casual Level 1 of the Dungeon (0, 0, D:1) a +0,+0 whip (3, 0, D:1) a +0,+0 hand axe (-24, 3, D:1) 12 stones (-24, 5, D:1) a +0,+0 spear (9, 8, D:1) a cursed -2 leather armour (-4, 10, D:1) a +0 leather armour (9, 14, D:1) a cursed -1,-2 dagger (-38, 16, D:1) 12 stones (-38, 18, D:1) a +0,+0 sling (11, 19, D:1) 26 stones (-32, 20, D:1) a +0,+0 club (4, 20, D:1) a +0,+0 whip (5, 31, D:1) a dart (2, 32, D:1) a +0,+0 club (-36, 33, D:1) a +0,+0 whip of electrocution a dart Level 2 of the Dungeon (3, 0, D:2) 13 arrows (2, 3, D:2) a +0 ring mail (-12, 5, D:2) 16 sling bullets (-26, 10, D:2) 5 poisoned needles (-23, 10, D:2) 14 stones a +0,+0 short sword (-13, 17, D:2) a +0 ring mail (22, 20, D:2) a +0,+1 long sword of distortion (-25, 27, D:2) a +2 ring mail (6, 31, D:2) a +0,+0 club (-7, 32, D:2) a +0,+0 dagger (1, 39, D:2) a +0,+0 club (8, 39, D:2) 3 steel darts Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (11, 7, D:3) a +0,+0 club a +0 leather armour (-22, 10, D:3) a +0,+0 short sword (-1, 15, D:3) a +0,+0 club (-25, 16, D:3) a +0,+0 club (11, 19, D:3) a +0,+0 mace (24, 19, D:3) a +0,+0 club (-22, 21, D:3) a +0,+0 club (29, 21, D:3) a +0,+0 dagger a +0 leather armour (9, 22, D:3) a +0,+0 quarterstaff (13, 22, D:3) a +2 chain mail (14, 22, D:3) a +0,+0 mace (11, 24, D:3) a +0,+0 flail (-8, 30, D:3) a stone (-4, 30, D:3) a +0,+0 club 27 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (-4, 2, D:4) 23 darts (13, 3, D:4) a +0,+0 short sword (12, 6, D:4) 2 darts (13, 6, D:4) a dart (18, 6, D:4) a +0,+0 whip (-10, 10, D:4) a cursed +0 scale mail (-14, 14, D:4) a dart (-6, 17, D:4) 14 darts (3, 19, D:4) a +0,+0 trident a +0 ring mail (4, 19, D:4) a +0,+0 falchion a +0 scale mail a +0,+0 short sword a +0 ring mail (6, 19, D:4) a cursed +0,-2 dagger (10, 19, D:4) a +0,+0 giant club 2 stones (14, 19, D:4) a +1,+2 vampiric hand axe 18 stones (-18, 22, D:4) a scroll of immolation (6, 22, D:4) a +0,+0 club (-6, 23, D:4) 13 stones (-12, 25, D:4) an uncursed amulet of guardian spirit (-17, 26, D:4) a +2,+1 spear of dragon slaying (27, 34, D:4) a +2,+0 dagger (-7, 35, D:4) a +0,+0 halberd (-6, 35, D:4) a +0,+0 flail (still there?) a +0,+1 spear (still there?) (-13, 36, D:4) 4 tomahawks (-9, 36, D:4) a +0,+0 club (0, 37, D:4) 14 darts (17, 37, D:4) a +0,+0 whip (22, 40, D:4) a +0,+0 giant club Level 5 of the Dungeon (0, 0, D:5) 9 sling bullets of flame (1, 1, D:5) a +0,+0 dagger (5, 3, D:5) 13 sling bullets (-27, 8, D:5) a +0,+0 hand axe (-60, 15, D:5) a +0,+0 club (1, 26, D:5) a +0,+0 giant club (-51, 33, D:5) a cursed -2,-3 hand axe (-48, 52, D:5) a +0 leather armour (-57, 53, D:5) 11 stones Level 6 of the Dungeon [Shop] Threegem's Antique Weapon Shop the +5,+5 scythe of Conscience {flame, rElec Stlth++} (192 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you much more stealthy. a +2,+2 dagger (48 gold) a +0,+0 dagger (48 gold) a +4,+6 cutlass of holy wrath (96 gold) a cursed +0,-1 club (24 gold) the +5,+8 long sword of Cobwebs {slice, rPois Str+2} (204 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. a cursed +0,+0 war axe (84 gold) a +0,+0 hand axe (72 gold) a +0 blowgun (60 gold) a +4,+0 vampiric war axe (84 gold) a +0,+0 long sword (84 gold) a +1,+2 long sword (84 gold) (0, 0, D:6) a +0,+0 club (1, 0, D:6) a +0,+0 club (unseen) (0, 1, D:6) 3 tomahawks (11, 1, D:6) a worm corpse (0, 2, D:6) a scroll of amnesia (13, 6, D:6) a giant newt corpse (27, 6, D:6) a scroll of enchant weapon II (7, 12, D:6) a potion of brilliance (21, 12, D:6) a +0,+0 sling the Ecumenical Temple