carl Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-47, 6, D:1) a +0 club (-29, 8, D:1) a cursed -2 club (-20, 8, D:1) a +0 dagger (-13, 8, D:1) a +0 dagger (-39, 9, D:1) 21 stones (-20, 9, D:1) a +0 club (-11, 9, D:1) a +0 ring mail (-45, 11, D:1) 16 stones (-2, 13, D:1) 15 stones (-32, 17, D:1) a +0 club (-31, 18, D:1) a +0 dagger (-58, 19, D:1) a +0 robe (-20, 19, D:1) 27 arrows (0, 21, D:1) 6 javelins (-55, 22, D:1) a +0 club (5, 25, D:1) a +0 scale mail (-32, 30, D:1) a +0 spear (2, 30, D:1) 8 needles of paralysis (-46, 45, D:1) a +0 hunting sling Level 2 of the Dungeon (-52, 11, D:2) 4 stones (4, 15, D:2) a +1 dagger of electrocution (-52, 18, D:2) a +0 quarterstaff (-46, 18, D:2) a +0 whip (9, 18, D:2) a +0 club (-7, 19, D:2) a +0 ring mail (8, 34, D:2) 16 stones (-31, 53, D:2) a cursed -1 club Level 3 of the Dungeon (-11, 2, D:3) a +0 hunting sling (-48, 27, D:3) a +0 blowgun 8 poisoned needles (-46, 27, D:3) a poisoned needle (-45, 27, D:3) a cursed -1 flail (-43, 27, D:3) a poisoned needle (-49, 46, D:3) 9 stones Level 4 of the Dungeon [Shop] Sistrypod's Weapon Boutique 15 arrows (39 gold) a +3 long sword of electrocution (334 gold) a +2 morningstar of holy wrath (249 gold) the +7 greatsling "Punk" {freeze, rC+} (988 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +4 morningstar of holy wrath (379 gold) 19 arrows (49 gold) a cursed -2 long sword (1 gold) a +0 short sword (39 gold) (0, 0, D:4) a +0 robe (20, 0, D:4) 14 poisoned needles (-4, 5, D:4) a +0 robe (33, 5, D:4) a +3 hunting sling (43, 5, D:4) a +0 giant club (unseen) (44, 6, D:4) a scroll of identify (45, 6, D:4) a +0 war axe (unseen) (28, 7, D:4) a +0 robe (8, 11, D:4) a +0 spear (0, 17, D:4) a +2 trident of flaming a +0 scale mail (20, 26, D:4) the +6 spear of Resourcefulness {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4).