carl Level 1 of the Dungeon (0, 0, D:1) a +0 club (-19, 4, D:1) a +0 club (31, 13, D:1) a +1 hat (-20, 14, D:1) a +0 leather armour (32, 18, D:1) a +0 club a +0 ring mail (33, 18, D:1) 2 stones (-5, 27, D:1) a cursed +0 robe (1, 31, D:1) a +0 club (-8, 33, D:1) a +0 club (37, 36, D:1) a +0 dagger (30, 38, D:1) a +0 shield (0, 44, D:1) a stone (1, 44, D:1) a stone (3, 45, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (-39, 4, D:2) 11 poisoned needles (-26, 5, D:2) a +0 leather armour (-22, 12, D:2) a +0 chain mail a +0 scale mail (-34, 13, D:2) a book of Dreams (-23, 15, D:2) a +0 ring mail (-34, 16, D:2) a +0 club (-17, 33, D:2) a +0 robe (-21, 37, D:2) a +0 club (-30, 47, D:2) a +2 whip of venom (9, 49, D:2) 10 stones (7, 50, D:2) a +0 robe (-5, 57, D:2) a +0 club a +0 hunting sling 25 stones Level 3 of the Dungeon (-23, 9, D:3) a +0 mace (5, 10, D:3) a +0 hand axe a +0 leather armour a +0 mace a +0 whip a +0 short sword 18 stones a +0 ring mail (11, 20, D:3) a +0 club (-18, 21, D:3) 13 poisoned needles (16, 25, D:3) 19 stones (7, 42, D:3) a +0 dagger a +0 leather armour (-18, 43, D:3) 25 stones (-8, 45, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 0, D:4) a +0 morningstar (-21, 2, D:4) a +0 mace a +0 ring mail a +0 dagger a +0 robe (7, 13, D:4) a +0 giant club (20, 23, D:4) a +0 giant club (-6, 24, D:4) a +0 short sword (28, 24, D:4) a +0 hunting sling (-7, 26, D:4) a +0 leather armour a +0 dagger a cursed +0 robe (-8, 27, D:4) a +0 dagger a +0 robe (20, 29, D:4) a +0 hand axe a +0 leather armour (22, 29, D:4) a +0 club (23, 30, D:4) 5 tomahawks (22, 31, D:4) a +0 leather armour a +0 falchion a +0 flail a +0 chain mail a +0 dagger (21, 38, D:4) 21 bolts (6, 51, D:4) 3 gold pieces (-13, 53, D:4) a +0 mace (28, 53, D:4) a cursed -1 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (-1, 5, D:5) a +0 halberd (-1, 6, D:5) a +0 halberd (0, 6, D:5) a +0 spear (0, 7, D:5) a +0 flail (-1, 8, D:5) a cursed -1 spear a +0 ring mail (-20, 11, D:5) 15 stones (1, 11, D:5) a +0 war axe (23, 11, D:5) an arrow (24, 11, D:5) an arrow (21, 13, D:5) an arrow (-6, 14, D:5) a +0 animal skin (15, 14, D:5) a +0 ring mail (20, 14, D:5) an arrow (21, 14, D:5) 2 arrows (-1, 15, D:5) a +0 hunting sling (17, 16, D:5) a +0 shortbow an arrow (27, 17, D:5) a +0 glaive a +0 robe (26, 19, D:5) a +0 dagger a +0 robe (27, 19, D:5) a +0 giant club (-5, 22, D:5) a +0 giant spiked club (-16, 29, D:5) 12 gold pieces (25, 30, D:5) a +0 dagger (24, 32, D:5) a +0 whip the +7 scimitar of Iseroon {distort, rF- rC+ Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (7, 33, D:5) a +0 dagger a +1 robe of cold resistance (11, 33, D:5) a +0 rapier (20, 33, D:5) a +0 animal skin (22, 33, D:5) a +0 flail a cursed -1 animal skin (23, 33, D:5) a +0 dagger a +0 robe (22, 34, D:5) a +2 whip of electrocution a +0 robe Level 6 of the Dungeon [Shop] Varphuor's Food Shop 3 fruits (58 gold) a beef jerky (19 gold) a bread