ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14575536028570105015, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name celly00 -rc /dgldir/rcfiles/crawl-git/celly00.rc -macro /dgldir/rcfiles/crawl-git/celly00.macro -morgue /dgldir/morgue/celly00/ -webtiles-socket /crawl-master/webserver/sockets/celly00:2021-03-24.19:12:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5569ec578ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x5569ec58111c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x5569ec5791ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fcfc98cd060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fcfc9c49f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x5569ec5808d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x5569ec580b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x5569ec9c658e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x5569ec9c6972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x5569ec6baaea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x5569ec6c6778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x5569ec6ca4fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x5569ec6ca5f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x5569ec6ca963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x5569ec632e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x5569ec91869d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x5569ec9425d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x5569ec51fa2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN12melee_attack19mons_attack_effectsEv+0x54) [0x5569ec80ef24]: melee_attack::mons_attack_effects() /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x9c) [0x5569ec51f6ac]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x5569ec80f7c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x5569ec813394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x5569ec646568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x5569ec834cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x5569ec8357e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x5569ecb4875d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x9487d6) [0x5569ecb4a7d6]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x5569ecb4b005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x5569ec4daa35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fcfc98ba2e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x5569ec4db3ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 10, depth = 5 Level id: Slime:5 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 21 Level vaults: slime_pit Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a merfolk siren, wielding a +0 spear (water) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk siren!! The merfolk siren is severely wounded. You hear a screech! x2 The merfolk siren is engulfed in a cloud of scalding steam. You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. A harpy comes into view. The harpy screeches! You hear a screech! x2 A harpy comes into view. Found 21 gold pieces. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy You feel a surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Sif Muna accepts your kill. The plant is engulfed in a cloud of scalding steam. The plant begins to die. Found 12 gold pieces. A nearby plant withers and dies. You start resting. Magic restored. Found 20 gold pieces and a chain mail. Found a scroll of immolation. You enter the shallow water. Moving in this stuff is going to be slow. A harpy comes into view. The harpy moves out of view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Sif Muna accepts your kill. Unknown command. You start resting. Magic restored. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A harpy is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy You feel a surge of power! The fireball explodes! The fireball engulfs the harpy!!! You kill the harpy! Sif Muna accepts your kill. You start resting. Magic restored. You now have 3080 gold pieces (gained 12). You now have 3086 gold pieces (gained 6). You now have 3101 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. You now have 3121 gold pieces (gained 20). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found 15 stones. Found a hand axe. A dream sheep comes into view. The dream sheep bleats! A cyclops comes into view. A dream sheep comes into view. The teleport trap disappears. The cyclops disappears! A water elemental and a dream sheep come into view. A dream sheep comes into view. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The water elemental moves out of view. You feel a surge of power! The air bursts into flame! The fireball engulfs the merfolk aquamancer!! The merfolk aquamancer is heavily wounded. The merfolk aquamancer shouts! The fireball engulfs the dream sheep!! You kill the dream sheep! Sif Muna accepts your kill. The fireball engulfs the dream sheep!!! You kill the dream sheep! Sif Muna accepts your kill. The fireball engulfs the dream sheep!! You kill the dream sheep! Sif Muna accepts your kill. The fireball engulfs the dream sheep!!! You kill the dream sheep! Sif Muna accepts your kill. x2 You feel a bit more experienced. You hear a shout! Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer!!! You kill the merfolk aquamancer! Sif Muna accepts your kill. A water elemental comes into view. x3 You feel a surge of power! The air bursts into flame! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You start resting. A merfolk aquamancer comes into view. It is wielding a +4 rapier of speed. