carl Level 1 of the Dungeon (0, 0, D:1) a +0 club (-11, 6, D:1) a +0 spear (-49, 8, D:1) a +0 club a +0 cloak (-44, 11, D:1) a cursed +0 robe (-22, 16, D:1) 28 stones (2, 22, D:1) 24 sling bullets of flame (9, 23, D:1) a +0 dagger (-35, 24, D:1) 20 stones (13, 34, D:1) a +0 buckler (-12, 40, D:1) a +0 dagger (-12, 43, D:1) a +0 short sword (0, 43, D:1) a +0 robe (-23, 44, D:1) a +0 spear (-3, 44, D:1) a +0 club (5, 44, D:1) an uncursed amulet of stasis (18, 44, D:1) a +0 dagger (-12, 45, D:1) a +0 club (-10, 45, D:1) a +0 ring mail (-3, 45, D:1) a +0 club (-9, 52, D:1) 16 stones (-29, 56, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-9, 16, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (-2, 4, D:3) a +0 scale mail (-23, 6, D:3) a potion of curing (-21, 7, D:3) 10 gold pieces (-18, 11, D:3) a +0 ring mail (-16, 25, D:3) a beef jerky (-13, 27, D:3) a +0 mace (0, 27, D:3) a +0 club (-2, 28, D:3) 17 sling bullets (-15, 32, D:3) a +1 dagger of venom Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (23, 3, D:4) 11 stones (18, 4, D:4) a +0 plate armour (41, 10, D:4) 24 stones (17, 21, D:4) a +0 plate armour (18, 24, D:4) a +0 mace a +0 chain mail a +0 hand axe of chopping (18, 25, D:4) a +0 flail (11, 27, D:4) a +0 club (13, 27, D:4) a +0 club a +0 dagger a +0 animal skin (14, 27, D:4) a +0 dagger (16, 27, D:4) a +0 club (17, 27, D:4) a +0 club (11, 28, D:4) a +0 dagger (12, 28, D:4) a +0 club a +0 club (12, 35, D:4) a +0 short sword a +1 robe of magic resistance (16, 40, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of fog (3, 0, D:5) 5 gold pieces (unseen) (6, 1, D:5) 7 gold pieces (1, 4, D:5) 13 gold pieces (-42, 19, D:5) 13 gold pieces (-7, 19, D:5) 3 gold pieces Level 6 of the Dungeon [Shop] Medumm's General Store 3 silver sling bullets (63 gold) the +3 leather armour of Cegyly {rF++ Int-3 Dex+6} (669 gold) It affects your intelligence (-3). It affects your dexterity (+6). It greatly protects you from fire. a +0 scimitar (56 gold) a +0 ring mail (56 gold) a scroll of enchant armour (105 gold) a +5 ring of dexterity (576 gold) the +9 shortbow "Eqahel" {speed, rPois rN++ MR+ Int-3} (1050 gold) Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a beef jerky (21 gold) a potion of brilliance (56 gold) a book of Alchemy (1050 gold) a phial of floods (560 gold) 16 arrows of flame (112 gold) 26 bolts (72 gold) an ornate deck of war (280 gold) (0, 0, D:6) 12 gold pieces (9, 8, D:6) 7 gold pieces (-16, 33, D:6) a scroll of noise (-6, 34, D:6) a +0 dagger a +0 robe (-8, 35, D:6) a +0 dagger (6, 39, D:6) 5 gold pieces Level 7 of the Dungeon (0, 0, D:7) 12 gold pieces (-9, 2, D:7) a cursed -1 quarterstaff (-24, 3, D:7) a +0 scale mail a +0 short sword (-23, 3, D:7) a +0 hand axe a +0 leather armour (-22, 3, D:7) a +0 trident (-26, 5, D:7) 11 arrows (2, 21, D:7) 16 gold pieces (7, 28, D:7) a +0 dagger (-10, 29, D:7) a +0 spear