caleiya Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -8, D:1) a +0 club a +0 whip (5, -3, D:1) a +0 naga barding (11, 11, D:1) a +0 whip (16, -8, D:1) 29 bolts (16, 2, D:1) a +0 club (28, 18, D:1) a +0 club (30, 1, D:1) a +0 dagger (34, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 23 arrows (9, -12, D:2) a +0 club (25, -9, D:2) a +0 large shield (36, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 mace (14, -1, D:3) a +0 long sword (23, 4, D:3) a +0 dagger a +0 short sword (25, 16, D:3) 12 poisoned needles (28, 18, D:3) a +0 ring mail (39, 15, D:3) a +0 robe (40, 13, D:3) 15 arrows (49, -27, D:3) a +0 robe (50, -23, D:3) a +0 dagger a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 15 stones (1, 4, D:4) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (1, 7, D:4) a +0 trident (1, 8, D:4) a +0 hand axe