carl Level 1 of the Dungeon (0, 0, D:1) 22 bolts (-15, 2, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) 3 tomahawks (-2, 2, D:2) a +0 whip (-1, 2, D:2) a +0 whip (-1, 3, D:2) a +0 hand axe (-1, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of curing