ration (65 gold) a bread ration (65 gold) a beef jerky (19 gold) (0, 0, D:6) a cursed +0 spear a +1 robe of magic resistance (28, 1, D:6) a +0 shortbow 11 arrows (29, 1, D:6) a +0 club a +0 giant club (-11, 2, D:6) a +0 hand crossbow (-5, 2, D:6) a +0 robe a cursed +0 battleaxe (-4, 2, D:6) a +0 robe (10, 2, D:6) a +0 hunting sling (30, 2, D:6) 16 stones (29, 3, D:6) an arrow (12, 4, D:6) a +0 helmet (18, 4, D:6) 14 stones (29, 4, D:6) an arrow (25, 7, D:6) a +0 giant club (6, 11, D:6) 12 sling bullets (27, 11, D:6) a +0 leather armour (9, 15, D:6) an arrow (8, 16, D:6) 2 arrows (8, 17, D:6) an arrow (8, 20, D:6) a +0 shortbow 4 arrows (-3, 21, D:6) a +0 scale mail (24, 22, D:6) a +0 animal skin (26, 22, D:6) 17 stones (-18, 23, D:6) a +0 flail (-18, 24, D:6) a +0 club (15, 27, D:6) a +0 mace (9, 38, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (10, 8, D:7) 5 tomahawks of returning (29, 12, D:7) a +0 spear (9, 14, D:7) 13 stones (12, 22, D:7) 13 stones (5, 26, D:7) a +0 war axe (7, 26, D:7) a +0 shortbow 22 arrows (4, 27, D:7) a +0 dagger a +0 war axe a +0 trident a +0 scale mail (5, 27, D:7) a +0 flail of draining a +0 leather armour (4, 28, D:7) a +0 falchion a cursed +0 leather armour (9, 28, D:7) a +0 short sword (11, 28, D:7) an arrow (4, 29, D:7) a +0 club a +0 ring mail (12, 29, D:7) 2 arrows (13, 30, D:7) an arrow (14, 31, D:7) an arrow (27, 32, D:7) 25 sling bullets (23, 42, D:7) 6 stones (12, 43, D:7) a +0 dagger a +0 robe (16, 43, D:7) a +0 whip (12, 44, D:7) a +0 club (13, 44, D:7) a cursed +0 leather armour (14, 45, D:7) a +0 whip (21, 47, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 spear (-1, 7, D:8) a +0 mace a +0 leather armour (4, 8, D:8) a scroll of noise (-2, 9, D:8) a +0 dagger (-1, 9, D:8) a +0 dagger (-2, 11, D:8) a +0 leather armour (-1, 11, D:8) a +0 ring mail (0, 12, D:8) a +0 shortbow 12 arrows (0, 15, D:8) a +0 shortbow 22 arrows (-1, 16, D:8) an arrow (-1, 17, D:8) an arrow (-1, 18, D:8) an arrow (-2, 19, D:8) 2 arrows (-4, 20, D:8) a +0 club (-4, 21, D:8) a +0 dagger a +0 robe (-3, 21, D:8) a +0 short sword (-16, 27, D:8) a +0 dagger (-6, 27, D:8) a +0 falchion a +0 leather armour (-2, 27, D:8) a +0 giant club (-5, 29, D:8) a stone (-8, 30, D:8) a +0 short sword 3 tomahawks (-7, 30, D:8) 2 stones a +0 giant club (-12, 31, D:8) a +0 whip a +0 ring mail a +0 shortbow 15 arrows (-11, 31, D:8) a +0 hand axe a +0 ring mail (-8, 31, D:8) a +0 club a +0 short sword of speed a +0 mace a +0 robe (-7, 31, D:8) a cursed -1 short sword (8, 31, D:8) a +0 leather armour (-9, 32, D:8) a +0 trident (-8, 32, D:8) a +0 short sword a stone (5, 32, D:8) a +0 mace (-28, 34, D:8) a +0 dagger (12, 35, D:8) a +0 leather armour (-5, 39, D:8) 15 poisoned needles Level 9 of the Dungeon [Shop] Uqe Duar's Antique Weapon Boutique the cursed +1 hand crossbow "Worm's Wrath" {elec, rC++ Int+2} (246 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It greatly protects