cermafil Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -8, D:1) a +0 club (12, -8, D:1) 2 stones (13, -13, D:1) a +0 hand axe (16, -5, D:1) a +0 dagger (17, 8, D:1) a +0 spear (19, 5, D:1) a +0 club (20, -3, D:1) a +0 leather armour (28, -18, D:1) a +0 club (45, -17, D:1) 6 stones (56, 11, D:1) a +0 short sword Level 2 of the Dungeon (2, -7, D:2) a +0 dagger (12, -15, D:2) a +0 pair of boots (16, 5, D:2) a +0 mace (16, 6, D:2) 2 stones an adder corpse (skeletalised by now) (19, 5, D:2) a jackal corpse (skeletalised by now) (20, 5, D:2) a rat skeleton (20, 6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 11, D:2) a dart slug corpse (41, -14, D:2) a +0 short sword (48, 1, D:2) a +0 ring mail (50, 2, D:2) a +0 club (52, 7, D:2) a +0 club a +0 sling (53, 2, D:2) a +0 mace