caveywoolpert Level 1 of the Dungeon (2, -9, D:1) a +0 dagger (2, -8, D:1) a +0 club (5, 4, D:1) a Necronomicon (18, -24, D:1) 3 stones (23, 11, D:1) a staff of cold (28, 20, D:1) a +0 ring mail (36, -15, D:1) a stone (41, 12, D:1) a +0 club (47, 23, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 stones (6, 31, D:2) a +0 dagger 2 stones (12, 8, D:2) a +0 club (13, 8, D:2) a +0 dagger (15, -13, D:2) a +0 short sword (17, 16, D:2) a +0 club a +0 sling (24, 25, D:2) a +0 leather armour (25, 5, D:2) a book of Hexes (38, 2, D:2) a +0 robe (38, 33, D:2) 7 stones (45, 22, D:2) a +0 ring mail (46, -3, D:2) a +0 short sword (47, 39, D:2) 3 poisoned darts a +0 scale mail (47, 42, D:2) a +0 leather armour (58, 36, D:2) a +0 dagger (58, 37, D:2) a +0 short sword (61, -16, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Diheg Diggu's Weapon Shop a +1 flail of protection (145 gold) a +0 dagger of venom (57 gold) a +0 rapier (52 gold) a +0 short sword (39 gold) 3 javelins (31 gold) the +9 sword of Zonguldrok {reap} (1040 gold) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. a +0 dagger (26 gold) a +0 war axe (45 gold) a +0 mace (39 gold) [Shop] Agril's Weapon Shoppe the +5 glaive of the Guard {elec, spectral, AC+5} (830 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +6 quarterstaff of draining (470 gold) a +0 whip (30 gold) a +0 dagger (24 gold) a +0 war axe (42 gold) a +0 mace (36 gold) a +0 short sword (36 gold) 3 stones (3 gold) [Shop] Saumotam's Book Shoppe a There-And-Back Book (300 gold) a book of the Hunter (260 gold) a book of Cantrips (120 gold) a book of Minor Magic (180 gold) a book of Frost (220 gold) (0, 0, D:3) 5 stones (1, -34, D:3) a +2 spectral club a +2 leather armour of fire resistance (1, -33, D:3) 3 boomerangs (13, -38, D:3) a +0 flail of draining (14, -20, D:3) 2 poisoned darts (20, -26, D:3) a +1 dagger of venom (20, -21, D:3) 6 stones (21, -41, D:3) a +0 dagger (23, -40, D:3) a +0 whip 4 poisoned darts (31, -4, D:3) 4 stones (45, -14, D:3) a wand of flame (14) (45, -11, D:3) a scroll of teleportation (45, -4, D:3) a scroll of brand weapon (56, -41, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, -10, D:4) a +0 spear (4, -8, D:4) a +4 hand axe (6, -10, D:4) a +0 mace (6, -8, D:4) a +2 falchion of flaming (8, -5, D:4) 3 stones (14, 6, D:4) a potion of curing (14, 7, D:4) 13 gold pieces (22, 1, D:4) a +0 robe (28, -1, D:4) a +0 sling (39, 1, D:4) a +0 whip a +0 leather armour (39, 11, D:4) a book of Party Tricks (40, 2, D:4) a +0 whip a +0 leather armour a +0 club Level 5 of the Dungeon (0, 0, D:5) 6 stones (15, -5, D:5) an iguana corpse (skeletalised by now) (21, 5, D:5) a +0 trident (21, 26, D:5) the +8 shortbow of Otaon {vorpal, Int+3} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (22, -13, D:5) 6 poisoned darts (29, 13, D:5) 4 stones a +0 club (34, -9, D:5) a +0 short sword (37, 11, D:5) a +0 hand axe (48, 8, D:5) a +0 long sword