you from cold. It has a curse placed upon it. a +0 hand axe of venom (87 gold) the +5 hand crossbow of Reason {penet, rF+ Str+2 Dex+4 Stlth+} (246 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. a +1 short sword of draining (87 gold) the +7 scimitar of the Realm of Zot {vamp, MP-9 Str+5 Int+3} (261 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). It affects your intelligence (+3). It affects your magic capacity (-9). the +6 dagger "Earthworm" {elec, -Tele rN+ Dex+4} (203 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from negative energy. It prevents most forms of teleportation. a +5 broad axe of pain (116 gold) a +2 dagger of venom (58 gold) the +8 scythe "Hydraslayer" {slice, Dex+10} (232 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+10). a +0 rapier of draining (116 gold) (0, 0, D:9) a +0 hand axe (-7, 6, D:9) a +0 scale mail (30, 8, D:9) an uncursed ring of teleportation 5 scrolls of teleportation (23, 13, D:9) 25 bolts (20, 16, D:9) 18 stones (33, 17, D:9) a +0 naga barding (34, 18, D:9) a +0 dagger of chaos a +0 robe (11, 19, D:9) a +0 robe a +0 great sword (11, 20, D:9) a plain deck of defence (-6, 22, D:9) 17 stones (-6, 23, D:9) a +0 rapier (-1, 28, D:9) 6 stones (10, 31, D:9) an arrow (16, 31, D:9) a +0 shortbow (9, 32, D:9) an arrow (-5, 33, D:9) a +0 hunting sling (7, 34, D:9) a +0 shortbow 13 arrows (19, 36, D:9) 21 stones (20, 48, D:9) 12 poisoned arrows Level 10 of the Dungeon [Shop] Esepn's General Store a wand of magic darts (29) (130 gold) 29 stones (40 gold) a scroll of teleportation (42 gold) a scroll of enchant armour (105 gold) a plain deck of summoning (196 gold) a scroll of identify (28 gold) a bread ration (70 gold) a scroll of blinking (105 gold) (0, 0, D:10) 19 stones (0, 3, D:10) a +0 dire flail (-35, 4, D:10) a +0 vampiric battleaxe (5, 6, D:10) a scroll of teleportation (-46, 7, D:10) a +0 falchion (-46, 12, D:10) a +2 buckler (-43, 16, D:10) a +0 ring mail (-34, 17, D:10) 24 stones (-27, 17, D:10) a +0 shortbow 16 arrows (-48, 19, D:10) a +2 morningstar of holy wrath (2, 23, D:10) a +0 ring mail (-44, 29, D:10) a +0 shortbow 14 arrows (-3, 29, D:10) a cursed +0 flail (-43, 34, D:10) a lantern of shadows (-35, 37, D:10) a +0 hand axe (-41, 39, D:10) a +0 morningstar (-49, 41, D:10) a +0 leather armour (-49, 42, D:10) a +0 dagger a +0 robe (-49, 43, D:10) a +0 club (-52, 45, D:10) a +0 hand axe (-24, 46, D:10) a +0 ring mail (-20, 50, D:10) a +0 shortbow 5 arrows of frost Level 11 of the Dungeon (0, 0, D:11) 21 gold pieces (-25, 19, D:11) a wand of confusion (8) (-17, 21, D:11) a +0 war axe (-23, 22, D:11) a wand of confusion (26) (-13, 22, D:11) 4 gold pieces (-20, 24, D:11) 7 gold pieces (-20, 25, D:11) 4 gold pieces (-4, 28, D:11) a cursed +2 hand axe a +0 robe a +0 leather armour (-4, 29, D:11) a +3 falchion a +0 robe a +0 dire flail a +0 robe (-4, 30, D:11) a +0 morningstar a +0 robe (-4, 32, D:11) a +2 falchion a +0 robe