carl Level 1 of the Dungeon (21, 1, D:1) a +0 dagger (16, 7, D:1) a bat corpse (skeletalised by now) (22, 12, D:1) a +0 spear (41, 23, D:1) a +1 mace of crushing (45, 23, D:1) a +0 club (-5, 30, D:1) a +0 dagger (33, 31, D:1) a +0 club (0, 34, D:1) a +0 dagger (0, 35, D:1) a +0 dagger (12, 38, D:1) a +0 ring mail (11, 41, D:1) a +0 club (40, 43, D:1) 14 stones (21, 45, D:1) a +0 halberd (15, 51, D:1) a stone a +0 leather armour (16, 51, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 15 sling bullets (1, 8, D:2) 17 bolts (-14, 22, D:2) a cursed -2 hand axe (-13, 23, D:2) a +0 robe (-5, 24, D:2) a +2 dagger of draining (-10, 29, D:2) 4 tomahawks