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 rapier of speed and wearing a +0 robe (wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer!!!! You kill the merfolk aquamancer! Sif Muna accepts your kill. You start resting. A cyclops is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks You feel a surge of power! The fireball explodes! The fireball engulfs the cyclops!!! You kill the cyclops! Sif Muna accepts your kill. You see here Sif Muna's Reference Book on Spatial Blows and Bruises. Sif Muna grants you a gift! You pick up Sif Muna's Reference Book on Spatial Blows and Bruises and begin reading... You add the spell Chain Lightning to your library. You start resting. Magic restored. Things that are here: a +4 rapier of speed; a +0 robe; a merfolk corpse Found a potion of mutation. You see here a dream sheep corpse. Things that are here: a +0 rapier; a +0 robe You see here a potion of mutation. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a pair of boots. A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (asleep) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. You hear a shout! x2 You have reached level 23! You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Sif Muna accepts your kill. You hear a splash. x2 You feel a bit more experienced. Magic restored. You see here a +0 trident. Found a ring mail. Found an encrusted rapier. Things that are here: a +3 trident of flaming; a +0 robe; a merfolk corpse Things that are here: a +0 trident; a merfolk corpse You see here the +4 rapier "Bezxieso" {vorpal, rF+}. A snapping turtle and a water nymph come into view. You enter the shallow water. Moving in this stuff is going to be slow. You see here the +4 rapier "Bezxieso" {vorpal, rF+}. You see here a +0 ring mail. You enter the shallow water. Moving in this stuff is going to be slow. There are monsters nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the water nymph!!!! You kill the water nymph! Sif Muna accepts your kill. The great blast of fire engulfs the snapping turtle!!!! You kill the snapping turtle! Sif Muna accepts your kill. Something hits your fire vortex! A merfolk comes into view. It is wielding a +0 trident. The merfolk barely misses your fire vortex. Casting: Fire Storm (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! The merfolk is almost dead. The fireball engulfs your fire vortex. Your fire vortex completely resists. Your fire vortex hits the merfolk. Your fire vortex burns the merfolk! The merfolk dies! Sif Muna accepts your kill. Your fire vortex dissipates! You start resting. Magic restored. Things that are here: a +0 trident; a merfolk corpse Found a shiny ring mail. You see here a +2 ring mail of willpower. You see here a snapping turtle corpse. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +0 trident. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The merfolk shouts! The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! The merfolk is severely wounded. The merfolk is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You struggle against the net. You struggle against the net. You struggle against the net. You shred the net and break free! You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 trident; a merfolk corpse You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found 10 stones. Found a runed translucent door. You have identified the last scroll. Found a stone staircase leading up. The merfolk avatar shouts! The snapping turtle hisses angrily. The satyr shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Drop what? 45/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Invisibility (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You fade into invisibility! You are very lightly contaminated with residual magic. The satyr unwields a +0 quarterstaff. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits the snapping turtle. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You open the door. The merfolk javelineer throws a javelin. The javelin pierces through you! The javelin pierces through the plant!! The plant begins to die. The satyr shoots an arrow. The arrow hits you!! Casting: Invisibility (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - satyr Aim: a satyr, wielding a +0 longbow and quivering arrows You feel a surge of power! That beam is likely to hit you. Continue anyway? A raging storm of fire appears! The great blast of fire engulfs the satyr!!!! You kill the satyr! Sif Muna accepts your kill. The great blast of fire engulfs the merfolk javelineer!!!! You kill the merfolk javelineer! Sif Muna accepts your kill. The great blast of fire engulfs the snapping turtle!!!! You kill the snapping turtle! Sif Muna accepts your kill. x2 You feel a bit more experienced. The great blast of fire engulfs the merfolk avatar!!! The merfolk avatar is heavily wounded. The great blast of fire engulfs you!!! You partially resist. You are engulfed in blazing flames. You resist. You hear a shout! x2; You hear an angry hiss. x2; You hear a shout! You hear an angry hiss. The merfolk avatar is engulfed in a cloud of scalding steam. Your Armour skill increases to level 8! You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. The merfolk avatar is engulfed in a cloud of scalding steam. x2 The merfolk avatar chants a haunting song. You resist with almost no effort. You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. Shadowy forms rise from the deep at the merfolk avatar's song! A nearby plant withers and dies. The merfolk avatar is engulfed in a cloud of scalding steam. The merfolk avatar is engulfed in blazing flames. Casting: Fire Storm (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (flame, almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk avatar!!! You kill the merfolk avatar! Sif Muna accepts your kill. The fireball engulfs your fire vortex. Your fire vortex completely resists. A merfolk javelineer comes into view. It is wielding a +0 spear. A manticore comes into view. A sling bullet appears from out of your range of vision. You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. A manticore comes into view. A wind drake comes into view. There is a stone staircase leading up here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (severely wounded, wandering, repelling missiles, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!! You kill the wind drake! Sif Muna accepts your kill. You hear a shout! x2; You hear an angry hiss. You hear a shout! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. You hear an angry hiss. x2 A merfolk impaler comes into view. It is wielding a +2 demon trident of freezing. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (lightly wounded, wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk javelineer!!! The merfolk javelineer is severely wounded. You hear a shout! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk javelineer!!! You kill the merfolk javelineer! Sif Muna accepts your kill. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. You hear an angry hiss. The plant is engulfed in a cloud of scalding steam. The plant begins to die. The plant is engulfed in a cloud of scalding steam. A merfolk comes into view. It is wielding a +0 trident. A sea snake comes into view. You are too injured to fight recklessly! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The air bursts into flame! The fireball engulfs the merfolk impaler!!! The merfolk impaler is heavily wounded. The fireball engulfs the sea snake!! The sea snake is heavily wounded. The fireball engulfs the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. The fireball engulfs the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. The plant is engulfed in a cloud of scalding steam. x2 You start resting. The plant is engulfed in a cloud of scalding steam. A sea snake comes into view. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A nearby plant withers and dies. You climb upwards. There is a stone staircase leading down here. You start resting. You are lightly contaminated with residual magic. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Invisibility (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You fade into invisibility! You are very lightly contaminated with residual magic. You climb downwards. The satyr shoots a sling bullet. The sling bullet barely misses you. The sling bullet hits the plant!! The plant begins to die. There is a stone staircase leading up here. You feel a surge of power! The air bursts into flame! The fireball engulfs the merfolk impaler!! The merfolk impaler is heavily wounded. The fireball engulfs the sea snake!!! The sea snake is almost dead. The sea snake hisses angrily. The fireball engulfs the sea snake!! The sea snake is heavily wounded. The sea snake hisses angrily. The fireball engulfs the satyr!!! The satyr is almost dead. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The fireball engulfs the plant!! The plant begins to die. The plant is lightly damaged. The fireball engulfs the satyr!! You kill the satyr! Sif Muna accepts your kill. The fireball engulfs the sea snake!!! You kill the sea snake! Sif Muna accepts your kill. You hear an angry hiss. The plant is engulfed in a cloud of scalding steam. x2 The sea snake is engulfed in a cloud of scalding steam. You kill the sea snake! Sif Muna accepts your kill. A sea snake comes into view. Your Dodging skill increases to level 14! Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (steam, wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is almost dead. The sea snake hisses angrily. The plant is engulfed in a cloud of scalding steam. x2 The sea snake is engulfed in a cloud of scalding steam. You kill the sea snake! Sif Muna accepts your kill. A sea snake comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You feel a surge of power! The air bursts into flame! The fireball engulfs the merfolk impaler!!! You kill the merfolk impaler! Sif Muna accepts your kill. The fireball engulfs the sea snake!!! The sea snake is almost dead. The sea snake hisses angrily. The fireball engulfs the manticore!! The manticore is heavily wounded. The plant is engulfed in a cloud of scalding steam. x2 The sea snake is engulfed in a cloud of scalding steam. x2 You kill the sea snake! Sif Muna accepts your kill. A merfolk comes into view. It is wielding a +0 trident and wearing a +1 plate armour of fire resistance. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +1 plate armour of fire resistance and quivering a throwing net (wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!! The merfolk resists. The merfolk is moderately wounded. The plant is engulfed in a cloud of scalding steam. A nearby plant withers and dies. x2 Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +1 plate armour of fire resistance and quivering a throwing net (moderately wounded, wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! The merfolk resists. You kill the merfolk! Sif Muna accepts your kill. A nearby plant withers and dies. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (heavily wounded, wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the manticore!! You kill the manticore! Sif Muna accepts your kill. You climb upwards. There is a stone staircase leading down here. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. A sea snake comes into view. There is a stone staircase leading up here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (wandering, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake!! The sea snake is moderately wounded. The fireball engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The plant is engulfed in a cloud of scalding steam. The sea snake is engulfed in a cloud of scalding steam. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (moderately wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake!!!! You kill the sea snake! Sif Muna accepts your kill. n - a scroll of brand weapon A nearby plant withers and dies. There is a stone staircase leading up here. You start resting. Magic restored. Items here: ( )) †. Found a leather armour. There is an open translucent door here. Items here: ( ) [ ÷÷. Items here: ( )) ÷. There is an open door here. You see here a +0 leather armour. There is an open door here. You open the large door. A wind drake comes into view. Found six items. