ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14575536028570105015, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name celly00 -rc /dgldir/rcfiles/crawl-git/celly00.rc -macro /dgldir/rcfiles/crawl-git/celly00.macro -morgue /dgldir/morgue/celly00/ -webtiles-socket /crawl-master/webserver/sockets/celly00:2021-03-24.08:33:38.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x555ca8ecaea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x555ca8ed311c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x555ca8ecb1ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fe51d653060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fe51d9cff9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x555ca8ed28d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x555ca8ed2b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x555ca931858e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x555ca9318972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x555ca900caea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x555ca9018778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x555ca901c4fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x555ca901c5f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x555ca901c963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x555ca8f84e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x555ca926a69d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x555ca92945d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x555ca8e71a2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x555ca8e71653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x555ca91617c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x555ca9165394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x555ca8f98568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x555ca9186cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x555ca91877e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x555ca949a75d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x555ca949ca3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x555ca949d005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x555ca8e2ca35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fe51d6402e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x555ca8e2d3ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic nemelex_altar_shiori chequers_ossuary_entry_cave doesnt_shop_hydraphobe uniq_duvessa uniq_joseph Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< 2 gnolls and a kobold come into view. The gnoll shouts! The kobold shouts! The gnoll shouts! The gnoll hits you from afar with a +0 halberd! A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 15% to evade) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the kobold! You kill the kobold! You start resting. Magic restored. You start resting. HP restored. Items here: )) ††. You see here a +0 club. Things that are here: a +0 spear; a gnoll corpse You see here a +0 club. Items here: )) ††. An ooze comes into view. The magic dart hits the ooze. The ooze is moderately wounded. The ooze quivers. The magic dart hits the ooze. You kill the ooze! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A quokka comes into view. Found an escape hatch in the ceiling. The magic dart hits the quokka but does no damage. The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ooze comes into view. The magic dart hits the ooze. The ooze is heavily wounded. The ooze quivers. The magic dart hits the ooze. The ooze is almost dead. The magic dart hits the ooze. You kill the ooze! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the ceiling here. You open the door. Found a long sword. There is an open door here. Found a leather armour. Found a broken altar of Ashenzari. Found a stone staircase leading up. There is a stone staircase leading up here. There is a broken altar of Ashenzari here. You see here a +0 leather armour. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. r - a scroll of silence There is a stone staircase leading up here. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 142 gold pieces (gained 16). Found 24 stones. You see here a +0 hand axe. There is a stone staircase leading down here. Things that are here: a +0 ring mail; a +0 short sword Things that are here: a +0 short sword; an orc skeleton Found a stone staircase leading down. n - 2 scrolls labelled FEOSOR XOAMU (gained 1) You now have 153 gold pieces (gained 11). You now have 167 gold pieces (gained 14). i - 2 scrolls labelled BESUGGAQACAO (gained 1) Found 6 arrows. You now have 179 gold pieces (gained 12). You see here 6 arrows. Found 20 poisoned darts. s - a scroll labelled KAUVESTR JEISAG Found a stone staircase leading up. Found a glowing dagger. You see here a +1 dagger of draining. A quokka comes into view. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found 13 bolts. A hound comes into view. The magic dart hits the hound. The hound is moderately wounded. The hound barks! The magic dart hits the hound. The hound is heavily wounded. The magic dart hits the hound but does no damage. The hound is heavily wounded. The magic dart hits the hound. The hound is severely wounded. The hound bites you but does no damage. The magic dart hits the hound but does no damage. The hound is severely wounded. The hound bites you but does no damage. x2 The magic dart hits the hound. The hound is almost dead. The hound bites you but does no damage. The magic dart hits the hound. You kill the hound! You start resting. Magic restored. Found an escape hatch in the ceiling. Found a stone staircase leading up. You now have 196 gold pieces (gained 17). Found 17 arrows. h - 3 grey potions (gained 1) There is a stone staircase leading down here. You see here 17 arrows. Done exploring. You see here 24 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. b - 2 sapphire potions (gained 1) An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Items here: ( ) [ †. Found 19 arrows. You see here 19 arrows. An adder skeleton comes into view. Found a scroll labelled ZIRPHAK KERAYLI. The magic dart hits the adder skeleton. The adder skeleton is heavily damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder skeleton is nearby! The magic dart hits the adder skeleton. The adder skeleton is severely damaged. The adder skeleton barely misses you. The magic dart hits the adder skeleton. The adder skeleton is almost destroyed. The adder skeleton closely misses you. The magic dart hits the adder skeleton. You destroy the adder skeleton! p - 2 scrolls labelled ZIRPHAK KERAYLI (gained 1) Found a falchion. Found a stone staircase leading up. You see here a +0 falchion. There is a stone staircase leading up here. An ice beast comes into view. The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 17% to evade) The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the ice beast. You kill the ice beast! You finish channeling your searing ray. You start resting. Magic restored. t - a scroll of identify As you read the scroll of identify, it crumbles to dust. b - 2 potions of flight An ufetubus comes into view. A giant cockroach comes into view. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The magic dart hits the giant cockroach. You kill the giant cockroach! The magic dart hits the ufetubus. The ufetubus is heavily wounded. The magic dart hits the ufetubus. The ufetubus is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ufetubus is nearby! The magic dart hits the ufetubus. You kill the ufetubus! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 17 stones. A two-headed ogre comes into view. It is wielding a +0 great mace and a +0 giant spiked club. The two-headed ogre shouts in stereo! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Something hits your fulminant prism!! Your fulminant prism explodes! You hear a howl! The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 great mace and a +0 giant spiked club (moderately wounded, 8% to evade) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre!! The two-headed ogre is almost dead. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Your Spellcasting skill gained 2 levels and is now at level 8! Your Conjurations skill gained 2 levels and is now at level 10! You have reached level 8! You feel clever. Things that are here: a +0 great mace; a +0 giant spiked club; a two-headed ogre corpse You start resting. A howler monkey comes into view. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a shout! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the howler monkey. The howler monkey is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the howler monkey. The howler monkey is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, 19% to evade) The searing ray hits the howler monkey! You kill the howler monkey! (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. Found a shimmering blue altar of Sif Muna. There is a shimmering blue altar of Sif Muna here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press < or > to pray at altars. You kneel at the altar of Sif Muna. Sif Muna welcomes you! You open the door. 2 orc wizards come into view. Found a yellowed book. Found an escape hatch in the floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! x2 The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. You easily resist. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you! The magic dart hits the orc wizard! The orc wizard is almost dead. The magic dart hits the orc wizard. You kill the orc wizard! Sif Muna accepts your kill. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. The magic dart hits the orc wizard but does no damage. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The orc wizard casts a spell at you. The magic dart hits you. The magic dart hits the orc wizard but does no damage. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. There is a shimmering blue altar of Sif Muna here. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You are too confused! You are too confused! The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * There is a shimmering blue altar of Sif Muna here. You bump into the granite statue. You feel less confused. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You start resting. Magic restored. You start resting. HP restored. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard shouts! The orc wizard points at you and mumbles some strange words. The puff of flame hits you! The magic dart hits the orc wizard. The orc wizard is almost dead. The magic dart hits the orc wizard. You kill the orc wizard! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a shimmering blue altar of Sif Muna here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. There is an open door here. There is a shimmering blue altar of Sif Muna here. Found a scroll of torment. Found 15 stones. Found an ichor-stained leather armour. You see here the +0 leather armour "Guskab" {rF++}. t - the +0 leather armour "Guskab" {rF++} A worker ant comes into view. The magic dart hits the worker ant! The worker ant is heavily wounded. The magic dart hits the worker ant! You kill the worker ant! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You already know all available spells. Magic restored. Found 18 gold pieces. Found a robe. You already know all available spells. Found 8 gold pieces. Found 13 gold pieces. You see here a scroll of torment. You see here 15 stones. You open the door. There is an open door here. There is a fountain of clear blue water here. You open the door. There is an open door here. Found 12 gold pieces. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a fountain of clear blue water here. There is an open door here. There is a stone staircase leading up here. Found 11 gold pieces. You see here 11 gold pieces. You see here 11 gold pieces. Things that are here: a +0 club; 2 boomerangs; a +0 leather armour Done exploring. Done exploring. There is a stone staircase leading down here. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +0 leather armour "Guskab" {rF++}. x5 You finish putting on the +0 leather armour "Guskab" {rF++}. You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. A necrophage is nearby! The magic dart hits the necrophage. The necrophage is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged, 17% to evade) The searing ray hits the necrophage! The necrophage is heavily damaged. (Press . to maintain the ray.) The searing ray hits the necrophage! The necrophage is almost destroyed. The necrophage barely misses you. The searing ray hits the necrophage! You destroy the necrophage! Sif Muna accepts your kill. You finish channeling your searing ray. Your Hexes skill increases to level 1! You start resting. Magic restored. Items here: )) ÷÷. A bullfrog comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (wandering, hasn't noticed you, 21% to evade) The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! The bullfrog is almost dead. The bullfrog hits you. The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. You start resting. Magic restored. Found a war axe. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Found a blue potion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (8% to evade) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! You kill the ogre! Sif Muna accepts your kill. Your Hexes skill increases to level 2! You start resting. Magic restored. u - a blue potion You see here a +0 giant club. Found 13 stones. Found a plate armour. A worm comes into view. The worm moves out of view. A worm is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (0% to evade) The magic dart hits the worm! The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 0% to evade) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 0% to evade) The magic dart hits the worm! The worm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 6% to evade) The searing ray hits the worm! You kill the worm! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. A hound skeleton comes into view. The magic dart hits the hound skeleton. The hound skeleton is moderately damaged. The magic dart hits the hound skeleton. The hound skeleton is moderately damaged. The magic dart hits the hound skeleton. The hound skeleton is heavily damaged. The magic dart hits the hound skeleton. The hound skeleton is severely damaged. The magic dart hits the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton closely misses you. The magic dart hits the hound skeleton! You destroy the hound skeleton! Sif Muna accepts your kill. Found a staircase to the Ecumenical Temple. No target in view! Found a stone staircase leading up. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a sacrificial altar of Ru. There is a staircase back to the Dungeon here. Found a basalt altar of Yredelemnul. Found an iron altar of Okawaru and a shimmering altar of Xom. Found a glowing silver altar of Zin. Found two altars. Found a shadowy altar of Dithmenos. Found an ancient bone altar of Kikubaaqudgha and a stormy altar of Qazlal. Found a hide-covered altar of Uskayaw. Found a burning altar of Makhleb. There is a hide-covered altar of Uskayaw here. Found a blossoming altar of Fedhas. There is a glowing golden altar of the Shining One here. There is a shadowy altar of Dithmenos here. Found a radiant altar of Vehumet. Found a bloodstained altar of Trog. Done exploring. Done exploring. Done exploring. Done exploring. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. v - a black potion A bullfrog comes into view. The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog gives a loud, deep croak! The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog. The bullfrog is heavily wounded. The magic dart hits the bullfrog! The bullfrog is almost dead. The magic dart hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. Your Fighting skill increases to level 1! Your Stealth skill increases to level 3! Magic restored. w - a scroll of fog You see here a bullfrog corpse. The gnoll shouts! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) r - 2 scrolls of silence (gained 1) Things that are here: a +0 club; a gnoll corpse An orc is nearby! The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) p - 3 scrolls labelled ZIRPHAK KERAYLI (gained 1) You see here a +0 hand axe. An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is almost dead. The orc completely misses you. The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. Items here: )) [ ††. Found a club. A gnoll shaman comes into view. It is wielding the +0 war axe of Gallantry {venom, *Noise rC++ Int+5}. The magic dart hits the gnoll shaman. The gnoll shaman is lightly wounded. The gnoll shaman shouts! The magic dart hits the gnoll shaman. The gnoll shaman is moderately wounded. The magic dart hits the gnoll shaman. The gnoll shaman is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll shaman Aim: a gnoll shaman, wielding the +0 war axe of Gallantry {venom, *Noise rC++ Int+5} and wearing a +0 leather armour (moderately wounded, 15% to evade) The searing ray hits the gnoll shaman! You kill the gnoll shaman! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Dodging skill increases to level 3! You start resting. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 0% to evade) The magic dart hits the gnoll! The gnoll is heavily wounded. The magic dart hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Things that are here: the +0 war axe of Gallantry {venom, *Noise rC++ Int+5}; a +0 leather armour; a gnoll corpse x - the +0 war axe of Gallantry {venom, *Noise rC++ Int+5} You feel clever. The +0 war axe of Gallantry {venom, *Noise rC++ Int+5} begins to drip with poison! x - the +0 war axe of Gallantry (weapon) {venom, *Noise rC++ Int+5} Things that are here: a +0 halberd; a gnoll corpse Found a stone staircase leading down. There is a stone staircase leading down here. Found 10 arrows. Found a stone staircase leading down. There is a stone staircase leading down here. An adder zombie comes into view. The magic dart hits the adder zombie. The adder zombie is moderately damaged. The magic dart hits the adder zombie. The adder zombie is moderately damaged. The magic dart hits the adder zombie. The adder zombie is moderately damaged. The magic dart hits the adder zombie. The adder zombie is heavily damaged. The magic dart hits the adder zombie. The adder zombie is severely damaged. The magic dart hits the adder zombie. You destroy the adder zombie! Sif Muna accepts your kill. 2 orcs come into view. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (17% to evade) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 dagger. Your Armour skill increases to level 1! The searing ray hits the orc!! You kill the orc! Sif Muna accepts your kill. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. y - a scroll of identify As you read the scroll of identify, it crumbles to dust. d - 2 potions of mutation Things that are here: a +0 dagger; a +0 club You now have 208 gold pieces (gained 12). You now have 224 gold pieces (gained 16). Found 13 bolts. You see here 13 bolts. z - a bubbling emerald potion You see here 13 bolts. Items here: )) [ ÷÷. You see here a +0 hand axe. You now have 236 gold pieces (gained 12). Found a stone staircase leading up. You see here 10 arrows. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. A quokka and a jackal come into view. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! Sif Muna accepts your kill. The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. The magic dart hits the jackal. You kill the jackal! Sif Muna accepts your kill. A jackal comes into view. The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! The magic dart hits the jackal. The jackal is almost dead. A jackal comes into view. The magic dart hits the jackal. You kill the jackal! Sif Muna accepts your kill. The jackal barks! The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal. You kill the jackal! Sif Muna accepts your kill. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. The magic dart hits the jackal. You kill the jackal! Sif Muna accepts your kill. y - a wand of iceblast (6) You hear the slow hiss of a very distant avalanche of sand. You hear the slow hiss of a very distant avalanche of sand. Magic restored. You now have 248 gold pieces (gained 12). Found a stone staircase leading down. p - 4 scrolls labelled ZIRPHAK KERAYLI (gained 1) You hear the slow hiss of a very distant avalanche of sand. An adder comes into view. A bullfrog comes into view. A hound comes into view. The adder hisses angrily. Found 14 gold pieces. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. The adder is almost dead. The adder bites you but does no damage. The magic dart hits the adder. You kill the adder! Sif Muna accepts your kill. The magic dart hits the hound. The hound is lightly wounded. The hound barks! The magic dart hits the hound. The hound is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Duvessa, Sister of Dowan comes into view. She is wielding a +4 short sword of distortion and carrying a wand of random effects (9). The magic dart hits the hound! The hound is almost dead. The hound barely misses you. The magic dart hits the hound. You kill the hound! Sif Muna accepts your kill. You start resting. You hear the hiss of a very distant avalanche of sand. Magic restored. You open the door. There is an open door here. There is a stone staircase leading down here. You hear the hiss of a very distant avalanche of sand. You see here a jackal skeleton. There is a stone staircase leading up here. Found 11 sling bullets. You hear the brisk hiss of a very distant avalanche of sand. You open the gate. There is an open gate here. Found a sparkling altar of Nemelex Xobeh. There is a sparkling altar of Nemelex Xobeh here. You hear the brisk hiss of a very distant avalanche of sand. As you open the gate, it creaks loudly! A bullfrog comes into view. The bullfrog gives a loud, deep croak! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (21% to evade) The searing ray hits the bullfrog!! The bullfrog is almost dead. (Press . to maintain the ray.) The bullfrog hits you but does no damage. The searing ray hits the bullfrog. You kill the bullfrog! Sif Muna accepts your kill. Your Hexes skill increases to level 3! There is an open gate here. You see here a bullfrog corpse. Found a fuming green potion. You start resting. Magic restored. Found a stone staircase leading down. Found an escape hatch in the ceiling. A - a fuming green potion An iguana comes into view. Found 15 gold pieces. The iguana hisses angrily. The magic dart hits the iguana. The iguana is lightly wounded. The magic dart hits the iguana but does no damage. The iguana is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 15% to evade) The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. Found 5 gold pieces. You now have 263 gold pieces (gained 15). Found Ciophom's Hydra Hut. You hear the brisk hiss of a distant avalanche of sand. You now have 268 gold pieces (gained 5). There is an entrance to Ciophom's Hydra Hut here. You open the door. There is an open door here. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Found a scroll labelled SIEXAP QALAJAV. The helpless Joseph fails to defend himself. You hit Joseph. Joseph is poisoned. Joseph is lightly wounded. Joseph closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 leather armour and quivering sling bullets (lightly wounded, very poisoned, 17% to evade) The searing ray hits Joseph! Joseph is moderately wounded. (Press . to maintain the ray.) Joseph hits you with a +0 quarterstaff! The searing ray hits Joseph! Joseph is heavily wounded. Joseph barely misses you. The searing ray hits Joseph! Joseph is severely wounded. Joseph hits you with a +0 quarterstaff! The searing ray hits Joseph! Joseph is almost dead. You finish channeling your searing ray. Joseph hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 leather armour and quivering sling bullets (almost dead, poisoned, 17% to evade) The searing ray hits Joseph! You kill Joseph! Sif Muna accepts your kill. (Press . to maintain the ray.) You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You start resting. You hear the quick hiss of an avalanche of sand. You start resting. Magic restored. You start resting. You hear the quick hiss of an avalanche of sand. You start resting. You hear the rapid hiss of an avalanche of sand. You start resting. You hear the rapid hiss of an avalanche of sand. You start resting. You hear the rapid hiss of an avalanche of sand. The hiss of flowing sand is almost imperceptible now. Dowan, Brother of Duvessa comes into view. He is wielding a +1 dagger of venom. Dowan moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan Aim: Dowan, wielding a +1 dagger of venom and wearing a +0 robe (wandering, hasn't noticed you, 24% to evade) The searing ray hits Dowan!! Dowan is almost dead. Dowan shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits Dowan! You kill Dowan! Sif Muna accepts your kill. Duvessa screams, "No! How DARE you!" Duvessa goes berserk! Your Hexes skill increases to level 4! The searing ray hits Duvessa! Duvessa is lightly wounded. The walls and floor vibrate strangely for a moment. Duvessa hits you with a +4 short sword of distortion!! Space bends around you. The searing ray hits Duvessa! Duvessa is moderately wounded. You finish channeling your searing ray. Duvessa hits you with a +4 short sword of distortion! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [celly00] Species: Deep Elf Job: Conjurer HP: -2/48; mods: 0/0 MP: 18/23; mod: 0 Stats: 4 (4) 32 (32) 13 (13) Position: (14, 39), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 1 | 186 | 116/142 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/29 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 12 | 1 | 142 | 72/142 Dodging | X | 1 | 12 | 3 | 285 | 73/141 Stealth | X | 1 | 12 | 3 | 261 | 83/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 12 | 8 | 1334 | 264/267 Conjurations | X | 1 | 12 | 10 | 2665 | 311/547 Hexes | X | 2 | 25 | 4 | 298 | 1/148 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 268 #23: 6047 #24: -525187698 #27: 3308 #49: 363 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #23: +0 war axe of Gallantry {venom, *Noise rC++ Int+5} eq slot #1, inv slot #9: +0 cloak eq slot #6, inv slot #19: +0 leather armour "Guskab" {rF++} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #?##.........# #. #.#.#####.# #. #.#.....#.# .... .. #.##.#####.#.# ... . #.....# #.#.# #.# .# #.....####.#.# ##.##.# #.....'....#.# ##..... #...).######.# #....#### #.##..e@.....# #....#..# #..#.###########..∩.#.P# #..................#D≈# ###.############...#### .... #....... #.... #....... #..... ##...... #..... #...... #...... #...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (39, 52): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 9 size_max: 9 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 1 at (39, 60): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 9 size_max: 9 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: foul pestilence props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 2 at (49, 52): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 9 size_max: 9 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: foul pestilence props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 3 at (49, 60): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 3 size_min: 9 size_max: 9 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>