caggimo Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 36, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (5, -9, D:1) a +0 leather armour (7, 29, D:1) a hobgoblin corpse (skeletalised by now) (8, 36, D:1) a +0 spear (10, -6, D:1) a bat skeleton (10, 2, D:1) a rat skeleton (12, -4, D:1) 3 stones (15, 12, D:1) a +0 dagger 2 stones (16, 12, D:1) a +0 dagger (23, 45, D:1) a staff of alchemy (24, 43, D:1) a +0 club a goblin skeleton (28, 5, D:1) a +0 short sword 3 stones (28, 6, D:1) a +0 dagger (31, 34, D:1) a hobgoblin skeleton (33, 39, D:1) a ball python corpse (skeletalised by now) (34, 1, D:1) a jackal skeleton (35, 1, D:1) a jackal corpse (skeletalised by now) (37, 20, D:1) a rat corpse (skeletalised by now) (44, 32, D:1) a +0 sling (51, 37, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -11, D:2) a bat skeleton (3, 13, D:2) a rat skeleton (4, 13, D:2) a bat skeleton (4, 14, D:2) a bat skeleton (6, 33, D:2) 11 gold pieces (6, 34, D:2) 10 gold pieces (8, 28, D:2) an adder skeleton (8, 33, D:2) 15 gold pieces (8, 34, D:2) 7 gold pieces (8, 35, D:2) 4 gold pieces (9, 22, D:2) a rat skeleton (10, 21, D:2) a +0 whip a kobold skeleton a rat skeleton (11, 21, D:2) a +0 dagger an adder skeleton a hobgoblin skeleton (11, 22, D:2) a +0 club 2 stones a quokka skeleton (14, 39, D:2) a +0 spear (17, -7, D:2) a +0 short sword 2 stones a kobold skeleton (17, 2, D:2) a +0 leather armour (18, -11, D:2) a +0 dagger (18, 18, D:2) 6 stones (19, -11, D:2) a ball python skeleton (19, -6, D:2) a hobgoblin skeleton a jackal skeleton a jackal skeleton (22, 16, D:2) a +0 whip (28, 13, D:2) a +0 ring mail (29, 8, D:2) a rat skeleton (30, 7, D:2) a jackal skeleton (31, 4, D:2) a +0 mace (34, 3, D:2) a hobgoblin skeleton (35, 25, D:2) a ball python skeleton (40, 35, D:2) a +0 whip (41, 17, D:2) a +0 club (43, 33, D:2) a +0 sling (60, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat skeleton (1, 25, D:3) an adder skeleton (5, -4, D:3) a +0 dagger (5, 38, D:3) a bat corpse (skeletalised by now) (24, 38, D:3) a +0 leather armour (30, 6, D:3) a +0 club (40, 28, D:3) an adder skeleton (50, -1, D:3) a hobgoblin corpse (skeletalised by now) (53, 6, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (6, -18, D:4) a +0 dagger a goblin corpse (7, -10, D:4) 5 stones (10, 5, D:4) a potion of might (11, 7, D:4) a potion of resistance (12, 5, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (13, 7, D:4) a scroll of amnesia (14, 5, D:4) a scroll of identify (20, -24, D:4) a poisoned dart (21, -24, D:4) 3 poisoned darts (27, -6, D:4) a scroll of noise (28, 2, D:4) a hobgoblin skeleton (30, -13, D:4) a +0 dagger a goblin skeleton (43, 9, D:4) a +0 short sword a kobold skeleton (46, 8, D:4) an adder corpse (skeletalised by now) (48, -1, D:4) a +0 trident (59, 27, D:4) a stone