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (repelling missiles, asleep) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake! The wind drake is moderately wounded. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (moderately wounded, repelling missiles) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!!!! You kill the wind drake! Sif Muna accepts your kill. There is a large open door here. There is a large open door here. Things that are here: a +0 ring mail; a wind drake corpse You see here a +0 rapier. You see here a +0 fustibalus. You see here a book of Frost. You now have 3134 gold pieces (gained 13). You see here a +0 flail. You start resting. Magic restored. There is a large open door here. There is a large open door here. There is an open door here. You see here a +0 leather armour. There is an open door here. Items here: ( )) ÷. There is an open translucent door here. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( ) [ †. Things that are here: a +0 leather armour; 19 javelins; a +0 spear You see here a sea snake corpse. Found a mace. You see here a manticore corpse. Found an escape hatch in the ceiling. Found a stone staircase leading up. You see here a sea snake skeleton. Things that are here: a throwing net; a +0 trident You enter the shallow water. Moving in this stuff is going to be slow. Found a tin of tremorstones (2/2). You enter the shallow water. Moving in this stuff is going to be slow. A merfolk impaler comes into view. It is wielding a +3 demon trident of freezing. The merfolk impaler moves out of view. There is a stone staircase leading up here. You now have 3153 gold pieces (gained 19). Things that are here: a +0 robe; a +2 demon trident of freezing; a merfolk skeleton k - 6 potions of invisibility (gained 1) C - 14 scrolls of identify (gained 1) o - a potion of berserk rage You enter the shallow water. Moving in this stuff is going to be slow. Found a dagger. You see here a +0 dagger. A merfolk impaler comes into view. It is wielding a +0 demon trident of freezing. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +0 demon trident of freezing and wearing a +0 robe You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!! The merfolk impaler is heavily wounded. The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +0 demon trident of freezing and wearing a +0 robe (steam, heavily wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!!! You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. x2 Things that are here: a +0 demon trident of freezing; a +0 robe r - a wand of iceblast (3) A merfolk impaler is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +3 demon trident of freezing and wearing a +0 robe You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!!!! The merfolk impaler is almost dead. You hear a shout! x3 The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +3 demon trident of freezing and wearing a +0 robe (steam, almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!! You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. x2 A water nymph comes into view. A merfolk javelineer comes into view. It is wielding a +0 spear of venom and quivering silver javelins. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the merfolk javelineer!!!! You kill the merfolk javelineer! Sif Muna accepts your kill. The great blast of fire engulfs the water nymph!!!! You kill the water nymph! Sif Muna accepts your kill. You hear an angry hiss. You start resting. A merfolk impaler comes into view. It is wielding a +1 trident of freezing. Casting: Fire Storm (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler!!! The merfolk impaler is almost dead. The merfolk impaler shouts! The merfolk impaler is engulfed in a cloud of scalding steam. You kill the merfolk impaler! Sif Muna accepts your kill. You hear a splash. x2 You start resting. Magic restored. A frost giant comes into view. It is wielding a +3 battleaxe of freezing. The frost giant shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the frost giant!!! The frost giant is severely wounded. You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frost giant Aim: a frost giant, wielding a +3 battleaxe of freezing (steam, water, severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the frost giant!!! You kill the frost giant! Sif Muna accepts your kill. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +3 demon trident of freezing; a +0 robe; a merfolk corpse Things that are here: a +1 trident of freezing; a +0 robe A wind drake comes into view. The wind drake moves out of view. Items here: ( ) [ †. A wind drake is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (wandering, repelling missiles, hasn't noticed you) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!!! The wind drake is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (heavily wounded, repelling missiles) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!! You kill the wind drake! Sif Muna accepts your kill. You start resting. Magic restored. Items here: ( ) [ †. Okay, then. You pick up the barnacled rune and feel its power. 3 runes! That's enough to enter the realm of Zot. Press } to see all the runes you have collected. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. I - 24 scrolls of teleportation (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A wind drake comes into view. A sea snake comes into view. The sea snake hisses angrily. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake!!! The sea snake is almost dead. The wind drake hisses angrily. The sea snake is engulfed in a cloud of scalding steam. You block the sea snake's attack. