capka3m Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, -16, D:1) a +0 dagger (3, -15, D:1) a +0 dagger (8, 0, D:1) a +0 hand axe (15, -15, D:1) a +2 dagger of protection (20, -11, D:1) a +0 hand axe (21, -9, D:1) a +0 robe (21, -6, D:1) an amulet of regeneration (23, -18, D:1) a +0 short sword a +0 club (23, -17, D:1) a +0 club (29, 8, D:1) a +0 dagger (40, -13, D:1) a +0 chain mail (40, -5, D:1) a +0 sling Level 2 of the Dungeon [Shop] Bymeisem's Distillery a potion of ambrosia (112 gold) a potion of curing (42 gold) a potion of degeneration (14 gold) a potion of brilliance (56 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) [Shop] Haegea's Antique Weapon Emporium a +0 long sword (84 gold) a +0 war axe (84 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) the +9 staff of Wucad Mu {*channel} (2400 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. the +4 shortbow of Gon Iczi {flame, rN++ Str-5} (777 gold) Str: It affects your strength (-5). rN: It greatly protects you from negative energy. a +0 dagger (48 gold) [Shop] Jeololed's Antique Armour Emporium the +1 ring mail of the Big Bang {Harm +Blink Regen+ Stlth-} (604 gold) +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. a +2 leather armour of fire resistance (532 gold) a +0 buckler (126 gold) a +0 chain mail (126 gold) a +3 leather armour of willpower (672 gold) a +0 ring mail (112 gold) a +0 pair of boots (126 gold) a +0 robe (19 gold) [Shop] Ashryqani's Weapon Emporium a +0 dagger of draining (78 gold) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (1190 gold) a +0 hand axe (42 gold) a +0 battleaxe of electrocution (254 gold) a +0 long sword (49 gold) a +0 heavy spear (103 gold) a +0 short sword (42 gold) a +0 whip (35 gold) 4 poisoned darts (22 gold) (0, 0, D:2) a +0 robe (7, -26, D:2) a +0 hand axe (8, -33, D:2) a +0 club (9, -12, D:2) a +0 club (15, -11, D:2) a +0 dagger (21, 6, D:2) a +0 hand axe (22, -36, D:2) a +0 dagger (32, -29, D:2) a +1 whip of electrocution (45, -24, D:2) a +0 dagger (52, 0, D:2) a +0 falchion Level 3 of the Dungeon (10, -31, D:3) a scroll of immolation (11, -31, D:3) 7 gold pieces (19, 7, D:3) a +0 dagger (23, -13, D:3) a +0 long sword (37, 2, D:3) a +0 chain mail (40, 12, D:3) the +5 dagger "Concordance" {freeze, Fragile rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Level 4 of the Dungeon (5, 37, D:4) a scroll of identify (6, 28, D:4) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) (12, 37, D:4) a +0 dagger (15, 22, D:4) a +0 leather armour (15, 26, D:4) a +0 whip a sewer (0, 0, Sewer) a jackal corpse (skeletalised by now) (6, -8, Sewer) a river rat corpse (8, 2, Sewer) a ball python corpse (9, -3, Sewer) a ball python corpse (skeletalised by now) (28, 1, Sewer) a river rat corpse (35, 3, Sewer) a potion of degeneration (36, 3, Sewer) a scroll of noise (38, 8, Sewer) a frilled lizard corpse