carl Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (-2, 1, D:1) a stone (-1, 2, D:1) 14 stones (-13, 32, D:1) a +0 club (-13, 33, D:1) a +0 club (-38, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 2, D:2) a +0 flail (-32, 4, D:2) a +0 dagger (-31, 4, D:2) a +0 flail (2, 4, D:2) a +0 club (3, 4, D:2) a +0 halberd a +0 whip Level 3 of the Dungeon (0, 0, D:3) 27 stones (-2, 3, D:3) an uncursed ring of sustain attributes (-3, 6, D:3) 18 arrows Level 4 of the Dungeon [Shop] Sippouc's Jewellery Shop an uncursed ring of wizardry (360 gold) an uncursed ring of magical power (240 gold) a cursed -3 ring of dexterity (24 gold) an uncursed ring of protection from fire (300 gold) the ring "Sodyv" {MR+ Stlth-} (241 gold) [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. a +3 ring of dexterity (188 gold) the amulet "Susuth" {Clar rElec rC+ Stlth+} (525 gold) [amulet of clarity] It provides mental clarity. It protects you from cold. It insulates you from electricity. It makes you more stealthy. an uncursed amulet of regeneration (360 gold) a cursed -4 ring of strength (24 gold) a +1 ring of evasion (36 gold) an uncursed amulet of clarity (240 gold) (0, 0, D:4) a +0 short sword (-15, 1, D:4) a potion of flight (-8, 5, D:4) a +0 robe (-5, 6, D:4) 11 sling bullets of frost (1, 8, D:4) a tomahawk (0, 10, D:4) a tomahawk (1, 13, D:4) a +0 short sword a tomahawk (-20, 15, D:4) a +1 mace of protection (-9, 16, D:4) 16 arrows (1, 16, D:4) a +0 ring mail (1, 18, D:4) 7 arrows of flame (-5, 20, D:4) a bread ration