capka3m Level 1 of the Dungeon (0, 0, D:1) 6 stones (4, 11, D:1) 4 stones (21, -6, D:1) a +0 dagger (21, -5, D:1) a +0 leather armour (25, -44, D:1) a +0 dagger (29, -39, D:1) a +0 club (37, 14, D:1) 5 stones (38, -36, D:1) a +0 dagger (51, -31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 stones (3, 3, D:2) a stone (4, -12, D:2) the +5 hand axe of Ytiletue {spect, rF+ rN+ Will- MP+9} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (21, 20, D:2) a +0 club (22, 19, D:2) a +0 spear 4 stones (33, 21, D:2) a +0 dagger (34, 10, D:2) a +0 short sword (36, -10, D:2) 4 stones (46, 13, D:2) 4 stones Level 3 of the Dungeon [Shop] Pyzear's Jewellery Shoppe a ring of see invisible (195 gold) a ring of resist corrosion (260 gold) an amulet of reflection (390 gold) a +6 ring of strength (468 gold) a +4 ring of evasion (468 gold) a +6 ring of dexterity (468 gold) a ring of fire (325 gold) an amulet of magic regeneration (390 gold) [Shop] Jocinud's Assorted Antiques a condenser vane (920 gold) a scroll of enchant weapon (172 gold) a potion of brilliance (92 gold) a +0 ring mail (92 gold) 2 potions of resistance (460 gold) a potion of berserk rage (115 gold) a +1 arbalest of flaming (347 gold) a +0 scale mail (92 gold) a +0 helmet (103 gold) a +0 bardiche (207 gold) 3 scrolls of teleportation (207 gold) a +0 chain mail (103 gold) [Shop] Wusut's Weapon Shoppe a +0 flail (42 gold) a +0 dagger (24 gold) a +1 vampiric hand axe (192 gold) a +0 spear (36 gold) a +0 mace (36 gold) a +0 vorpal scimitar (96 gold) the +5 morningstar of the Final Decision {flame, rN+ Dex+2 Stlth+} (604 gold) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. 5 stones (6 gold) a +1 vampiric war axe (210 gold) a +0 rapier (48 gold) the +7 halberd "Impslayer" {spect, SInv} (674 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. SInv: It lets you see invisible. a +0 falchion (36 gold) [Shop] Gaih's Antique Weapon Boutique a +0 arbalest (112 gold) a +0 long sword (87 gold) a +0 mace (75 gold) a +0 rapier (100 gold) a +0 dagger (50 gold) a +0 spear (75 gold) a +0 dagger (50 gold) the +10 falchion "Uschim" {vorpal, rF- Str+4 Int+4 Stlth+} (1852 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (0, 0, D:3) 5 stones (2, -5, D:3) a +0 dagger (12, 11, D:3) a +0 dagger 2 stones (15, -10, D:3) a +0 longbow (18, -1, D:3) a +0 club (21, 27, D:3) a +0 dagger (38, -5, D:3) a +0 flail a +0 leather armour (48, -11, D:3) a +0 whip Level 4 of the Dungeon (5, -14, D:4) a book of Geomancy (7, -1, D:4) an adder corpse (skeletalised by now) (8, -38, D:4) a +1 hand axe of flaming (12, -23, D:4) a +0 mace (15, -37, D:4) 4 stones (16, -27, D:4) 4 stones (19, -19, D:4) a +0 halberd (20, -8, D:4) a +0 dagger a +0 scale mail a goblin corpse (skeletalised by now) (23, -28, D:4) a +0 club (30, 7, D:4) a +0 short sword (35, -34, D:4) a +0 dagger (35, -18, D:4) a +0 ring mail (45, -10, D:4) a +0 club (47, -15, D:4) a +0 dagger of protection (52, -10, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 whip a gnoll corpse (3, 15, D:5) a +0 whip a gnoll corpse