capka3m Level 1 of the Dungeon (5, 28, D:1) a +0 sling (5, 29, D:1) a +0 club (10, 35, D:1) a +0 club (13, 14, D:1) a +0 dagger (18, -4, D:1) a +0 club (19, 14, D:1) a +0 club (22, 17, D:1) a +0 spear Level 2 of the Dungeon (5, -17, D:2) a +0 helmet (9, -23, D:2) a scroll of fear (11, -4, D:2) a +0 dagger (12, 19, D:2) a +0 pair of boots (23, -21, D:2) a +0 short sword a stone (31, -7, D:2) a +0 club (31, 2, D:2) a +0 robe (32, -1, D:2) a +0 whip (41, -5, D:2) 3 atropa-tipped darts (47, -26, D:2) 3 stones (58, 15, D:2) a +0 whip of freezing Level 3 of the Dungeon [Shop] Hoasmergh's Weapon Shop a +0 spear (36 gold) 6 stones (7 gold) a +0 spear (36 gold) 4 stones (4 gold) a +1 rapier of flaming (170 gold) a +0 flail (42 gold) a +0 great sword (78 gold) a +0 long sword (42 gold) a +0 trident (42 gold) a +0 short sword (36 gold) a +0 club (12 gold) (0, 0, D:3) a +0 ring mail (26, -37, D:3) a +0 ring mail (33, -17, D:3) a piece from Xom's chessboard (15/15) (33, -16, D:3) the +2 dagger of Aradaulu {freeze, rPois rC- rN+++ Int-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (45, -9, D:3) 8 stones (49, -18, D:3) a +0 robe (55, -10, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (20, 21, D:4) a +0 dagger 4 poisoned darts (30, 22, D:4) a +0 dagger of protection (31, -13, D:4) 2 poisoned darts (31, 19, D:4) 4 stones (32, 16, D:4) a +0 dagger 5 stones (35, -6, D:4) 2 stones (41, 30, D:4) a +0 sling a +0 club (45, 40, D:4) a stone (47, -7, D:4) a +0 hand axe (47, -6, D:4) a +0 club a +0 short sword (48, -7, D:4) a +0 dagger a +0 robe (49, 36, D:4) a +0 war axe (62, -10, D:4) a +0 plate armour Level 5 of the Dungeon (3, 43, D:5) a +0 short sword (4, 40, D:5) a +0 ring mail (8, 43, D:5) a +0 short sword (11, -1, D:5) a +0 scale mail (13, 3, D:5) the +6 broad axe "Uboiplogo" {flame, rElec rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. (16, 3, D:5) a +0 plate armour (27, 2, D:5) a +0 robe (28, 18, D:5) a +1 pair of boots (28, 49, D:5) a +0 long sword (30, 35, D:5) a +0 giant spiked club (35, 35, D:5) a +0 giant club (42, -3, D:5) a +0 robe (49, 21, D:5) a +0 falchion (53, 32, D:5) a +0 ring mail (56, 19, D:5) 3 boomerangs of dispersal (57, 37, D:5) a +0 halberd Level 6 of the Dungeon (1, 2, D:6) a +0 falchion (2, 5, D:6) the felid corpse of capka3m (11, 24, D:6) a +0 hand axe a +0 leather armour (19, -17, D:6) a +0 dagger (25, -13, D:6) 7 stones (35, 26, D:6) a +0 whip (40, -19, D:6) 4 stones (41, -8, D:6) a +0 giant spiked club (41, 9, D:6) a +0 dagger (51, 11, D:6) a +0 broad axe Level 7 of the Dungeon (0, 0, D:7) a wand of flame (27) (4, 14, D:7) a +0 short sword 3 stones a kobold corpse (6, 12, D:7) a +0 club a kobold corpse (6, 13, D:7) a +0 short sword 4 stones (8, 10, D:7) a +1 short sword of protection a +0 dagger a kobold corpse the Ecumenical Temple