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! You kill the sea snake! Sif Muna accepts your kill. The wind drake flaps its wings at you. The air twists around and strikes you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!!! The wind drake is severely wounded. The wind drake is engulfed in a cloud of scalding steam. The wind drake flaps its wings at you. The air twists around and strikes you! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (almost dead, repelling missiles) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake!!! You kill the wind drake! Sif Muna accepts your kill. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Magic restored. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk siren comes into view. It is wielding a +0 spear. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk siren!!! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (H) Hell Where to? (Enter - Shoals:4 @ (x,y), ? - help) Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (H) Hell Where to? (Enter - Shoals:4 @ (x,y), ? - help) What level of the Pits of Slime? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +2 robe of willpower; a +3 trident There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You enter the shallow water. Moving in this stuff is going to be slow. An elephant is nearby! You feel a surge of power! The air bursts into flame! The fireball engulfs the elephant. The elephant is lightly wounded. The elephant trumpets! You feel a surge of power! The air bursts into flame! The fireball engulfs the elephant! The elephant is moderately wounded. You feel a surge of power! The air bursts into flame! The fireball engulfs the elephant!! The elephant is severely wounded. You feel a surge of power! The air bursts into flame! The fireball engulfs the elephant!!! You kill the elephant! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (H) Hell Where to? (Enter - Slime:4, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a staircase to the Slime Pits here. You climb downwards. Welcome back to the Pits of Slime! This branch is unnaturally silent, and so sound travels much further. This branch contains the slimy rune of Zot. There is a staircase back to the Lair, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Invisibility (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You fade into invisibility! You are very lightly contaminated with residual magic. You climb downwards. Level annotation: Royal Jelly You block the Royal Jelly's attack. x2; You block the azure jelly's attack. The azure jelly hits you but does no damage. x2 The azure jelly misses you. An acid blob comes into view. The azure jelly misses you. The azure jelly hits you. The azure jelly freezes you! You resist. The azure jelly barely misses you. The azure jelly closely misses you. The acid blob spits acid at you. The splash of acid hits you. The acid corrodes you! You are splashed with acid! The Royal Jelly closely misses you. The Royal Jelly hits you. You are splashed with acid! The azure jelly barely misses you. The azure jelly misses you. The azure jelly hits you. You block the azure jelly's attack. The acid blob spits acid at you. The splash of acid hits you! The acid corrodes you! You are splashed with acid. There is a stone staircase leading up, spattered with blood here. Unknown command. The azure jelly misses you. The azure jelly closely misses you. You block the azure jelly's attack. The azure jelly hits you but does no damage. The Royal Jelly hits you!!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * The Royal Jelly hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * The azure jelly hits you. * * * LOW HITPOINT WARNING * * * The azure jelly freezes you! You resist. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [celly00] Species: Deep Elf Job: Conjurer HP: -9/133; mods: 0/0 MP: 52/57; mod: 0 Stats: 4 (4) 54 (54) 9 (9) Position: (57, 42), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 10 | 4639 | 680/920 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/29 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 8 | 2853 | 308/636 Dodging | X | 1 | 20 | 14 | 4351 | 109/743 Stealth | X | 0 | 0 | 8 | 1070 | 0/267 Shields | X | 1 | 20 | 6 | 1764 | 280/495 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 18 | 6689 | 268/892 Conjurations | X | 0 | 0 | 22 | 15354 | 471/1766 Hexes | X | 0 | 0 | 12 | 2839 | 342/505 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 851 | 221/252 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 23 | 16864 | 215/1892 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 9 | 2258 | 366/462 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 3 | 387 | 135/168 Spell bugs: Durations: #0: 615 #114: 9 #120: 400 Attributes: #12: 6924 #13: 3771 #21: 1 #23: 40334 #24: 1039961967 #27: 865988 #49: 6766 #59: 1 Mutations: wild magic: 1 Inventory bugs: Equipment: eq slot #0, inv slot #23: +0 war axe of Gallantry {venom, *Noise rC++ Int+5} eq slot #1, inv slot #7: +2 cloak eq slot #2, inv slot #6: +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} eq slot #3, inv slot #46: +2 pair of gloves of archery eq slot #4, inv slot #8: +2 pair of boots eq slot #5, inv slot #9: +3 buckler eq slot #6, inv slot #19: +0 leather armour "Guskab" {rF++} eq slot #7, inv slot #2: ring "Wiwaus" {Fire Int+5} eq slot #8, inv slot #35: ring of Compulsion {rC+ rN+ Int+6 Dex-5 SInv} eq slot #9, inv slot #43: amulet of Tavar {Reflect Will+ SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ............... .J............. ............... ............... ....J.......... ............... ........J...... ......J@....... ......JJ...#... ..........## ........### .....#### ..... .... .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (39, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: fixup_slime_vaults fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies 2: CLASS: DgnTriggerer type: entered_level activating: false dgn_trigs_by_type: 256: 1: 1 32: 1: 2 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>