celly00 Level 1 of the Dungeon (7, -6, D:1) a +0 dagger (8, -8, D:1) a +0 robe (21, -2, D:1) a +0 spear (23, -2, D:1) a +0 club (24, 21, D:1) 17 sling bullets (32, 10, D:1) a +0 club (34, -2, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (16, 12, D:2) a +0 dagger (17, -7, D:2) a +0 club (19, -10, D:2) 14 arrows (21, -4, D:2) a +0 buckler (27, -10, D:2) a +0 dagger (28, -20, D:2) a +0 dagger (29, -13, D:2) a +0 robe (45, -9, D:2) a +0 mace (46, 15, D:2) a +0 club Level 3 of the Dungeon [Shop] Zitaddott's Armour Emporium a +0 helmet (63 gold) +0 fire dragon scales (840 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1503 gold) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. a +0 plate armour (322 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) (0, 0, D:3) a +0 club (5, -13, D:3) a +0 dagger an orc corpse (skeletalised by now) (8, 8, D:3) a +0 dagger (28, 17, D:3) a +0 cloak (42, 41, D:3) a +0 long sword (47, 34, D:3) a +0 morningstar an orc corpse (51, 12, D:3) a +0 club (still there?) a +0 scale mail (still there?) a +0 whip (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) a jackal corpse (still there?)