catsarecewl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-26, 3, D:1) a +0 robe (-7, 5, D:1) a +0 dagger (1, 5, D:1) a +0 club (-7, 7, D:1) a +0 hand axe (7, 7, D:1) 22 sling bullets (16, 11, D:1) a +0 scale mail (-29, 17, D:1) a +0 club (-14, 19, D:1) a +0 dagger (3, 39, D:1) a +0 dagger (14, 41, D:1) a +0 robe (-3, 47, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed -5 ring mail of the Griffon {MP+9 Dex+3 Stlth+} (10 gold) It affects your dexterity (+3). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. the +2 ring mail of Zalyid {Int+5} (3150 gold) It affects your intelligence (+5). the +8 dagger of Integrity {pierce, rPois+ rC+ Str+3} (6750 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. the cursed +2 dagger of Compound Interest {flame, rPois- rF+ rC- MR+ Dex+3} (3370 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 0, D:2) a +0 club (-15, 5, D:2) a +0 dagger (15, 16, D:2) a +0 club (-19, 18, D:2) 9 bolts (3, 28, D:2) a cursed -2 dagger (22, 28, D:2) a +0 robe (20, 29, D:2) an uncursed amulet of stasis (2, 32, D:2) a +0 short sword a +0 club (-15, 37, D:2) a +0 hand axe (-1, 40, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-15, 3, D:3) a +0 dagger (-18, 7, D:3) a +0 short sword (15, 21, D:3) a +0 club (-10, 25, D:3) a +0 dagger (16, 26, D:3) a +0 dagger (5, 28, D:3) a +0 leather armour (4, 31, D:3) a +0 hunting sling (3, 32, D:3) 15 arrows (4, 32, D:3) a scroll of immolation (-1, 33, D:3) a +0 ring mail (-17, 36, D:3) a +0 short sword a +0 ring mail (-20, 40, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (45, 5, D:4) a +0 ring mail a +0 flail (33, 14, D:4) a +0 flail (26, 15, D:4) a cursed -3 giant spiked club (28, 15, D:4) a +0 leather armour a +3 mace (48, 16, D:4) a +0 mace (49, 17, D:4) a +0 robe a +1 short sword of draining (5, 18, D:4) 9 silver sling bullets (13, 18, D:4) a +0 flail a +0 ring mail (11, 20, D:4) a +0 war axe (13, 20, D:4) a cursed -1 flail (10, 21, D:4) a +0 hand axe (39, 29, D:4) a +0 dagger (35, 31, D:4) a +0 scimitar (54, 34, D:4) a +0 club (29, 36, D:4) a +0 short sword (53, 37, D:4) a cursed -3 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (10, 2, D:5) a +0 scale mail (22, 6, D:5) a +0 hammer (-7, 7, D:5) a +0 short sword (29, 9, D:5) a +2 cloak of magic resistance a +2 quarterstaff of chaos (22, 19, D:5) a +0 robe a +0 dagger (10, 21, D:5) a +0 club (-11, 23, D:5) a +0 club (16, 25, D:5) a +0 robe a +0 dagger (-20, 27, D:5) a +1 vampiric trident a +0 robe (10, 39, D:5) a +0 robe a +0 dagger (13, 39, D:5) 10 bolts (-4, 47, D:5) a +0 scale mail a +0 falchion (21, 48, D:5) a +0 club (31, 50, D:5) a +0 animal skin (-7, 54, D:5) a +0 trident (0, 56, D:5) a +0 robe Level 6 of the Dungeon [Shop] Cotz's Jewellery Emporium an uncursed amulet of warding (165 gold) a +3 ring of dexterity (172 gold) an uncursed amulet of warding (165 gold) an uncursed ring of teleport control (550 gold) a cursed -2 ring of evasion (22 gold) an uncursed amulet of regeneration (330 gold) the ring "Ynuehas" {SustAb MR+} (331 gold) [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your resistance to hostile enchantments. a cursed -3 ring of intelligence (22 gold) the ring "Wouwk" {Fire +Blink rElec Str+6 Dex-3 Slay-6} (298 gold) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. the amulet of the Tarantula {Spirit rF+} (484 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. an uncursed ring of protection from magic (275 gold) (0, 0, D:6) a +0 animal skin (-15, 1, D:6) a +0 club (-1, 1, D:6) a +0 robe a +1 whip of freezing (-17, 3, D:6) a cursed +0 short sword a +0 chain mail (5, 3, D:6) a +0 robe a cursed +0 dagger (17, 4, D:6) a cursed -1 club a +4 shortbow 17 arrows (18, 5, D:6) a +0 whip a +0 dagger a +0 robe (19, 7, D:6) a +0 robe a +0 dagger (7, 8, D:6) a +0 plate armour a +1 vampiric hand axe (15, 10, D:6) a +0 hunting sling a +0 dagger (20, 10, D:6) a +0 mace (-2, 13, D:6) a +0 hand axe a +0 leather armour (2, 13, D:6) a +0 dagger (unseen) (17, 14, D:6) a +0 helmet (29, 17, D:6) a +0 club (10, 22, D:6) a +0 robe a +0 dagger (9, 23, D:6) a +0 chain mail a +0 dire flail (8, 25, D:6) a +0 robe a +0 dagger a +0 dagger a +0 ring mail (9, 26, D:6) a +0 hand axe (18, 27, D:6) a +0 pair of boots (-18, 37, D:6) a +0 flail (-15, 37, D:6) a +0 animal skin (-24, 38, D:6) a +0 war axe (-23, 38, D:6) a +0 robe of positive energy a +0 dagger (-19, 39, D:6) a +0 robe a +0 dagger (-18, 39, D:6) a +0 whip (-17, 39, D:6) an uncursed amulet of rage a +0 robe a cursed -3 dagger (-11, 39, D:6) a +0 dagger (-10, 39, D:6) a +0 ring mail (-12, 40, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (4, 2, D:7) a +0 mace (-8, 4, D:7) a cursed +0 club (-7, 8, D:7) 18 arrows (3, 15, D:7) a +0 ring mail (13, 31, D:7) a +0 dagger Level 8 of the Dungeon (28, 5, D:8) a +0 club (27, 11, D:8) 30 arrows (49, 16, D:8) a +0 mace a +0 plate armour (3, 17, D:8) a +0 club (49, 19, D:8) a +0 scale mail a +0 hand axe (40, 20, D:8) 11 arrows of dispersal (47, 20, D:8) a +0 ring mail a +0 hand axe (48, 20, D:8) a +0 scale mail a +0 whip (49, 21, D:8) a +0 hand axe (49, 22, D:8) a +0 robe a +0 dagger (2, 24, D:8) a +0 short sword (43, 25, D:8) a cursed -2 scimitar (14, 27, D:8) a +0 ring mail (24, 29, D:8) a +0 leather armour a cursed +0 club (24, 32, D:8) a +0 leather armour a +0 club (16, 33, D:8) a +2 trident of flaming (42, 36, D:8) a +0 whip (23, 37, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Ghabrir's Armour Shop a +0 scale mail (56 gold) a +1 ring mail of poison resistance (182 gold) a +0 plate armour (322 gold) a +1 ring mail of fire resistance (224 gold) a +0 plate armour (322 gold) a +0 pair of gloves (63 gold) the +1 robe "Shrebaf" {rPois+ rF+ rN+} (393 gold) It protects you from fire. It protects you from poison. It protects you from negative energy. a +0 leather armour (28 gold) the -11 scale mail of Patience {rElec rF+ rC+} (1 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. a +0 chain mail (63 gold) [Shop] Lietherch's Distillery a potion of ambrosia (96 gold) a potion of restore abilities (60 gold) a potion of might (48 gold) a potion of agility (48 gold) a potion of haste (120 gold) 2 potions of poison (24 gold) a potion of lignification (36 gold) a potion of cancellation (96 gold) a potion of curing (36 gold) a potion of mutation (30 gold) 2 potions of cancellation (192 gold) (0, 0, D:9) a +0 robe (-28, 1, D:9) a scroll of random uselessness (-23, 5, D:9) a +0 giant spiked club (-20, 6, D:9) a +0 club (-18, 11, D:9) a +0 leather armour (-32, 13, D:9) a +0 blowgun the +8 whip "Frovva" {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. 107 poisoned needles (-31, 14, D:9) a +0 cloak (-33, 17, D:9) a +2 whip of electrocution (-16, 17, D:9) a +0 leather armour (-35, 18, D:9) a cursed -3 halberd (-31, 20, D:9) a +0 dagger (-17, 20, D:9) a +0 whip (-30, 21, D:9) a +0 falchion (-29, 22, D:9) a +0 whip (-29, 23, D:9) a +0 club (-27, 23, D:9) a +2 dagger of pain (-25, 23, D:9) a +0 dagger (-30, 24, D:9) a cursed -1 mace a +0 leather armour (-31, 25, D:9) a +0 flail (-30, 25, D:9) a +0 spear a +0 whip a +0 chain mail a +0 trident (-30, 26, D:9) a +0 hand axe (-30, 27, D:9) a +0 blowgun a +1 vampiric spear a +0 whip a +0 ring mail a +0 hand axe (-5, 32, D:9) 3 potions of poison (0, 33, D:9) a +0 war axe (-44, 38, D:9) a +0 dagger (-39, 39, D:9) a +0 giant club (-18, 39, D:9) 15 sling bullets Level 10 of the Dungeon (0, 0, D:10) an adder skeleton the Ecumenical Temple Level 1 of the Lair of Beasts (-4, 1, Lair:1) a tomahawk (42, 1, Lair:1) a +0 plate armour (35, 4, Lair:1) the +1 leather armour of Berott {rF+ rC+ rCorr Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It protects you from acid and corrosion. (-13, 32, Lair:1) a potion of berserk rage (-9, 36, Lair:1) a tomahawk