Dungeon Crawl Stone Soup version 0.34-a0-721-gb454e72584 (webtiles) character file. Game seed: 3138654653944486251 62 caggimo the Magician (level 4, 0/31 HPs) Began as a Djinni Fire Elementalist on Aug 31, 2025. Slain by a water moccasin zombie (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:21 (1659 turns). caggimo the Magician (Djinni Fire Elementalist) Turns: 1659, Time: 00:03:21 Health: 0/31 AC: 3 Str: 7 XL: 4 Next: 28% Gold: 113 EV: 11 Int: 24 God: SH: 0 Dex: 14 rFire + + . (33%) d - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: clarity, infuse magic (-1 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clarity, devolution 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 long sword (weapon) Missiles e - 5 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery f - a +6 ring of intelligence (worn) Wands p - a wand of polymorph (6) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 0.5 Fighting + Level 2.8 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft + Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 2% 1 b - Volatile Blastmotes Fire/Tloc 64% 2d15 7% 3 c - Flame Wave Conj/Fire 32% 2d9 22% 4 i - Inner Flame Hex/Fire 32% N/A 7% 3 w - Slow Hex 100% N/A 2% 1 z - Scorch Fire 64% 2d7 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You possess an exceptional clarity of mind. You have terrible hidden genetic defects. Message History The water moccasin zombie seems to slow down. * * * LOW HITPOINT WARNING * * * The water moccasin zombie is no longer more vulnerable to fire. It was a potion of mutation. You feel extremely strange. You feel a hidden malignance growing inside you. The malignance inside you grows. Your thoughts seem clearer. The water moccasin zombie bites you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. The water moccasin zombie completely misses you. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is severely damaged. * * * LOW HITPOINT WARNING * * * The water moccasin zombie misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is almost destroyed. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You die... ##..#### #....#.....### ##....# #...##..#### ####.# #..# #..# ####.###.## #..# ###...#......# #.## .......###...# #.# ........##...# #.# .............###.### #........#.###..@..# .......#....##..Z..# ##.....###...#.....# #.......##.###.....# #.......##.# #.....# ........#..# #.....# .#.....#..## #.....# .##...#..## #.....# .####...## ###.### You could see a water moccasin zombie (slow, combustible). Vanquished Creatures A hound (D:3) A ribbon worm (D:2) 2 dart slugs 3 giant cockroaches A hobgoblin (D:1) 2 quokkas (D:2) 8 ball pythons 6 bats 2 frilled lizards A goblin (D:1) 3 kobolds A quokka zombie (D:3) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caggimo the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | caggimo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Found a faded altar of an unknown god. 253 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 954 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 954 | D:2 | Learned a level 1 spell: Slow 1566 | D:3 | Found a broken altar of Ashenzari. 1597 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1653 | D:3 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1653 | D:3 | Gained mutation: You have terrible hidden genetic defects. | [potion of mutation] 1653 | D:3 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1658 | D:3 | HP: 1/31 [water moccasin zombie (5)] 1659 | D:3 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden D:2: layout_basic D:3: layout_rooms, ashenzari_altar_1, mainiacjoe_overflow_small_starburst, lemuel_zombie_altar_yredelemnul, grunt_ministairs_13, minivault_24, minmay_fractal_squares_diagonal_5, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Stealth | 2 | 2.0 Fighting | | 0.5 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 2 || 7 Melee: Dagger | 4 | || 4 Long sword | 1 | 2 || 3 Cast: Foxfire | 48 | 4 || 52 Scorch | 2 | 4 || 6 Slow | | 1 || 1 Drink: Curing | | 1 || 1 Brilliance | | 1 || 1 Magic | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 11 | 9 || 20 Dodge: Dodged | 11 | 5 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1657 | 1546 | 111 | 0 | 1177 | 3 | 552.3 | Dungeon | 1657 | 1546 | 111 | 0 | 1177 | 3 | 552.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 840 daAuts D:2: 652 daAuts D:3: 165 daAuts