Dungeon Sprint DCSS version 0.14-a0-840-g06343e3 (webtiles) character file. 0 cedor the Ogre Mage (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Nov 13, 2013. Slain by Ijyb ... wielding a -1,+0 orcish club (1 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:23 (35 turns). cedor the Ogre Mage (Ogre Arcane Marksman) Turns: 35, Time: 00:00:23 HP 0/19 AC 3 Str 15 XL: 1 Next: 0% MP 1/1 EV 10 Int 12 God: Gold 0 SH 0 Dex 9 Spells: 1 memorised, 3 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (gloves unavailable) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : + . . (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, fast metabolism 1, saprovore 1, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a fast metabolism. You can tolerate rotten meat. You have tough skin (AC +1). Skills: - Level 1.3 Fighting + Level 2.1 Throwing - Level 1.7 Dodging - Level 2.4 Spellcasting - Level 2.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 12% 1 ##..... Inventory: Missiles c - a throwing net (quivered) Armour a - a +0 robe (worn) Comestibles f - 2 meat rations Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of speed i - 2 potions of magic j - a potion of berserk rage Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You hit Ijyb. Ijyb is moderately wounded. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with an orcish club. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with an orcish club. You die... #### ## #<<#..+ #<@g(.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | cedor, the Ogre Arcane Marksman, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed Ijyb 31 | D | HP: 3/19 [Ijyb/orcish club (4)] 34 | D | HP: 1/19 [Ijyb/orcish club (2)] 35 | D | Slain by Ijyb Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Unarmed || 29 Throw: Large rock || 4 Throwing net || 1 Stab: Held in net/web || 1