ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14575536028570105015, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name celly00 -rc /dgldir/rcfiles/crawl-git/celly00.rc -macro /dgldir/rcfiles/crawl-git/celly00.macro -morgue /dgldir/morgue/celly00/ -webtiles-socket /crawl-master/webserver/sockets/celly00:2021-03-24.09:28:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55cb22e14ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x55cb22e1d11c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x55cb22e151ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f79eee3d060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f79ef1b9f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x55cb22e1c8d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x55cb22e1cb6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x55cb2326258e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x55cb23262972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x55cb22f56aea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x55cb22f62778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x55cb22f664fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x55cb22f665f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x55cb22f66963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x55cb22ecee05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x55cb231b469d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x55cb231de5d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x55cb22dbba2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN12melee_attack19mons_attack_effectsEv+0x54) [0x55cb230aaf24]: melee_attack::mons_attack_effects() /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x9c) [0x55cb22dbb6ac]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x55cb230ab7c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x55cb230af394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x55cb22ee2568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x55cb230d0cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x55cb230d17e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x55cb233e475d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x55cb233e6a3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x55cb233e7005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x55cb22d76a35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f79eee2a2e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x55cb22d773ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 13 Level id: D:13 Level build method = , level layout type = passages, absdepth0 = 12 Level vaults: layout_long_grid david_vaults_5 minmay_fire_ice_demons Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The slime creature moves out of view. Found a stone staircase leading up. A slime creature comes into view. 3 slime creatures come into view. The slime creature moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (wandering, hasn't noticed you, 0% to evade) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The slime creature quivers. x2 A fulminant prism comes into view. A slime creature comes into view. The slime creature hits your fulminant prism! Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the slime creature!!! The slime creature is severely wounded. The blast of energy engulfs the slime creature!!! The slime creature is severely wounded. The blast of energy engulfs the slime creature!! The slime creature is moderately wounded. The blast of energy engulfs the slime creature!! The slime creature is heavily wounded. The blast of energy engulfs the slime creature!! The slime creature is heavily wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the slime creature! The slime creature is heavily wounded. The blast of energy engulfs the slime creature!! You kill the slime creature! Sif Muna accepts your kill. The blast of energy engulfs the slime creature!!! You kill the slime creature! Sif Muna accepts your kill. You hear two shouts! Your Poison Magic skill increases to level 2! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Two slime creatures merge to form a large slime creature. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Your fulminant prism explodes! The blast of energy engulfs the slime creature! The slime creature is severely wounded. The blast of energy engulfs the large slime creature!! The large slime creature is severely wounded. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the large slime creature!! The large slime creature is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the slime creature!!! You kill the slime creature! Sif Muna accepts your kill. The blast of energy engulfs the large slime creature!! You kill the large slime creature! Sif Muna accepts your kill. You start resting. A slime creature is nearby! The magic dart hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature! The slime creature is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded, 4% to evade) The searing ray hits the slime creature! The slime creature is moderately wounded. (Press . to maintain the ray.) The searing ray hits the slime creature. The slime creature is moderately wounded. The searing ray hits the slime creature. The slime creature is heavily wounded. The searing ray misses the slime creature. You finish channeling your searing ray. The slime creature barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 4% to evade) The searing ray misses the slime creature. (Press . to maintain the ray.) The slime creature hits you! The searing ray hits the slime creature! The slime creature is heavily wounded. The slime creature hits you. The searing ray hits the slime creature! The slime creature is severely wounded. The slime creature hits you! The searing ray hits the slime creature! The slime creature is almost dead. You finish channeling your searing ray. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The slime creature hits you. There is a stone staircase leading down here. Things that are here: a +0 club; a +0 dagger; a +0 leather armour Things that are here: a +0 mace; a +0 plate armour; an orc skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. An orc warrior comes into view. It is wielding a +0 battleaxe and wearing a +0 chain mail of fire resistance. An orc warrior is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail of fire resistance (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc warrior but does no damage. The orc warrior shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail of fire resistance (19% to evade) The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channeling your searing ray. The orc warrior hits you with a +0 battleaxe! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail of fire resistance (severely wounded, 19% to evade) The searing ray hits the orc warrior! You kill the orc warrior! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The slime creature barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (4% to evade) The searing ray hits the slime creature. The slime creature is lightly wounded. (Press . to maintain the ray.) The slime creature completely misses you. The searing ray hits the slime creature! The slime creature is moderately wounded. The slime creature hits you. The searing ray hits the slime creature! The slime creature is heavily wounded. The slime creature hits you but does no damage. The searing ray hits the slime creature. The slime creature is heavily wounded. You finish channeling your searing ray. The slime creature hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The slime creature slams into the rock wall! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead, 4% to evade) The searing ray hits the slime creature! You kill the slime creature! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Sif Muna will no longer gift you books. You start resting. Magic restored. Things that are here: a +0 plate armour; a +0 mace Things that are here: a +0 club; a +0 leather armour; a +0 dagger Things that are here: a +0 ring mail; a +0 short sword Things that are here: a +0 robe; a +0 dagger S - a scroll of identify As you read the scroll of identify, it crumbles to dust. u - 2 potions of might Found a war axe. A white imp comes into view. The white imp shouts, "Slither away, thou mooning motley-minded clam!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism. Something freezes your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. Something hits your fulminant prism but does no damage. A puff of frost appears from out of your range of vision. The puff of frost hits your fulminant prism. Your fulminant prism resists. Something hits your fulminant prism. Something freezes your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! Sif Muna accepts your kill. You feel a bit more experienced. Sif Muna accepts your kill. You feel a bit more experienced. Sif Muna accepts your kill. You feel a bit more experienced. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a shout! A white imp comes into view. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Your fulminant prism crackles loudly. The white imp gestures at you. The puff of frost hits your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the white imp!!! You kill the white imp! Sif Muna accepts your kill. You start resting. An ice devil comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. A worker ant comes into view. A crimson imp comes into view. Your fulminant prism explodes! The blast of energy engulfs the crimson imp!!! You kill the crimson imp! Sif Muna accepts your kill. The blast of energy engulfs the ice devil! The ice devil is moderately wounded. Sif Muna accepts your kill. You feel a bit more experienced. The blast of energy engulfs the worker ant! You kill the worker ant! Sif Muna accepts your kill. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil (almost dead, 0% to evade) The magic dart hits the ice devil but does no damage. The ice devil is almost dead. The magic dart hits the ice devil but does no damage. The ice devil is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (almost dead, 17% to evade) The searing ray hits the ice devil! You kill the ice devil! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Hexes skill increases to level 12! You start resting. A crimson imp comes into view. A sun demon comes into view. The crimson imp blinks! A sun demon is nearby! A sun demon is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. There are monsters nearby! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the sun demon!!! You kill the sun demon! Sif Muna accepts your kill. There is a stone staircase leading up here. You start resting. A crimson imp comes into view. It is carrying a wand of random effects (22). Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp, carrying a wand of random effects (22) (wandering, hasn't noticed you, 0% to evade) The magic dart hits the crimson imp. The crimson imp is lightly wounded. The crimson imp shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - crimson imp You conjure a prism of explosive energy! A fulminant prism comes into view. The crimson imp blinks! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp, carrying a wand of random effects (22) (ally target, 26% to evade) The searing ray hits the crimson imp! The crimson imp is severely wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the crimson imp! You kill the crimson imp! Sif Muna accepts your kill. Your fulminant prism explodes! You start resting. A crimson imp is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (wandering, hasn't noticed you, 0% to evade) The magic dart hits the crimson imp but does no damage. The crimson imp shouts! The crimson imp spits at you. The crimson imp blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (26% to evade) The searing ray misses the crimson imp. (Press . to maintain the ray.) The searing ray hits the crimson imp! You kill the crimson imp! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. You start resting. Magic restored. m - a wand of random effects (68) (gained 22 charges) Found a mace. Found an escape hatch in the floor. Found a robe, 21 arrows and a pair of gloves. Found a spear. S - a scroll of identify You now have 903 gold pieces (gained 30). As you read the scroll of identify, it crumbles to dust. v - 2 potions of magic You see here a +0 pair of gloves. Found a robe and 18 arrows. Found a leather armour. You now have 916 gold pieces (gained 13). S - a scroll of amnesia You see here 18 arrows. Found 13 poisoned darts. You see here 13 poisoned darts. Found an escape hatch in the ceiling. Sif Muna will no longer gift you books. T - a scroll of identify As you read the scroll of identify, it crumbles to dust. z - 3 potions of haste A worker ant comes into view. The magic dart hits the worker ant. The worker ant is moderately wounded. The magic dart hits the worker ant but does no damage. The worker ant is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded, 17% to evade) The searing ray hits the worker ant! The worker ant is severely wounded. (Press . to maintain the ray.) The searing ray hits the worker ant. The worker ant is severely wounded. Unknown command. The searing ray hits the worker ant! You kill the worker ant! Sif Muna accepts your kill. You start resting. Magic restored. A worker ant comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (0% to evade) The magic dart hits the worker ant. The worker ant is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded, 0% to evade) The magic dart hits the worker ant. The worker ant is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded, 17% to evade) The searing ray hits the worker ant! You kill the worker ant! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You now have 934 gold pieces (gained 18). Found a leather armour. Found a stone staircase leading down. Found a stone staircase leading up. A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The two-headed ogre shouts in stereo! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! The two-headed ogre is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The two-headed ogre hits your fulminant prism with a +0 giant club! The two-headed ogre hits your fulminant prism with a +0 giant spiked club! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! You kill the two-headed ogre! Sif Muna accepts your kill. Unknown command. You start resting. Magic restored. Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse Found a stone staircase leading down. Things that are here: a +0 robe; a +0 dagger Found 15 stones. An orc warrior comes into view. It is wielding a +0 war axe. The orc warrior shouts! The magic dart hits the orc warrior! The orc warrior is moderately wounded. A shadow comes into view. A red ugly thing comes into view. The magic dart hits the orc warrior but does no damage. The orc warrior is moderately wounded. The red ugly thing gurgles horribly! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - orc warrior You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior hits your fulminant prism with a +0 war axe! Your fulminant prism crackles loudly. The orc warrior hits your fulminant prism with a +0 war axe!! Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! The orc warrior is almost dead. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The shadow slips into darkness. The shadow flickers and vanishes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!! You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!!! Sif Muna accepts your kill. You feel a bit more experienced. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (almost dead, 0% to evade) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. The magic dart hits the orc warrior. The orc warrior is almost dead. The magic dart hits the orc warrior. The orc warrior is almost dead. The magic dart hits the orc warrior. You kill the orc warrior! Sif Muna accepts your kill. You start resting. Magic restored. Things that are here: a +0 war axe; a +0 plate armour; an orc corpse Partly explored, can't reach some places. Partly explored, can't reach some places. A vault guard comes into view. It is wielding a +0 great mace. Press: ? - help, v - describe, . - travel Here: a vault guard, wielding a +0 great mace and wearing a +0 chain mail The floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The vault guard hits your fulminant prism with a +0 great mace! Your fulminant prism explodes! The blast of energy engulfs the vault guard!! The vault guard is heavily wounded. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the vault guard! The vault guard is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the vault guard!!! You kill the vault guard! Sif Muna accepts your kill. Your Spellcasting skill increases to level 12! A sky beast comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your fulminant prism crackles loudly. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits your fulminant prism. Something shocks your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs something!!! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. You start resting. Magic restored. Things that are here: a +0 great mace; a +0 chain mail; a sky beast corpse Partly explored, can't reach some places. Partly explored, can't reach some places. Press: ? - help, . - travel You can't see that place. [the floor.] A deep elf pyromancer comes into view. It is wielding a +2 vorpal long sword. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The deep elf pyromancer shouts! A fulminant prism comes into view. The deep elf pyromancer points at you and mumbles some strange words. The sticky flame hits your fulminant prism. Your fulminant prism resists. Your fulminant prism is covered in liquid flames! A troll comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a horrible gurgling sound! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something bites your fulminant prism. Something claws your fulminant prism! x2 Something bites your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the troll!! You kill the troll! Sif Muna accepts your kill. Your Poison Magic skill increases to level 3! Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a horrible gurgling sound! You hear a shout! You start resting. A red ugly thing is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the red ugly thing!! The red ugly thing is heavily wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the red ugly thing!! The red ugly thing is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A centaur warrior comes into view. Your fulminant prism crackles loudly. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! Your fulminant prism explodes! The blast of energy engulfs the red ugly thing!! You kill the red ugly thing! Sif Muna accepts your kill. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows The thunderbolt hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow hits you! Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The deep elf pyromancer mumbles some strange words. As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The deep elf pyromancer casts a spell at you. The bolt of fire misses you. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The fire elemental closely misses you. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The fire elemental is unaffected. The centaur warrior looks frightened! The deep elf pyromancer looks frightened! The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! You feel better. The fire elemental misses you. The deep elf pyromancer attempts to regain its composure. