon worm (D:2) 9 ball pythons 7 endoplasms A giant cockroach (D:1) 4 goblins 9 hobgoblins 3 quokkas 5 bats 3 frilled lizards 5 kobolds 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caggimo the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 174 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 343 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:1 | Reached XP level 3. HP: 21/21 MP: 7/7 1009 | D:2 | Reached skill level 1 in Alchemy 1304 | D:2 | Reached XP level 4. HP: 25/27 MP: 9/9 1747 | D:3 | Found a shimmering altar of Xom. 1903 | D:3 | Noticed Ijyb 2223 | D:3 | Identified the +2 robe of the Nurturing Gods {rC+ Dex+3} 2411 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, minmay_misc_feat_diagonals, minmay_unequal D:2: layout_loops_ring, serial_forest, infiniplex_forest_end_double, infiniplex_forest_pool, infiniplex_forest_straight_5, infiniplex_forest_clump_curved, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1 D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, amethyst_killhole, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Alchemy | 1 | 1.5 Dodging | | 2.9 Spellcasting | | 3.6 Conjurations | | 2.9 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 64 | 18 || 82 Tentacles | 12 | 6 || 18 Constrict | 16 | 4 || 20 Cast: Magic Dart | 26 | 14 || 40 Searing Ray | | 1 || 1 Stab: Sleeping | 11 | 4 || 15 Armour: Skin | 17 | 12 || 29 Dodge: Dodged | 35 | 14 || 49