carl Level 1 of the Dungeon (0, 0, D:1) 10 bolts (10, 4, D:1) a +0 dagger (20, 6, D:1) a stone (21, 6, D:1) a stone (22, 6, D:1) a stone (-13, 9, D:1) a +0 short sword (17, 9, D:1) a cursed -3 club (0, 12, D:1) a +0 ring mail (-17, 16, D:1) 10 poisoned needles (2, 16, D:1) 8 stones (25, 23, D:1) a +0 whip 4 stones (30, 23, D:1) a stone (-9, 24, D:1) a +0 spear (-9, 27, D:1) a +0 short sword (-4, 34, D:1) a +0 dagger (6, 40, D:1) a +0 spear (2, 47, D:1) a +0 short sword (3, 49, D:1) a +0 spear (1, 50, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (10, 2, D:2) a +2 whip of draining (-9, 3, D:2) 18 stones (16, 4, D:2) a +0 club (13, 18, D:2) a +0 club (11, 19, D:2) a +0 war axe (3, 22, D:2) a +0 robe (12, 22, D:2) a +0 chain mail (10, 25, D:2) 25 stones (-3, 30, D:2) a +0 hand axe (3, 31, D:2) a stone (24, 32, D:2) a +0 dagger (12, 38, D:2) a +0 mace (-22, 45, D:2) a cursed -2 whip (14, 45, D:2) a +2 mace of protection (-25, 46, D:2) a stone (16, 46, D:2) a cursed +0 whip (-26, 47, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (-24, 1, D:3) a wand of teleportation (5) (0, 1, D:3) a +0 flail a +0 spear (-25, 5, D:3) a cursed +0 club (-43, 10, D:3) a +0 dagger (-24, 13, D:3) a cursed -3 scimitar a +0 robe a +0 short sword a +0 robe (-21, 13, D:3) a cursed -1 robe a cursed +1 flail (-20, 15, D:3) a +0 robe a +2 war axe of freezing (-23, 16, D:3) a +0 robe a +0 morningstar (-13, 16, D:3) a cursed +0 leather armour (-40, 19, D:3) a +0 flail (-6, 19, D:3) a +0 short sword (5, 24, D:3) a cursed -2 dagger (-12, 25, D:3) a +0 quarterstaff (-2, 25, D:3) a +0 dagger (-12, 29, D:3) a +0 club (-19, 31, D:3) a +0 club 9 stones (-14, 31, D:3) a +0 club a +0 leather armour (-13, 31, D:3) a +0 club (-19, 33, D:3) a stone (-12, 33, D:3) a +0 club (-18, 34, D:3) a stone (-12, 34, D:3) a +0 morningstar (-11, 36, D:3) a +0 robe a +0 dagger (-23, 38, D:3) a +1 dagger of electrocution (-11, 38, D:3) a +0 flail (-46, 41, D:3) a +0 club (-25, 41, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zook's Antique Armour Shoppe the +5 scale mail of Pasiunulu {Str+3} (180 gold) It affects your strength (+3). the +2 robe of Lugonu's Fury {rElec Dex+3} (114 gold) It affects your dexterity (+3). It insulates you from electricity. a +0 scale mail (80 gold) a +0 scale mail (80 gold) the +0 leather armour of Patterns {*Contam rC+ Dex+6} (140 gold) It affects your dexterity (+6). It protects you from cold. It causes magical contamination when unequipped. a +0 ring mail (80 gold) a +1 scale mail of poison resistance (80 gold) a +0 robe (14 gold) a +2 leather armour of magic resistance (40 gold) a +0 ring mail (80 gold) the +4 ring mail of the Doge {rF++ Regen+ MP+9 Dex-4} (180 gold) It affects your dexterity (-4). It greatly protects you from fire. It affects your magic capacity (+9). It increases your rate of regeneration. (0, 0, D:4) 24 sling bullets (16, 4, D:4) 20 stones (15, 5, D:4) 16 stones (17, 9, D:4) 24 stones (54, 26, D:4) a +0 robe (-2, 28, D:4) 9 poisoned arrows (42, 34, D:4) 21 arrows (58, 41, D:4) 16 stones the Ecumenical Temple