ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14575536028570105015, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name celly00 -rc /dgldir/rcfiles/crawl-git/celly00.rc -macro /dgldir/rcfiles/crawl-git/celly00.macro -morgue /dgldir/morgue/celly00/ -webtiles-socket /crawl-master/webserver/sockets/celly00:2021-03-24.08:51:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 35 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55b97a5d0ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x55b97a5d911c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x55b97a5d11ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f9326227060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f93265a3f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x55b97a5d88d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x55b97a5d8b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x55b97aa1e58e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x55b97aa1e972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x55b97a712aea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x55b97a71e778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x55b97a7224fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x55b97a7225f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x55b97a722963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x55b97a68ae05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x55b97a97069d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x55b97a99a5d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x55b97a577a2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x55b97a577653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN13ranged_attack16handle_phase_hitEv+0x62) [0x55b97a9dc1e2]: ranged_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN13ranged_attack6attackEv+0x113) [0x55b97a9dc633]: ranged_attack::attack() /usr/games/crawl-git-c3205288ea(_ZN4bolt13affect_playerEv+0x242) [0x55b97a58cd02]: bolt::affect_player() /usr/games/crawl-git-c3205288ea(_ZN4bolt11affect_cellEv+0x18f) [0x55b97a591cff]: bolt::affect_cell() /usr/games/crawl-git-c3205288ea(_ZN4bolt7do_fireEv+0x315) [0x55b97a594825]: bolt::do_fire() /usr/games/crawl-git-c3205288ea(_ZN4bolt4fireEv+0x1168) [0x55b97a5968c8]: bolt::fire() /usr/games/crawl-git-c3205288ea(_Z10mons_throwP7monsterR4boltib+0x738) [0x55b97aae3478]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-c3205288ea(_Z12handle_throwP7monsterR4boltbb+0x31b) [0x55b97a889e5b]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x10e2) [0x55b97a88bff2]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x55b97a88d7e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x55b97aba075d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x9487d6) [0x55b97aba27d6]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x55b97aba3005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x55b97a532a35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f93262142e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x55b97a5333ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 12 Level id: D:12 Level build method = , level layout type = city, absdepth0 = 11 Level vaults: layout_irregular_city erik_orc_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel a bit more experienced. Your Spellcasting skill increases to level 11! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton (0% to evade) The searing ray hits the centaur skeleton! The centaur skeleton is heavily damaged. (Press . to maintain the ray.) The searing ray hits the centaur skeleton! You destroy the centaur skeleton! Sif Muna accepts your kill. Your Dodging skill increases to level 7! You start resting. A cyclops is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! The cyclops is severely wounded. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! You kill the cyclops! Sif Muna accepts your kill. You start resting. An orc comes into view. It is wielding a +0 hand axe. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 ring mail and quivering boomerangs (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! The orc throws a boomerang. The boomerang closely misses you. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. You start resting. Magic restored. Things that are here: a +0 hand axe; 2 boomerangs; a +0 ring mail An orc priest comes into view. It is wielding a +0 club. The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (moderately wounded, 17% to evade) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The searing ray hits the orc priest. You kill the orc priest! Sif Muna accepts your kill. You start resting. An orc comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and quivering boomerangs (0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here a +0 club. Things that are here: a +0 hand axe; 2 boomerangs Found a dagger. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. You see here a +0 club. 2 orcs come into view. The orc shouts! The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. Found 15 gold pieces. Found an escape hatch in the floor. Found two stone staircases leading down. Found a stone staircase leading down. There is an escape hatch in the floor here. Found a robe. You see here a +0 robe. There is a stone staircase leading up here. Found a potion of curing. A scorpion is nearby! The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. The magic dart hits the scorpion. The scorpion is almost dead. The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The magic dart hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open gate here. There is an open gate here. You see here a potion of curing. You see here a +0 dagger. Things that are here: a +0 shortbow; 21 arrows Items here: )) [[. Items here: )) [[. Done exploring. Done exploring. There is an open gate here. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Autopickup is now on. There is a stone staircase leading down here. You now have 671 gold pieces (gained 15). There is a stone staircase leading down here. There is an open gate here. h - 4 potions of curing (gained 1) You now have 687 gold pieces (gained 16). Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 war axe; a +0 flail Things that are here: a +0 robe; a +0 hand axe Things that are here: a +0 hand axe; a +0 ring mail You now have 703 gold pieces (gained 16). Things that are here: a +0 dagger; an orc skeleton O - a scroll of fear Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is an open gate here. There is a stone staircase leading down here. Okay, then. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A yak comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (asleep, ally target, 0% to evade) The magic dart hits the yak but does no damage. The yak bellows! You hear a bellow! A yak comes into view. x2 Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - yak Okay, then. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is heavily wounded. You hear a shout! x10 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded, ally target, 0% to evade) The magic dart hits the yak but does no damage. The yak is heavily wounded. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Sif Muna accepts your kill. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! You kill the yak! Sif Muna accepts your kill. You hear a shout! x4 Your fulminant prism crackles loudly. Your fulminant prism explodes! Sif Muna accepts your kill. You feel a bit more experienced. You hear a bellow! You hear a shout! There is a stone staircase leading up here. You start resting. A yak comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. You hear a shout! The yak gores your fulminant prism! The yak gores your fulminant prism but does no damage. Your fulminant prism crackles loudly. A centaur warrior comes into view. The yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is heavily wounded. You hear an angry hiss. You hear a shout! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. Okay, then. You climb downwards. 2 orcs, an orc priest and an orc wizard come into view. The orc wizard is wielding a +4 dagger of flaming. The orc priest shouts! The orc wizard shouts! The orc shouts! The orc priest invokes the aid of Beogh against you. You resist with significant effort. The orc wizard casts a spell at you. The magic dart hits you! Found 12 gold pieces. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. The orc hits you from afar with a +0 trident! The orc barely misses you. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. x2 There is a stone staircase leading up here. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You see a ghostly outline there, and the spell fizzles. The orc hits you from afar with a +0 trident. The orc hits you but does no damage. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc misses you. The orc closely misses you. The searing ray hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. The orc misses you. The orc hits you from afar with a +0 trident. Something hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The orc hits you but does no damage. The orc hits you from afar with a +0 trident! Something hits you but does no damage. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The orc barely misses you. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +0 falchion. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (17% to evade) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start resting. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! You start resting. A kobold is nearby! The kobold shouts! Press: ? - help, . - travel You can't see that place. [the floor.] A kobold is nearby! There is an open gate here. You start resting. HP restored. There is an open gate here. There is a stone staircase leading down here. Things that are here: a +4 dagger of flaming; a +0 robe; an orc skeleton There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. An orc and an orc priest come into view. The orc priest moves out of view. Found 20 stones, a lightning rod (4/4) and a potion of degeneration. There is a stone staircase leading up here. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - orc You conjure a prism of explosive energy! A fulminant prism comes into view. The magic dart hits the orc. The orc is almost dead. Your fulminant prism crackles loudly. The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. Your fulminant prism explodes! The blast of energy engulfs the orc priest!!! You kill the orc priest! Sif Muna accepts your kill. You hear a shout! You start resting. A wight comes into view. It is wielding a +1 great sword. A wight comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc comes into view. It is wielding a +0 short sword. Your fulminant prism crackles loudly. A hornet comes into view. The orc hits your fulminant prism with a +0 short sword! The wight hits your fulminant prism with a +1 great sword. A wight comes into view. It is wielding a +3 trident. Your fulminant prism explodes! The blast of energy engulfs the wight!!! You destroy the wight! Sif Muna accepts your kill. The blast of energy engulfs the wight!! You destroy the wight! Sif Muna accepts your kill. The blast of energy engulfs the orc!! You kill the orc! Sif Muna accepts your kill. You hear an angry buzzing noise. The hornet buzzes angrily. You hear a horrible gurgling sound! You hear a shout! You hear a howl! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A green ugly thing comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A wight comes into view. It is wielding a +1 war axe. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the green ugly thing!!! The green ugly thing is severely wounded. The blast of energy engulfs the hornet!! The hornet is almost dead. You hear an angry buzzing noise. x2; You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - green ugly thing Aim: a green ugly thing (severely wounded, 0% to evade) The magic dart hits the green ugly thing. The green ugly thing is severely wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the green ugly thing!!! You kill the green ugly thing! Sif Muna accepts your kill. The blast of energy engulfs the hornet!! You kill the hornet! Sif Muna accepts your kill. You hear a shout! You hear an angry buzzing noise. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +3 trident and wearing a +0 robe (ally target) Okay, then. You hear an angry buzzing noise. A killer bee comes into view. The wight hits your fulminant prism with a +3 trident. Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is almost destroyed. The blast of energy engulfs the wight!! You destroy the wight! Sif Muna accepts your kill. You hear an angry buzzing noise. The killer bee buzzes angrily. You hear an angry buzzing noise. