can the Dungeon (0, 0, D) a +0 club a +0 club (0, 6, D) a +0 club a +0 club (0, 37, D) an uncursed staff of energy (0, 38, D) a +2 vampiric scimitar a +4 quarterstaff of protection a +2 halberd of venom a +3 war axe of freezing a +2 rapier of electrocution (0, 40, D) a +0 pair of gloves (0, 44, D) a +0 dagger a +0 robe (0, 45, D) a +0 shortbow 5 poisoned arrows a centaur corpse (skeletalised by now) (0, 52, D) a +0 giant spiked club (0, 53, D) a +0 shortbow (unseen) (0, 54, D) a +0 giant club