catfood Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 43, D:1) a +0 ring mail (13, 29, D:1) a +0 dagger (14, 6, D:1) a +0 plate armour (23, 35, D:1) a +0 whip (33, 22, D:1) a stone (36, 39, D:1) a +0 club (48, 44, D:1) a +0 dagger (50, 22, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ymenuen's Weapon Shoppe 2 stones (2 gold) 3 stones (3 gold) a +5 quarterstaff of holy wrath (342 gold) a +2 falchion of freezing (174 gold) the +7 captain's cutlass {speed, disarm} (540 gold) Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. a +3 vorpal hand axe (215 gold) 7 stones (7 gold) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} (706 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 spear (30 gold) the +2 halberd of Hatred {vorpal, rC- rN+ SInv} (244 gold) It inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. the +7 scimitar "Xery" {flame, rElec MP-9 Int+2} (422 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (0, 0, D:2) a +0 club (5, -6, D:2) a +0 short sword (9, -5, D:2) a +0 pair of boots (17, -12, D:2) a +0 club (18, 4, D:2) a +0 leather armour (22, 6, D:2) a +0 leather armour (22, 11, D:2) a +0 dagger (27, 21, D:2) a +0 war axe a +0 robe (29, 0, D:2) 3 stones (30, -12, D:2) 4 stones (33, -13, D:2) a +0 dagger (34, 18, D:2) a +0 club (34, 19, D:2) 5 stones (34, 20, D:2) a +0 hand axe (35, 5, D:2) a +1 ring mail of poison resistance (35, 11, D:2) a +0 club (39, 12, D:2) a +0 sling (43, -11, D:2) a +0 dagger (43, 7, D:2) a +0 spear (46, 16, D:2) a +0 club a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, -17, D:3) a +0 chain mail a +0 whip (5, 3, D:3) a +0 dagger (5, 7, D:3) a +0 club (6, 11, D:3) the +8 dagger "Amoz" {vorpal, rC+ MP+9} It inflicts extra damage upon your enemies. rC: It protects you from cold. MP: It affects your magic capacity (+9). (15, -20, D:3) a +0 pair of boots (19, -13, D:3) a +2 war axe of flaming (26, 14, D:3) a +0 sling (29, 0, D:3) a +0 dagger (43, 18, D:3) a staff of earth Level 4 of the Dungeon (0, 0, D:4) a +0 trident (3, -1, D:4) a +0 flail (11, -5, D:4) a +0 sling (14, 2, D:4) 15 gold pieces (15, -3, D:4) 7 stones (17, -9, D:4) a scroll of amnesia (19, -5, D:4) a scroll of identify