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +3 trident and wearing a +0 robe (almost destroyed) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 trident and wearing a +0 robe (almost destroyed, 17% to evade) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) You hear a shout! A troll comes into view. A killer bee comes into view. You climb upwards. There is a stone staircase leading down here. A kobold is nearby! There is an open gate here. You start resting. Magic restored. Items here: )) [[. Items here: )) [[. There is an escape hatch in the floor here. There is an open gate here. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 war axe. You now have 715 gold pieces (gained 12). A killer bee comes into view. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The killer bee buzzes angrily. A fulminant prism comes into view. A killer bee comes into view. The killer bee stings your fulminant prism. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The killer bee stings your fulminant prism! The killer bee stings your fulminant prism. The killer bee stings your fulminant prism but does no damage. Your fulminant prism crackles loudly. The killer bee stings your fulminant prism. x2 Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! Sif Muna accepts your kill. x2 You feel a bit more experienced. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! Sif Muna accepts your kill. You hear a howl! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (35% to evade) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee barely misses you. The killer bee misses you. The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. Your Translocations skill increases to level 4! You start resting. An orc comes into view. It is wielding a +0 flail. You see here a +0 war axe. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (17% to evade) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. You start resting. An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc. The orc is severely wounded. The orc shouts! You hear a shout! The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. You start resting. A howler monkey comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (wandering, hasn't noticed you, 0% to evade) The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear an angry buzzing noise. x2 The magic dart hits the howler monkey. The howler monkey is heavily wounded. The magic dart hits the howler monkey. The howler monkey is severely wounded. The magic dart hits the howler monkey. You kill the howler monkey! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. You start resting. A hornet comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - fulminant prism Aim: a fulminant prism (friendly) Okay, then. Your fulminant prism crackles loudly. Something stings your fulminant prism! Your fulminant prism explodes! You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The hornet stings your fulminant prism. x2 Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (almost dead, ally target, 0% to evade) The magic dart hits the hornet but does no damage. The hornet is almost dead. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee, p - hornet Aim: a killer bee (35% to evade) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The hornet stings you. You feel yourself slow down. The hornet stings you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the hornet! You kill the hornet! Sif Muna accepts your kill. The searing ray misses the killer bee. The killer bee closely misses you. The killer bee barely misses you. The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. You feel yourself speed up. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The orc completely misses you. The orc hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. The orc closely misses you. You climb upwards. There is a stone staircase leading down here. The magic dart hits the orc. The orc is moderately wounded. The orc closely misses you. The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc closely misses you. The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Items here: )) [ †. There is a stone staircase leading up, spattered with blood here. You see here a hornet corpse. A troll is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 0% to evade) The magic dart hits the troll but does no damage. The troll shouts! The magic dart hits the troll but does no damage. A vampire comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - troll You conjure a prism of explosive energy! A fulminant prism comes into view. The troll bites your fulminant prism!! The troll claws your fulminant prism. Your fulminant prism detonates feebly. The vampire gestures at itself while chanting. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a hornet corpse. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. There is a stone staircase leading up, spattered with blood here. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear an explosion! Sif Muna accepts your kill. You feel a bit more experienced. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the troll!! You kill the troll! Sif Muna accepts your kill. Training target 8.0 for Stealth reached! Your Stealth skill increases to level 8! You start resting. A jelly comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 0% to evade) The magic dart hits the jelly. The jelly is lightly wounded. The magic dart hits the jelly. The jelly is moderately wounded. The magic dart hits the jelly. The jelly is heavily wounded. The magic dart hits the jelly. The jelly is heavily wounded. The magic dart hits the jelly. The jelly is severely wounded. The magic dart hits the jelly. You kill the jelly! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. You start resting. Magic restored. Okay, then. Items here: )) [ ÷. You see here a +0 trident. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder! You kill the adder! Sif Muna accepts your kill. You start resting. A necrophage comes into view. The magic dart hits the necrophage. The necrophage is lightly damaged. The magic dart hits the necrophage. The necrophage is lightly damaged. The magic dart hits the necrophage. The necrophage is moderately damaged. The magic dart hits the necrophage. The necrophage is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged, 17% to evade) The searing ray hits the necrophage! You destroy the necrophage! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. A centaur warrior skeleton comes into view. The magic dart hits the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. The magic dart hits the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. The magic dart hits the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. The magic dart hits the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. The magic dart hits the centaur warrior skeleton. The centaur warrior skeleton is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior skeleton Aim: a centaur warrior skeleton (moderately damaged, 0% to evade) The searing ray hits the centaur warrior skeleton! The centaur warrior skeleton is moderately damaged. (Press . to maintain the ray.) The centaur warrior skeleton hits you but does no damage. The centaur warrior skeleton barely misses you. The searing ray hits the centaur warrior skeleton! The centaur warrior skeleton is heavily damaged. The centaur warrior skeleton misses you. The centaur warrior skeleton kicks you. The centaur warrior skeleton misses you. The centaur warrior skeleton kicks you but does no damage. The searing ray hits the centaur warrior skeleton! The centaur warrior skeleton is severely damaged. The centaur warrior skeleton hits you but does no damage. The centaur warrior skeleton kicks you but does no damage. The searing ray hits the centaur warrior skeleton! The centaur warrior skeleton is almost destroyed. You finish channeling your searing ray. The centaur warrior skeleton hits you but does no damage. The centaur warrior skeleton kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior skeleton Aim: a centaur warrior skeleton (almost destroyed, 0% to evade) The searing ray hits the centaur warrior skeleton! You destroy the centaur warrior skeleton! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Conjurations skill increases to level 12! Your Hexes skill increases to level 11! You start resting. HP restored. You start resting. A troll comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 0% to evade) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The troll shouts! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (ally target, 17% to evade) The searing ray hits the troll! The troll is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the troll! The troll is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the troll!!! You kill the troll! Sif Muna accepts your kill. You start resting. Magic restored. Found a dagger. There is an open door here. You see here a lightning rod (4/4). P - a lightning rod (4/4) Found 18 gold pieces. Found 19 gold pieces. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. Magic restored. Found a club. An iguana comes into view. The iguana moves out of view. An orc wizard comes into view. It is wielding a +1 dagger of speed. The magic dart hits the orc wizard but does no damage. The orc wizard shouts! You hear an angry hiss. The orc wizard casts a spell at you. The magic dart hits you! The magic dart hits the orc wizard. The orc wizard is heavily wounded. The magic dart hits the orc wizard! The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you. The magic dart hits the iguana but does no damage. The orc wizard gestures at you while chanting. The puff of flame hits you but does no damage. An orc warrior comes into view. It is wielding a +1 glaive of venom. The iguana hisses menacingly. You see here a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - iguana You conjure a prism of explosive energy! A fulminant prism comes into view. The orc wizard gestures at you while chanting. The magic dart hits you! An arrow appears from out of your range of vision. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You resist. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! Sif Muna accepts your kill. You see here Sif Muna's Incunabulum of Spatial Combat Magic. Sif Muna grants you a gift! You hear a shout! x4 You see here Sif Muna's Incunabulum of Spatial Combat Magic. You pick up Sif Muna's Incunabulum of Spatial Combat Magic and begin reading... You add the spells Portal Projectile, Hailstorm and Starburst to your library. Something unseen opens the door. An orc warrior comes into view. It is wielding a +0 dire flail. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The iguana completely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the iguana!! You kill the iguana! Sif Muna accepts your kill. You hear a shout! x4 A water moccasin comes into view. There is a stone staircase leading up here. You start resting. A centaur warrior is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur warrior shouts! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Okay, then. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line Okay, then. The centaur warrior shoots an arrow. The arrow hits you!! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [celly00] Species: Deep Elf Job: Conjurer HP: -2/62; mods: 0/0 MP: 14/28; mod: 0 Stats: 10 (10) 32 (32) 13 (13) Position: (32, 22), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 14 | 4 | 1019 | 312/353 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/29 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 1 | 143 | 73/142 Dodging | X | 1 | 14 | 7 | 1148 | 159/283 Stealth | X | 0 | 0 | 8 | 1070 | 0/267 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 14 | 11 | 2200 | 149/446 Conjurations | X | 1 | 14 | 12 | 3556 | 25/715 Hexes | X | 2 | 28 | 11 | 2088 | 37/446 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 14 | 4 | 478 | 58/210 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 715 #23: 19774 #24: -968288655 #27: 20993 #49: 921 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #23: +0 war axe of Gallantry {venom, *Noise rC++ Int+5} eq slot #1, inv slot #9: +0 cloak eq slot #3, inv slot #35: +0 pair of gloves eq slot #6, inv slot #19: +0 leather armour "Guskab" {rF++} eq slot #7, inv slot #38: +6 ring of strength eq slot #8, inv slot #4: +4 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...........#.)..#*........ ...........#....#......... ...!.......'....#......... ...........#....#......... ..........#....##........ ###......#.....'........ #......#.....#........ #......####### #....@.).[... ########........[).. ..>..........####[## ..$.......(..# . ..........*..# .............# ....$........# ..........c..# ..#########..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>