carl Level 1 of the Dungeon (2, 6, D:1) 21 arrows (9, 2, D:1) 8 poisoned needles (22, 4, D:1) a +0 leather armour (28, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 gold pieces (25, -5, D:2) a +0 dagger (41, -12, D:2) a +0 leather armour (53, 8, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 7, D:3) a potion of curing (11, -1, D:3) a +1 dagger of speed (16, 10, D:3) a +0 blowgun a curare-tipped needle (18, 9, D:3) 3 curare-tipped needles (19, 9, D:3) a curare-tipped needle (23, 8, D:3) a curare-tipped needle Level 4 of the Dungeon (0, 0, D:4) a leopard gecko skeleton (3, -24, D:4) a +0 trident (4, 20, D:4) 29 stones (7, 5, D:4) 8 stones (11, 10, D:4) 13 poisoned needles (12, -17, D:4) a +0 whip (24, 18, D:4) a +0 mace (24, 19, D:4) a +0 dagger a +0 robe a +0 hand axe (24, 20, D:4) a +0 club (32, 2, D:4) a +0 short sword (41, -24, D:4) a +0 long sword (54, 0, D:4) 10 poisoned needles (59, -7, D:4) a +0 club a +0 leather armour Level 5 of the Dungeon (2, -2, D:5) a +0 club a +0 club (33, -13, D:5) a jackal corpse (34, -11, D:5) a +0 war axe