celly00 Level 1 of the Dungeon (13, -13, D:1) a +0 whip (17, 9, D:1) 17 stones (20, -5, D:1) a +0 dagger (22, -31, D:1) a +0 short sword a +0 short sword 2 stones (25, -34, D:1) a +0 dagger (26, -34, D:1) a +0 short sword (34, 8, D:1) a +0 mace (34, 12, D:1) a +0 club (51, 17, D:1) a staff of conjuration (53, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip 3 stones (0, 2, D:2) a +0 whip 5 stones (9, 0, D:2) 30 sling bullets (10, -11, D:2) a +0 club (14, 16, D:2) a +0 club (40, 15, D:2) 11 stones (43, 0, D:2) 16 arrows (45, 15, D:2) 22 sling bullets (48, -15, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) Sif Muna's Almanac of Changing Spells Type Level Known a - Sting Transmutation/Poison 1 no (6, -8, D:3) 5 stones (21, -3, D:3) a +0 long sword (23, -16, D:3) a +0 club (29, -33, D:3) 12 sling bullets (31, -31, D:3) a +0 club (54, -40, D:3) a +0 robe (54, -8, D:3) a +0 club (62, -32, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (5, -3, D:4) a +0 lajatang (8, -18, D:4) a throwing net (10, -4, D:4) a +0 ring mail (17, -17, D:4) 25 stones (17, -15, D:4) 12 stones (19, -20, D:4) a +0 club (20, -8, D:4) a +0 robe (21, -35, D:4) a staff of cold (21, -2, D:4) a +0 hunting sling (26, -19, D:4) 43 arrows a +0 shortbow (36, -31, D:4) a +0 club (40, -2, D:4) a +0 dagger (43, 0, D:4) a +0 club a +0 leather armour a +0 club (44, 0, D:4) a +0 hand axe (47, -35, D:4) 2 stones (47, -30, D:4) a +0 mace (47, -27, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) 20 arrows (4, -7, D:5) 25 sling bullets (7, -24, D:5) 19 sling bullets (9, -27, D:5) a +2 dagger of flaming (9, -26, D:5) a +0 dagger a +0 giant club (9, -25, D:5) a +0 leather armour a +0 short sword a +0 ring mail a +0 club (9, -4, D:5) a +0 whip (17, -22, D:5) a book of Cantrips (20, -15, D:5) a +0 ring mail (22, -26, D:5) 17 stones (23, -18, D:5) a +0 spear (24, -25, D:5) a +0 club a +0 club (26, -24, D:5) a +0 spear (27, -6, D:5) a +0 dagger a +0 animal skin (28, -17, D:5) a +0 buckler a +0 ring mail a +0 spear (38, -11, D:5) a +0 trident (49, 9, D:5) a +0 short sword (51, -22, D:5) a +0 robe a +0 battleaxe (52, -3, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 13 gold pieces (7, 2, D:6) a +0 dagger (8, 5, D:6) a staff of conjuration (11, -12, D:6) a +0 giant club (11, 5, D:6) a +0 rapier (23, 2, D:6) 16 stones (23, 6, D:6) a +0 giant club (24, 6, D:6) a +0 giant club (27, 11, D:6) 8 sling bullets (28, 20, D:6) a +0 giant club (30, -11, D:6) a +0 flail (31, 19, D:6) a +0 long sword (33, 24, D:6) a +0 flail (42, -1, D:6) a +0 club (43, 0, D:6) a +0 kite shield a +0 scale mail a +2 spear of venom (43, 11, D:6) 24 sling bullets (47, 4, D:6) 24 bolts Level 7 of the Dungeon (5, 0, D:7) a +0 dagger (5, 14, D:7) a +0 spear (5, 38, D:7) a +0 war axe (6, 14, D:7) a +0 whip (7, 9, D:7) a +0 spear (8, 9, D:7) a +0 whip a +0 robe (8, 10, D:7) a +0 whip (20, 0, D:7) 8 arrows (21, 18, D:7) a +0 short sword (21, 24, D:7) a +0 giant club (34, 4, D:7) a +0 robe (35, 22, D:7) 12 gold pieces (35, 23, D:7) a +0 club (still there?) 14 gold pieces (still there?) (35, 24, D:7) a scroll of immolation (44, 37, D:7) the +1 leather armour "Quvae" {-Tele MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. (45, -3, D:7) a +0 robe (54, 20, D:7) a +0 shortbow (56, -7, D:7) 16 sling bullets (57, -4, D:7) a +0 buckler (58, 10, D:7) 16 arrows Level 8 of the Dungeon (0, 0, D:8) 28 stones (4, -25, D:8) a +0 quarterstaff a +0 hunting sling 32 sling bullets a +0 ring mail (7, -23, D:8) 34 stones (7, -8, D:8) a +0 robe (10, 2, D:8) 13 bolts (17, -1, D:8) a +0 dagger the human corpse of Maurice (skeletalised by now) (23, 15, D:8) a +0 dagger 2 stones (23, 16, D:8) a +0 dagger (24, 16, D:8) a +0 shortbow 22 arrows (24, 17, D:8) a +0 dagger (27, 2, D:8) 14 arrows (36, -9, D:8) a bullfrog corpse (38, 4, D:8) a +0 battleaxe a +0 chain mail (38, 6, D:8) a +0 dagger of venom (39, 5, D:8) a +0 club a +0 hand axe (39, 6, D:8) a +2 dagger of protection (43, -14, D:8) a water moccasin corpse the Ecumenical Temple (0, 0, Temple) a +0 giant club (still there?) a +0 club (still there?) (0, 1, Temple) a +0 club (1, 2, Temple) a +0 halberd (unseen)