Dungeon Crawl Stone Soup version 0.15-a0-2151-gce93697 (console) character file. 3 casual the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on July 19, 2014. Slain by a jackal (2 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:28 (113 turns). casual the Charmwright (Merfolk Skald) Turns: 113, Time: 00:00:28 HP 0/16 AC 3 Str 12 XL: 1 Next: 50% MP 1/3 EV 11 Int 11 God: Gold 14 SH 0 Dex 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: infused, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a bread ration g - a beef jerky Scrolls e - a scroll of teleportation {unknown} Jewellery f - a cursed -2 ring of protection {unknown} Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Skills: - Level 2.1 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 1.5 Dodging * Level 0.2 Stealth + Level 2.0 Spellcasting + Level 3.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal is severely wounded. Your magical infusion is running out. The jackal closely misses you. x2 The jackal misses you. The jackal bites you but does no damage. You are no longer magically infusing your attacks. You barely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. You die... .########### .#.........# ...#####.8.# #.#≈≈≈#...# #.#≈≈≈#.#.# #.#;≈≈#.#.# . #.#####)#.### #.. #....)..#<#@# ....# #.#####.#.#h## ...... #.#≈≈≈#.#.#h.### #...... #.#≈≈≈#.#.##...# ......$ ###.#;≈≈#...####.##%....... #...#####.8.#..#........... #.#.........#.....##....... #.###########.....# ...#. #.###.......>.#....# ### You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | casual, the Merfolk Skald, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 3 | D:1 | Noticed an electric eel 5 | D:1 | Noticed an electric eel 113 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Spear || 22 Cast: Infusion || 3