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The fire elemental barely misses you. You fade into invisibility! The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * You are very lightly contaminated with residual magic. The fire elemental barely misses you. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The fire elemental misses you. You feel better. The deep elf pyromancer seems to regain its courage. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 great mace; a +0 chain mail; a sky beast corpse You flicker for a moment. There is a stone staircase leading up here. You flicker back into view. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 chain mail of fire resistance; a +0 battleaxe There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 chain mail; a +0 great mace A centaur warrior is nearby! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior unwields a +0 shortbow. The centaur warrior hits you. The centaur warrior kicks you but does no damage. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, quivering arrows (ally target, 13% to evade) Okay, then. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow barely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is moderately wounded. Your fulminant prism crackles loudly. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (moderately wounded, ally target, 13% to evade) The searing ray hits the centaur warrior! The centaur warrior is heavily wounded. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow hits you!! Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! You kill the centaur warrior! Sif Muna accepts your kill. You start resting. A fire elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The fire elemental hits your fulminant prism. The fire elemental burns your fulminant prism! Your fulminant prism resists. The deep elf pyromancer gestures at you while chanting. The sticky flame hits you. You resist. You are covered in liquid flames! The fire elemental hits your fulminant prism. The fire elemental burns your fulminant prism! Your fulminant prism resists. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fire elemental Aim: a fire elemental (flame, summoned, ally target, 21% to evade) The searing ray misses the deep elf pyromancer. The searing ray hits the fire elemental! The fire elemental is moderately damaged. (Press . to maintain the ray.) You are covered in liquid flames! The fire elemental hits your fulminant prism. The fire elemental burns your fulminant prism! Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the deep elf pyromancer!! The deep elf pyromancer is severely wounded. The blast of energy engulfs the fire elemental! The fire elemental is severely damaged. The searing ray misses the deep elf pyromancer. The searing ray hits the fire elemental! The fire elemental is almost destroyed. You are covered in liquid flames! The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer, p - fire elemental Aim: a deep elf pyromancer, wielding a +2 vorpal long sword and wearing a +0 chain mail (severely wounded, 19% to evade) The searing ray hits the deep elf pyromancer. The deep elf pyromancer is almost dead. (Press . to maintain the ray.) You are covered in liquid flames! The deep elf pyromancer drinks a potion. The deep elf pyromancer is healed! The searing ray misses the deep elf pyromancer. You are covered in liquid flames! The fire elemental hits you. The fire elemental burns you! You resist. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. The fire elemental hits you. The fire elemental burns you! You resist. The deep elf pyromancer mumbles some strange words. The fire elemental hits you. The fire elemental burns you! You resist. The searing ray misses the deep elf pyromancer. You finish channeling your searing ray. The deep elf pyromancer closely misses you. The fire elemental hits you. The fire elemental burns you! You resist. The fire elemental hits you. The fire elemental burns you! You resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +2 vorpal long sword and wearing a +0 chain mail (heavily wounded, 19% to evade) The searing ray hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. (Press . to maintain the ray.) The fire elemental barely misses you. The deep elf pyromancer hits you with a +2 vorpal long sword. The fire elemental closely misses you. The searing ray misses the deep elf pyromancer. The fire elemental closely misses you. The fire elemental hits you. The fire elemental burns you! You resist. The deep elf pyromancer hits you with a +2 vorpal long sword. * * * LOW HITPOINT WARNING * * * x2 The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits the deep elf pyromancer. The deep elf pyromancer is almost dead. The fire elemental hits you. * * * LOW HITPOINT WARNING * * * The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer hits you with a +2 vorpal long sword. * * * LOW HITPOINT WARNING * * * x2 The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The fire elemental closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The fire elemental hits you. The fire elemental burns you! You resist. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [celly00] Species: Deep Elf Job: Conjurer HP: 0/69; mods: 0/0 MP: 6/30; mod: 0 Stats: 4 (4) 34 (34) 13 (13) Position: (61, 63), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 5 | 1379 | 319/424 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/29 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 1 | 143 | 73/142 Dodging | X | 1 | 12 | 8 | 1498 | 226/318 Stealth | X | 0 | 0 | 8 | 1070 | 0/267 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 12 | 12 | 2547 | 50/505 Conjurations | X | 1 | 12 | 12 | 3915 | 384/715 Hexes | X | 2 | 25 | 12 | 2780 | 283/505 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 12 | 5 | 819 | 189/252 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 1 | 12 | 3 | 296 | 44/168 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 934 #23: 23620 #24: 605013115 #27: 34169 #49: 1368 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #23: +0 war axe of Gallantry {venom, *Noise rC++ Int+5} eq slot #1, inv slot #9: +0 cloak eq slot #3, inv slot #35: +0 pair of gloves eq slot #6, inv slot #19: +0 leather armour "Guskab" {rF++} eq slot #7, inv slot #42: ring of willpower eq slot #8, inv slot #4: +4 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .# #.##...°...# .# #.#.......# .#### ##..####..# ###.# #### #..# #.# #..# ###.############..# .....[......§☼○E..# ............e○☼E..# ################@.# ..................# ...[..............# ################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>