Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16299394437688087041 23 cermafil the Magician (level 3, -2/28 HPs) Began as a Djinni Conjurer on Nov 2, 2023. Slain by Terence ... wielding a +0 morningstar (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (635 turns). cermafil the Magician (Djinni Conjurer) Turns: 635, Time: 00:02:03 Health: -2/28 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 51 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 falchion rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons b - a +0 falchion (weapon) Armour a - a +0 robe (worn) Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Beastly Appendage Tmut 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence the Incautious comes into view. He is wielding a +0 morningstar. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. The magic dart hits Terence. Terence is severely wounded. Terence shouts, "Get ready for death!" The magic dart hits Terence. Terence is severely wounded. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 morningstar! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (almost dead, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! You die... ##### #...# #...# #...# ######.@.# #......#@# #).####.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.# You could see Terence. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 5 kobolds 3 quokkas (D:1) 2 ball pythons (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cermafil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cermafil set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached skill level 1 in Fighting 95 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 467 | D:1 | Reached XP level 3. HP: 26/28 MP: 0/0 467 | D:1 | Learned a level 1 spell: Beastly Appendage 625 | D:2 | Noticed Terence 635 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, hex_tiny D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, reono_crystal_passage, roderic_roman_lattice, kennysheep_path_1, minmay_misc_feat_enclosed, due_unseen_surprise, uniq_terence, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Use: Potion || 3 Armour: Robe || 2 Dodge: Dodged || 7