capka3m Level 1 of the Dungeon (24, 43, D:1) a +0 club 3 stones (38, 5, D:1) 2 atropa-tipped darts (44, 0, D:1) a +0 club (45, 40, D:1) a +0 dagger (46, -1, D:1) 2 stones Level 2 of the Dungeon (6, 23, D:2) a +0 ring mail (11, 19, D:2) the +11 sling of Moral Flaws {freeze, rPois rC+ SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (13, -10, D:2) a +0 club (18, 8, D:2) a +0 club (22, 0, D:2) a +0 long sword (29, 8, D:2) a +0 ring mail (38, 6, D:2) a +0 whip (45, 12, D:2) a There-And-Back Book (55, -5, D:2) 4 curare-tipped darts (57, -1, D:2) a +4 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, -14, D:3) a +0 dagger (7, 3, D:3) a bat corpse (skeletalised by now) (8, -13, D:3) a +0 hand axe (16, -15, D:3) a +0 dagger a goblin corpse (19, -18, D:3) 5 stones (23, -24, D:3) a +0 mace (23, -23, D:3) a +0 ring mail