carl Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (3, 16, D:1) a cursed -1 club (10, 3, D:1) a +0 dagger (13, 3, D:1) a stone (14, 4, D:1) a +0 leather armour (15, 2, D:1) a stone (15, 3, D:1) 2 stones (18, -4, D:1) a +0 club (23, -28, D:1) a +0 dagger (23, -20, D:1) a +3 short sword (24, 5, D:1) a +0 whip (39, -7, D:1) 20 arrows (45, -23, D:1) a +0 robe (49, -23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 10, D:2) a +0 pair of gloves (3, 16, D:2) a cursed +0 hand axe (5, -21, D:2) a +0 robe (6, 1, D:2) a stone (11, -24, D:2) 26 stones (16, -14, D:2) 12 arrows (17, -18, D:2) a +0 club (41, -25, D:2) a +0 war axe of flaming (45, 0, D:2) a +0 robe (52, 3, D:2) 4 tomahawks (53, -6, D:2) an uncursed amulet of guardian spirit (54, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 22, D:3) a +0 long sword (6, 0, D:3) a cursed +0 ring mail a +0 hand axe (15, -15, D:3) a +0 quarterstaff (17, 12, D:3) 18 sling bullets (20, 38, D:3) a +0 flail (21, 37, D:3) a +0 halberd a cursed +0 halberd (27, 5, D:3) 10 stones (31, 17, D:3) a +0 dagger a +0 short sword (32, 17, D:3) a +0 club (32, 25, D:3) a +0 ring mail (33, 27, D:3) a +0 club (34, 0, D:3) a +0 dagger a +0 club (34, 5, D:3) 15 bolts (35, 1, D:3) a cursed +0 short sword (35, 2, D:3) a +0 mace a +0 scale mail (36, 6, D:3) a +0 club (39, -8, D:3) a +0 club (41, 32, D:3) 13 stones (48, -17, D:3) a +0 chain mail (51, -12, D:3) 13 stones (64, -11, D:3) a cursed +0 robe Level 4 of the Dungeon [Shop] Ozoid's Armour Boutique a +0 robe (8 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) a +1 robe (92 gold) a +2 robe of magic resistance (212 gold) a +0 robe (8 gold) a +0 leather armour of fire resistance (108 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) the +0 cloak "Vicrih" {rElec SInv} (272 gold) It insulates you from electricity. It lets you see invisible. a +0 chain mail (54 gold) [Shop] Sefi Losh's Weapon Emporium a +2 spear of freezing (191 gold) a +0 mace (33 gold) 18 arrows (39 gold) a +0 whip (27 gold) a throwing net (33 gold) a +0 hunting sling of velocity (46 gold) a +1 hand crossbow of freezing (146 gold) a +0 spear (33 gold) 24 stones (26 gold) a cursed -2 great mace (1 gold) the +6 broad axe of Zekkuc {protect, rF+} (536 gold) It protects the one who uses it against injury (+AC on strike). It protects you from fire. a +1 spear of piercing (126 gold) 22 arrows (48 gold) a +3 arbalest of flaming (276 gold) a +3 arbalest of freezing (276 gold) a +0 great sword (71 gold) (17, 10, D:4) 17 stones (19, -1, D:4) a +0 robe (22, 20, D:4) 19 sling bullets (24, 19, D:4) 18 stones (25, -11, D:4) 19 arrows (27, 18, D:4) 23 sling bullets (44, 16, D:4) 8 stones (49, 18, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, -15, D:5) a +0 leather armour (9, -14, D:5) a +0 flail (9, -5, D:5) 36 bolts (20, -12, D:5) a +1 flail of crushing a +0 chain mail (21, -29, D:5) a +0 whip (22, -32, D:5) a +0 flail (22, 9, D:5) a +0 hand axe (23, 4, D:5) a +0 shortbow 10 arrows (25, 20, D:5) a +0 short sword (26, 6, D:5) 2 arrows (26, 7, D:5) an arrow (27, 7, D:5) an arrow (29, -15, D:5) a +0 dire flail a +0 chain mail (35, -7, D:5) a +0 giant club (37, -34, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 13, D:6) a +0 chain mail a +0 hand axe (5, -7, D:6) a +0 dagger (9, -15, D:6) a +0 dagger (10, 18, D:6) a potion of heal wounds (10, 20, D:6) a +0 robe a +0 dagger (13, -16, D:6) a +0 dagger (14, -13, D:6) 13 gold pieces (unseen) (14, 20, D:6) a +0 scale mail a +0 club (38, -11, D:6) 20 bolts (41, -11, D:6) a +0 morningstar the Ecumenical Temple